| Commit message (Collapse) | Author | Age | Files | Lines |
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This is way more convenient than having two separate dword fields.
Reviewed-By: Lionel Landwerlin <[email protected]>
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It all just works since it's just a hardware register so we might as
well turn it on.
Reviewed-by: Lionel Landwerlin <[email protected]>
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In the end, pipeline statistics queries look a lot like occlusion
queries only with between 1 and 11 begin/end pairs being generated
instead of just the one.
Reviewed-By: Lionel Landwerlin <[email protected]>
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In order to get accurate statistics, we need to disable statistics for
blits, clears, and the surface state memcpy at the top of each secondary
command buffer. There are two possible approaches to this:
1) Disable before the blit/memcpy and re-enable afterwards
2) Move emitting 3DSTATE_VF_STATISTICS from initialization and make it
part of pipeline state and then just disabale statistics before
blits and memcpy operations.
Emitting 3DSTATE_VF_STATISTICS should be fairly cheap so it doesn't
really matter which path we take. We choose the second option as it's
more consistent with the way the rest of the statistics are enabled and
disabled.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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It's in 3DSTATE_CLIP, so it doesn't really need the extra detail. This
matches what we do for VS, FS, etc.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The new version is a nice GPU parallel to cpu_write_query_result and it
nicely handles things like dealing with 32 vs. 64-bit offsets in the
destination buffer.
Reviewed-By: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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Not all queries are the same. Even the two queries we support today
require a different amount of data per slot. Once we introduce pipeline
statistics queries, the size will vary wildly.
Reviewed-By: Lionel Landwerlin <[email protected]>
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We're about to make slots variable-length and always having the
available bits at the front makes certain operations substantially
easier once we do that.
Reviewed-By: Lionel Landwerlin <[email protected]>
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From the Vulkan 1.0.39 Specification:
"If VK_QUERY_RESULT_64_BIT is not set and the result overflows a
32-bit value, the value may either wrap or saturate."
So we can either clamp or wrap. Wrapping is both easier and what the
user gets if they use vkCmdCopyQueryPoolResults and we should be
consistent. We could make vkCmdCopyQueryPoolResults clamp but it's
annoying and ends up burning extra batch for something the spec clearly
doesn't require.
Reviewed-By: Lionel Landwerlin <[email protected]>
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Now that there's a timebase_scale in gen_device_info which is
effectively the 'period' this switches anv_GetPhysicalDeviceProperties
to using this common device info to initialize the timestampPeriod
device limit.
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Prior to Skylake the Gen HW timestamps were driven by a 12.5MHz clock
with the convenient property of being able to scale by an integer (80)
to nanosecond units.
For Skylake the frequency is 12MHz or a scale factor of 83.333333
This updates gen_device_info to track a floating point timebase_scale
factor and makes corresponding _queryobj.c changes to no longer assume a
scale factor of 80 works across all gens.
Although the gen6_ code could have been been left alone, the changes
keep the code more comparable, and it now shares a few utility functions
for scaling raw timestamps and calculating deltas. The utility for
calculating deltas takes into account 32 or 36bit overflow depending on
the current kernel version.
Note: this leaves the timestamp handling of ARB_query_buffer_object
untouched, which continues to use an incorrect scale of 80 on Skylake
for now. This is more awkward to solve since the scaling is currently
done using a very limited uint64 ALU available to the command parser
that doesn't support multiply or divide where it's already taking a
large number of instructions just to effectively multiple by 80.
This fixes piglit arb_timer_query-timestamp-get on Skylake
v2: (Ken) Update timebase_scale for platforms past Skylake/Broxton too.
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Older versions of GCC don't like compound literals in static const
variable declarations because they don't think it's an actual constant
value.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The Vulkan spec is fairly clear about when we should and should not
write query pool results. We're also supposed to return VK_NOT_READY if
VK_QUERY_RESULT_PARTIAL_BIT is not set and we come across any queries
which are not yet finished. This fixes rendering corruptions on The
Talos Principle where geometry flickers in and out due to bogus query
results being returned by the driver. These issues are most noticable
on Sky Lake GT4 2hen running on "ultra" settings.
Reviewed-By: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100182
Cc: "17.0 13.0" <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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There's not much point to having them or not having them but this
reduces some pointless diff from the version we can auto-generate
Reviewed-by: Lionel Landwerlin <[email protected]>
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This will make it easier to choose an output file. For now, it remains
stdout.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The code for decoding structures and commands was almost identical.
The only differences are: we print dword headers for commands, and
we skip the first one (with the command opcode and lengths).
So, generalize decode_structure to add a starting DWord, and a flag
for printing the DWord headers, and reuse it.
Reviewed-by: Lionel Landwerlin <[email protected]>
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handle_struct_decode() is just a wrapper around decode_structure()
with a NULL check. But the only caller already does that NULL check.
So, just use decode_structure() directly.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Three space, not four.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Specifically, report 'out of memory' errors that might have happened while
emitting the pipeline's batch.
Reviewed-by: Topi Pohjolainen <[email protected]>
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These can fail to allocate device memory, however, the driver can recover
from this error by allocating a new binding table block and trying again.
v2:
- Instead of tracking the errors in these functions and making callers
reset the batch's status before attempting to allocate a new block
for the binding table, simply make callers responsible for setting
the error status if they fail to allocate memory during the second
attempt (Jason).
Reviewed-by: Topi Pohjolainen <[email protected]>
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Also, we had a couple of instances in flush_descriptor_sets() were
we were returning a VkResult directly upon error, but the return
value of this function is not a VkResult but a uint32_t dirty mask,
so simply return 0 in these cases which reduces the amount of
work the driver will do after the error has been raised.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Instead of asserting inside the function, and then use use that information
to return early from its callers upon failure.
v2:
- Make sure that clear_color_attachment() and
clear_depth_stencil_attachment() get the VkResult as well so they
avoid executing the batch if an error happened. (Topi)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Any errors that may have happened during the command buffer recording are
reported by vkEndCommandBuffer() and it is the application's reponsibility
to not submit broken commands to a queue.
Reviewed-by: Topi Pohjolainen <[email protected]>
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v2: Assert on secondary commands, applications should've called
vkEndCommandBuffer() and received an error for them before (Jason)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Fixes:
dEQP-VK.api.out_of_host_memory.cmd_push_constants
Reviewed-by: Topi Pohjolainen <[email protected]>
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Fixes:
dEQP-VK.api.out_of_host_memory.cmd_begin_render_pass
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Growing the reloc list happens through calling anv_reloc_list_add() or
anv_reloc_list_append(). Make sure that we call these through helpers
that check the result and set the batch error status if needed.
v2:
- Handling the crashes is not good enough, we need to keep track of
the error, for that, keep track of the errors in the batch instead (Jason).
- Make reloc list growth go through helpers so we can have a central
place where we can do error tracking (Jason).
v3:
- Callers that need the offset returned by anv_reloc_list_add() can
compute it themselves since it is extracted from the inputs to the
function, so change the function to return a VkResult, make
anv_batch_emit_reloc() also return a VkResult and let their callers
do the error management (Topi)
v4:
- Let anv_batch_emit_reloc() return an uint64_t as it originally did,
there is no real benefit in having it return a VkResult.
- Do not add an is_aux parameter to add_surface_state_reloc(), instead
do error checking for aux in add_image_view_relocs() separately.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Most of the time we use macros that handle this situation transparently,
but there are some cases were we need to handle this explicitly.
This patch makes sure we don't crash, notice that error handling takes
place in the function that actually failed the allocation,
anv_batch_emit_dwords(), which will set the status field of the batch
so it can be used at a later moment to report the error to the user.
v2:
- Not crashing is not good enough, we need to keep track of the error
(Topi, Jason). Iago: now that we track errors in the batch, this
is being handled.
- Added guards in a few more places that needed it (Iago)
v3:
- Check result of anv_batch_emitn() for NULL before calling memset()
in emit_vertex_input() (Topi)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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v2:
- Call the error handler (Topi)
Fixes:
dEQP-VK.api.out_of_host_memory.cmd_execute_commands
Reviewed-by: Topi Pohjolainen <[email protected]>
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The anv_batch_set_error() helper will track the first error that happened
while recording a command buffer. The helper returns the currently tracked
error to help the job of internal functions that may generate errors that
need to be tracked and return a VkResult to the caller.
We will use the anv_batch_has_error() helper to guard parts of the driver
that are not safe to execute if an error has been generated while recording
a particular command buffer.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The vkCmd*() functions do not report errors, instead, any errors should be
reported by the time we call vkEndCommandBuffer(). This means that we
need to make the driver robust against incosistent and/or imcomplete
command buffer states through the command recording process, particularly,
avoid crashes due to access to memory that we failed to allocate previously.
The strategy used to do this is to track the first error ocurred while
recording a command buffer in the batch associated with it. We use the
batch to track this information because the command buffer may not be
visible to all parts of the driver that can produce errors we need to be
aware of (such as allocation failures during batch emissions).
Later patches will use this error information to guard parts of the driver
that may not be safe to execute.
v2: Move the field from the command buffer to the batch so we can track
errors from batch emissions (Jason)
v3: Registering errors in the command buffer's batch during
anv_create_cmd_buffer() is unnecessary, since the command buffer
is freed at the end of the function in that case (Topi)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This situation can happen if we failed to allocate memory for the shader.
v2:
- We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
for that (Jason). Make sure that callers don't attempt to call this
function with a NULL shader and assert that this never happens (Iago).
v3:
- All callers to anv_shader_bin_unref seem to check for NULL before calling,
so just assert that it is not NULL (Topi)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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For now we always return true, follow-up patches will handle fail scenarios.
Reviewed-by: Topi Pohjolainen <[email protected]>
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The function is defined right after the prototype declaration. Also, the
protoype for it is included in anv_genX.h which is included via anv_private.h.
Reviewed-by: Topi Pohjolainen <[email protected]>
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drmGetDevices2() provides us with enough flexibility to build heuristics
upon. Opening a random node on the other hand will wake up the device,
regardless if it's the one we're interested or not.
v2: Rebase, explicitly require/check for libdrm
v3: Return VK_ERROR_INCOMPATIBLE_DRIVER for no devices (Ilia)
v4: Rebase
Cc: Jason Ekstrand <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Tested-by: Mike Lothian <[email protected]>
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