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* anv/TODO: Check off render buffer compressionJason Ekstrand2016-11-171-1/+0
| | | | | There's still a tiny bit of work to do for storage images but it's otherwise pretty much done at this point.
* anv: Enable "permanent" compression for immutable format imagesJason Ekstrand2016-11-172-1/+26
| | | | | | | | | | | This commit extends our support of color compression to surfaces without the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set. These images will never have an image view created with a different format then the one set at image creation time so it's safe to always use compression. We still bail if the image is used as a storage image because that sometimes ends up using a different format. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-172-2/+179
| | | | | | | | | Previously, blorp copy operations were CCS-unaware so you had to perform resolves on the source and destination before performing the copy. This commit makes blorp_copy capable of handling CCS-compressed images without any resolves. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44
| | | | | | | | | Many of these UINT formats aren't available prior to Sky Lake so we used UNORM formats. Using UINT formats is a bit nicer because it guarantees we don't run into rounding issues. Also, we will need it in the next commit for handling copies with CCS enabled. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/image: Add an aux_usage field for "default" auxJason Ekstrand2016-11-174-19/+45
| | | | | | | Initially, the field is set to ISL_AUX_USAGE_NONE so this commit shouldn't bring any functional changes. Setting this field to something else will cause all sampled and storage image views to be created with AUX and blorp will start trying to respect it so set with care.
* anv: Add initial support for Sky Lake color compressionJason Ekstrand2016-11-174-34/+169
| | | | | | | This commit adds basic support for color compression. For the moment, color compression is only enabled within a render pass and a full resolve is done before the render pass finishes. All texturing operations still happen with CCS disabled.
* anv/pass: Precompute some subpass usage informationJason Ekstrand2016-11-172-7/+43
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* anv/image: Memset all aux surfaces (not just HiZ) to 0Jason Ekstrand2016-11-171-4/+6
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/image: Rename hiz_surface to aux_surfaceJason Ekstrand2016-11-173-17/+18
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* anv/blorp: Ignore clears for attachments first used as resolve destinationsJason Ekstrand2016-11-171-9/+11
| | | | | | | | Otherwise, we'll try to clear it the first time it's used as a draw so if you do some multisampled rendering, resolve to an attachment, and then draw on top of the single-sampled attachment, we might accidentally clear it. Cc: "13.0" <[email protected]>
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-173-14/+15
| | | | | | | | Eventually, we may want to just have a single blorp_ccs_op function that does both clears and resolves. For now we'll stick to just making the ccs_resolve function we have now a bit more configurable. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-172-3/+9
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/isl: Allow non-2D CCS surfacesJason Ekstrand2016-11-171-2/+2
| | | | | | | | | The CCS calculations in ISL are already correct for 1-D and 3-D CCS surfaces since they have exactly the same layout as 2-D array surfaces (at least on Sky Lake). The only problem was that we weren't passing in the right dimensionality and we weren't passing in the depth. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/isl: Rework the asserts and fails in isl_surf_get_ccsJason Ekstrand2016-11-171-2/+7
| | | | | | | There are some invariants such as number of samples on which we should assert. However, most other things should silently return false since they're much easier for isl_surf_get_ccs to check than the caller. We also update the checking to be a bit more complete.
* anv/cmd_buffer: Refactor surface state relocation handlingJason Ekstrand2016-11-171-13/+22
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.cJason Ekstrand2016-11-172-16/+14
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/image: Stop force-disabling AUXJason Ekstrand2016-11-171-4/+0
| | | | | | | Auxiliary surfaces have to be created manually anyway so force-disabling it does nothing whatsoever at the moment. Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BITJason Ekstrand2016-11-161-1/+5
| | | | | Cc: "13.0" <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* anv: Handle null in all destructorsJason Ekstrand2016-11-169-1/+65
| | | | | | | | | | This fixes a bunch of new CTS tests which look for exactly this. Even in the cases where we just call vk_free to free a CPU data structure, we still handle NULL explicitly. This way we're less likely to forget to handle NULL later should we actually do something less trivial. Cc: "13.0" <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* anv/device: Silence a 32-bit warningJason Ekstrand2016-11-161-1/+2
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* anv/descriptor_set: Put the whole state in the state free listJason Ekstrand2016-11-161-5/+4
| | | | | | We're not really saving much by just putting the offset in there. Reviewed-by: Iago Toral Quiroga <[email protected]>
* anv/descriptor_set: Write the state offset in the surface state free list.Jason Ekstrand2016-11-161-0/+1
| | | | | | | | | | When Kristian reworked descriptor set allocation, somehow he forgot to actually store the offset in the free list. Somehow, this completely missed CTS testing until now... This fixes all 2744 of the new 'dEQP-VK.texture.filtering.* tests in the latest CTS. Cc: "12.0 13.0" <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachmentsJason Ekstrand2016-11-161-0/+8
| | | | | | | | | | | | | | | | | | From the Vulkan 1.0.29 spec for vkCmdClearAttachments: "If the subpass’s depth/stencil attachment is VK_ATTACHMENT_UNUSED, then the clear has no effect." and "If colorAttachment is VK_ATTACHMENT_UNUSED then the clear has no effect." I have no idea why it's spec'd this way; it seems very anti-Vulkan to me, but that's what it says and it's really not much work to support. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* Allocate a null state whenever there is depth/stencilJason Ekstrand2016-11-161-9/+10
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: Set framebuffer to NULL in secondary command buffersJason Ekstrand2016-11-161-2/+1
| | | | | | | | Nothing that is allowed to be called within a secondary now relies on the framebuffer. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/blorp: Use the new clear_attachments entrypoint for attachment clearsJason Ekstrand2016-11-161-41/+50
| | | | | | | | This allows us to re-use the surface states emitted from the Vulkan driver instead of blorp creating its own. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/blorp: Break the guts of alloc_binding_table into a shared helperJason Ekstrand2016-11-163-16/+33
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: Bring back anv_cmd_buffer_emit_state_base_addressJason Ekstrand2016-11-162-0/+20
| | | | | | | This reverts most of commit 52904ba85c7e1e3092601e3497bfbc246b00b84a. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-163-2/+173
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-162-20/+27
| | | | | | | | | When a pre-baked binding table is requested, no binding table is created, instead the binding table offset (relative to surface state base address) provided by the user is used verbatim. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-163-6/+82
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
| | | | | | | | | | | We're about to start passing other things in as a sort of "VS header" for vertex shaders and we need a place to put them. Since we want the instance id to be one of them, it makes sense to have one vec4 that's either VUE header or VS header. Always uploading some handy zeros makes the code a bit simpler. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
| | | | | | | | Some things may not be floats and intel CPUs are known for mangling bits when a float type is used for copying integers. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-163-11/+17
| | | | | | | | By using offsetof() we can ensure that adding fiels to wm_inputs is always safe as long as we maintain alignment. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-163-7/+18
| | | | | | | | | | Depending on how the driver using blorp implements its shader caching, there is a small chance of shader collisions due to identical keys between blit and clear programs. Adding a small shader type at the top of the key alleviates this problem. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-165-9/+19
| | | | | | | | | Previously, we always inferred it from params->dst which meant that references to params->dst were scattered all throughout the state upload code. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7Jason Ekstrand2016-11-161-11/+32
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: Rework the way render target surfaces are allocatedJason Ekstrand2016-11-164-126/+180
| | | | | | | | | | | | | | | This commit moves the allocation and filling out of surface state from CreateImageView time to BeginRenderPass time. Instead of allocating the render target surface state as part of the image view, we allocate it in the command buffer state at the same time that we set up clears. For secondary command buffers, we allocate memory for the surface states in BeginCommandBuffer but don't fill them out; instead, we use our new SOL-based memcpy function to copy the surface states from the primary command buffer. This allows us to handle secondary command buffers without the user specifying the framebuffer ahead-of-time. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: Expose add_surface_state_reloc as an inline helperJason Ekstrand2016-11-162-15/+17
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/cmd_buffer: Use the surface state alloc helper in null_surface_stateJason Ekstrand2016-11-161-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv: Add a helper for doing buffer copies with nothing but VF and SOL.Jason Ekstrand2016-11-163-0/+239
| | | | | | | | | | | | This method of doing copies has the advantage of touching very little of the GPU state. While it does disable all the shader stages, it doesn't have to blow away binding tables, viewports, scissors, or any other bits of dynamic state other than VBO 32 which is already reserved. All of the state that it does touch is contained within a pipeline anyway so that's the only thing that has to be dirtied. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9Jason Ekstrand2016-11-164-0/+64
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-165-31/+44
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* anv/pipeline: Use get_scratch_space/address for compute shadersJason Ekstrand2016-11-161-9/+7
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-163-27/+38
| | | | | | | | | | There are a few dynamic bits, namely binding table and sampler addresses, but most of it is static and really belongs in the pipeline. It certainly doesn't belong in flush_compute_descriptor_set. We'll use the same state merging trick we use for gen7 DEPTH_STENCIL. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.cJason Ekstrand2016-11-163-1296/+1266
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-165-213/+80
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipline: Re-order state emission and make it consistentJason Ekstrand2016-11-162-8/+5
| | | | | | | | This commit makes both gen7 and gen8 pipeline setup emit state packets in exactly the same order. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helperJason Ekstrand2016-11-162-11/+9
| | | | | | | It gets a new name and moved to genX_pipeline_util.h. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>