| Commit message (Collapse) | Author | Age | Files | Lines |
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Dual source blending behaviour is undefined when shader doesn't
have second color output.
"If SRC1 is included in a src/dst blend factor and
a DualSource RT Write message is not used, results
are UNDEFINED. (This reflects the same restriction in DX APIs,
where undefined results are produced if “o1” is not written
by a PS – there are no default values defined)."
Dismissing fragment in such situation leads to a hang on gen8+
if depth test in enabled.
Since blending cannot be gracefully fixed in such case and the result
is undefined - blending is simply disabled.
v2 (Jason Ekstrand):
- Apply the workaround to each individual entry
- Emit a warning through debug_report
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Preliminary work for adding handling of different pipes to gen_decoder. We
need to be able to distinguish between different pipes in order to decode
the packets correctly due to opcode re-use.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Use the 'DWord Length' and 'bias' fields from the instruction definition to
parse the packet length from the command stream when possible. The hardcoded
mechanism is used whenever an instruction doesn't have this field.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This function was there when the file was introduced in commit
38f10d5a03542c60a589 "intel: tools: add aubinator viewer", but was
never actually used.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: e4538b93f5d5177318f2 "anv: Implement VK_KHR_driver_properties"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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We were previously using relative timeouts and decrementing the
user-provided timeout as we waited. Instead, this commit refactors
things to use absolute timeouts throughout. This should fix a subtle
bug in the waitAll case where we aren't decrementing the timeout after a
successful GPU wait. Since pthread_cond_timedwait already takes an
absolute timeout, it's also significantly simpler.
Reviewed-by: Lionel Landwerlin <[email protected]>
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It probably doesn't actually break anything but it does cause some
assertions in debug builds.
Fixes: 7a89a0d9edae6 "anv: Use separate MOCS settings for external BOs"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This reverts commit 0fa9e6d7b304f6a8064ed78a4b9c557e1026e7e5. The real
issue appears to have been that HiZ ops don't like having WM thread
dispatch force-enabled. The previous commit fixes that problem so we
can go back to using the ForceThreadDispatchEnable bit even on SKL+.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: [email protected]
Suggested-by: Francisco Jerez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This lets us get rid of a bunch of duplicated error messages.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Follow the restriction of making sure the clear value is between the min
and max values defined in CC_VIEWPORT. Avoids a simulator warning for
some piglit tests, one of them being:
./bin/depthstencil-render-miplevels 146 d=z32f_s8
Jason found this to fix incorrect clearing on SKL.
Fixes: 09948151ab1d5184b4dd9052bb1f710fa1e00a7b
("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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When depth testing is disabled, we shouldn't pay attention to the
specified depthCompareOp, and just treat it as always passing. Before,
if the depth test is disabled, but depthCompareOp is VK_COMPARE_OP_NEVER
(e.g. from the app having zero-initialized the structure), then
sanitize_stencil_face() would have incorrectly changed passOp to
VK_STENCIL_OP_KEEP.
v2: Roll the depthTestEnable check into the ds_aspect check below since
they now both do the same thing.
Fixes: 028e1137e6 "anv/pipeline: Be smarter about depth/stencil state"
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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While disassembling send(c) instruction print message descriptor as
immediate source operand along with message descriptor. This allows
assembler to read immediate source operand and set bits accordingly.
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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While encoding the immediate floating point values in instruction we use
values upto precision 9, but while disassembling, we print precision to
6 places, which round up the value and gives wrong interpretation for
encoded immediate constant.
To avoid misinterpretation of encoded immediate values in instruction
and disassembled output, print hex representation along with floating
point value which can be used by assembler in future.
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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snprintf() guarantees that it will not write more chars than allowed,
and that the string will be null-terminated, without the need to fill
the whole thing with zeroes to begin with.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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anv_GetPhysicalDeviceSurfaceSupportKHR will already return success for
this, but anv_GetPhysicalDevice{Xcb,Xlib}PresentationSupportKHR do not.
Apps which check for presentation support via the latter (all Feral
Vulkan games at least) will therefore fail.
This allows me to render on an Intel GPU and present to a display
connected to an AMD card (tested HD 530 + Vega 64).
v2: Rebase on current master.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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To have uniform behavior while disassembling send(c) instruction use
register type of unsigned doubleword for src1 when message descriptor is
immediate value. Bspec does not specifiy anything for src1 immediate
default type.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Sagar Ghuge <[email protected]>
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Pointer arithmetic...
v2: s/4/sizeof(uint32_t)/ (Eric)
v3: Give bytes to print_batch() in error_decode (Lionel)
Make clear what values we're dealing with in error_decode (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v2)
Reviewed-by: Kenneth Graunke <[email protected]>
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STATE_BASE_ADDRESS only modifies various bases if the "modify" bit is
set. Otherwise, we want to keep the existing base address.
Iris uses this for updating Surface State Base Address while leaving the
others as-is.
v2: Also update aubinator_viewer_decoder (caught by Lionel)
Reviewed-by: Lionel Landwerlin <[email protected]>
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This patch exposes support for the following two extensions:
* VK_GOOGLE_decorate_string
* VK_GOOGLE_hlsl_functionality1
There's nothing for the driver to do; it's all handled in spirv_to_nir.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107971
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Instead of having weak references to the anv functions and separate
trampoline functions with their own dispatch table, just make the
trampoline functions weak. This gets rid of a dispatch table and
potentially lets the compiler delete the unused weak function. The
end result is a reduction in the .text section of 5.7K and a reduction
in the .data section of 1.4K.
Before:
text data bss dec hex filename
3190329 282232 8960 3481521 351fb1 _install/lib64/libvulkan_intel.so
After:
text data bss dec hex filename
3184548 280792 8960 3474300 35037c _install/lib64/libvulkan_intel.so
Reviewed-by: Lionel Landwerlin <[email protected]>
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This reverts commit 00bb42105d6edf6e432c0e3712ffb9d3eb0aece4. It was
not as well thought out as I had intended and broke the build when
VK_KHR_display is disabled in the build.
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This lets us avoid passing the DRM fd around all over the place and gets
us closer to layer utopia.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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We don't need weak references to instance entrypoints because we never
have more than one of each so we don't need the NULL fall-back. This
also helps us avoid forgetting things because we now get link errors for
missing instance entrypoints.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This got missed during 1.1 enabling because it was defined as an
interaction between device groups and WSI and it wasn't obvious it was
in the delta.
The idea behind it is that it's supposed to provide a hint to the
application in a multi-GPU setup to indicate which regions of the screen
are being scanned out by which GPU so a multi-device split-screen
rendering application can render each part of the screen on the GPU that
will be presenting it and avoid extra bus traffic between GPUs. On a
single-GPU setup or one which doesn't support this present mode, we need
to do something. We choose to return the window size (or a max-size
rect) if the compositor, X server, or crtc is associated with the given
physical device and zero rectangles otherwise.
Reviewed-by: Lionel Landwerlin <[email protected]>
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We already have wsi_device and we know the instance allocator at
wsi_device_init time so there's no need to pass it into the physical
device queries. This also fixes a memory allocation domain bug that can
occur if CreateSwapchain gets called prior to any queries (not likely)
in which case the cached connection gets allocated off the device
instead of the instance.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Offers three clocks, device, clock monotonic and clock monotonic
raw. Could use some kernel support to reduce the deviation between
clock values.
v2:
Ensure deviation is at least as big as the GPU time interval.
v3:
Set device->lost when returning DEVICE_LOST.
Use MAX2 and DIV_ROUND_UP instead of open coding these.
Delete spurious TIMESTAMP in radv version.
Suggested-by: Jason Ekstrand <[email protected]>
Suggested-by: Lionel Landwerlin <[email protected]>
v4:
Add anv_gem_reg_read to anv_gem_stubs.c
Suggested-by: Jason Ekstrand <[email protected]>
v5:
Adjust maxDeviation computation to max(sampled_clock_period) +
sample_interval.
Suggested-by: Bas Nieuwenhuizen <[email protected]>
Suggested-by: Jason Ekstrand <[email protected]>
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Identifier bits in the dispatch header have changed. See Bspec:
SINGLE_PATCH Payload:
3D Pipeline Stages - 3D Pipeline Geometry -
Hull Shader (HS) Stage IVB+ - Payloads IVB+
Fixes: KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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On Skylake enabling of ForceThreadDispatchEnable causes gpu-hang.
-v2: enabling of ForceThreadDispatchEnable is only for gen8, for
gen9 and higher reverted enabling of PixelShaderHasUAV.
-v3 (Jason Ekstrand): Rework the comments a bit.
CC: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107941
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
Fixes: 79270d2140ec (anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV)
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Even though the Intel GPU are always at the same PCI location, all the
info we need is already provided by libdrm. Let's be future proof.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We probably don't need to iterate, fprintf, and abort in release mode.
Reviewed-by: Matt Turner <[email protected]>
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No changes to shader-db for intel.
No changes to shader-db expected for freedreno.
Reviewed-by: Jason Ekstrand <[email protected]>
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Tested-by: Mark Janes <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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There's no reason why we need generate trampoline functions for instance
functions or carry N copies of the instance dispatch table around for
every hardware generation. Splitting the tables and being more
conservative shaves about 34K off .text and about 4K off .data when
built with clang.
Before splitting dispatch tables:
text data bss dec hex filename
3224305 286216 8960 3519481 35b3f9 _install/lib64/libvulkan_intel.so
After splitting dispatch tables:
text data bss dec hex filename
3190325 282232 8960 3481517 351fad _install/lib64/libvulkan_intel.so
Reviewed-by: Lionel Landwerlin <[email protected]>
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