| Commit message (Collapse) | Author | Age | Files | Lines |
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The following changes are implemented:
Add src/vulkan/Android.mk to build libmesa_vulkan_util
Android.mk: add src/vulkan to SUBDIR to build new module
intel/vulkan: fix libmesa_vulkan_util,vk_enum_to_str.h dependencies
Add -o OUTPUT_PATH option in src/vulkan/util/gen_enum_to_str.py script
Use -o OUTPUT_PATH option in automake generation rules for vk_enum_to_str.{c,h}
Fixes: e9dcb17 "vulkan/util: Add generator for enum_to_str functions"
Fixes: 8e03250 "vulkan: Combine wsi and util makefiles"
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
[Emil Velikov]
- Move parser within main()
- Use --outdir instead of -o
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise we'll fail to find the header and `make distcheck` will bail.
Fixes: e9dcb17962f ("vulkan/util: Add generator for enum_to_str functions")
Signed-off-by: Emil Velikov <[email protected]>
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We've been following the spec changes.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is a complete rewrite of my previous rfc patches.
This adds the ability to present to a different GPU that rendering
using a driver side operation that can copy from the tiled to
linear shared image.
This does prime support completely in the swapchain present code,
and each queue has a precreated command buffer for each image
and for the each queue family. This means presenting should work
on graphics and compute queues and transfer in the future.
v1.1: initialise needs_linear_copy in swapchain.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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This just enables basic MSAA compression (no fast clears) for all
multisampled surfaces. This improves the framerate of the Sascha
"multisampling" demo by 76% on my Sky Lake laptop. Running Talos on
medium settings with 8x MSAA, this improves the framerate in the
benchmark by 80%.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Not all clear colors are valid. In particular, on Broadwell and
earlier, only 0/1 colors are allowed in surface state. No CTS tests are
affected outright by this because, apparently, the CTS coverage for
different clear colors is pretty terrible. However, when multisample
compression is enabled, we do hit it with CTS tests and this commit
prevents regressions when enabling MCS on Broadwell and earlier.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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v2: Instead of having the same block in isl_gen7,8,9.c add it
once into isl.c::isl_choose_image_alignment_el() instead.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v3 (Jason Ekstrand): Add a comment explaining why
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The isl_surf_init call that each of these helpers make can, in theory,
fail. We should propagate that up to the caller rather than just
silently ignoring it.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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From IVB PRM, SURFACE_STATE::Height:
"For typed buffer and structured buffer surfaces, the number of
entries in the buffer ranges from 1 to 2^27 . For raw buffer
surfaces, the number of entries in the buffer is the number of bytes
which can range from 1 to 2^30."
The minimum value is 1, according to the spec. The spec quote
was already added into the code by 028f6d8317f00.
Fixes crashing tests under:
dEQP-VK.robustness.buffer_access.*
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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While we're here, we also fix the alphabetization of the list of
genx_* files.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This adds a python generator to produce enum_to_str functions for
Vulkan from the vk.xml API description. It supports extensions as well
as core API features, and the generator works with both python2 and
python3.
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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This allows the helper to check for llc instead of having to do it
manually at all the call sites.
Reviewed-by: Lionel Landwerlin <[email protected]>
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All this cache line address calculation stuff is tricky. Let's not
duplicate it more places than we have to.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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It's a bit shorter and easier to work with. Also, we're about to add a
helper called clflush which does the clflush but without any memory
fencing.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Found by inspection. However, I expect it fixes real bugs when using
blorp from Vulkan on little-core platforms.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This fixes a some rendering corruption in The Talos Principle
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Found by inspection
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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This is similar to clflush_range except that it puts the mfence on the
other side to ensure caches are flushed prior to reading.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Fixes: 4c9dec80ede ("anv: Get rid of the ANV_CALL macro")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Analogous to previous commit - never used in any C++ code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds support to radv_GetPhysicalDeviceXlibPresentationSupportKHR
and radv_GetPhysicalDeviceXcbPresentationSupportKHR to check if the
local device file descriptor is compatible with the descriptor
retrieved from the X server via DRI3.
This will stop radv binding to an X server until we have prime
support in place. Hopefully apps use this API before trying
to render things.
v2: drop unneeded function, don't leak memory. (jekstrand)
v3: also check in surface_get_support callback.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The code for this landed a few days ago.
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The --build-id=... ld flag has been present since binutils-2.18,
released 28 Aug 2007.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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vkQueuePresentKHR() takes VkPresentInfoKHR pointer and includes a
pResults fields which must holds the results of all the images
requested to be presented. Currently we're not filling this field.
Also as a side effect we probably want to go through all the images
rather than stopping on the first error.
This commit also makes the QueuePresentKHR() implementation return the
first error encountered.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "17.0" <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Unfortunately, this doesn't substantially improve the performance of any
known apps. With Dota 2 on my Sky Lake gt4, it seems help by somewhere
between 0% and 1% but there's enough noise that it's hard to get a clear
picture.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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It's a bit hard to measure because it almost gets lost in the noise,
but this seemed to help Dota 2 by a percent or two on my Broadwell
GT3e desktop.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This helps Dota 2 on Broadwell by 8-9%. I also hacked up the driver and
used the Sascha "shadowmapping" demo to get some results. Setting
uses_kill to true dropped the framerate on the demo by 25-30%. Enabling
the PMA fix brought it back up to around 90% of the original framerate.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Vulkan doesn't have a stencilWriteEnable bit like it does for depth.
Instead, you have a stencil mask. Since the stencil mask is handled as
dynamic state, we have to handle it later during command buffer
construction. This, combined with a later commit, seems to help Dota2
on my Broadwell GT3e desktop by a couple percent because it allows the
hardware to move the depth and stencil writes to early in more cases.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This changes the way anv_entrypoints_gen.py works from generating a
table containing every single entrypoint in the XML to just the ones
that we actually need. There's no reason for us to burn entrypoint
table space on a bunch of NV extensions we never plan to implement.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Even though we supported both coherent and non-coherent memory types, we
effectively forced apps to use the coherent types by accident. Found by
inspection, only compile tested.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "17.0" <[email protected]>
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This allows shaders to write to storage images declared with unknown
format if they are decorated with NonReadable ("writeonly" in GLSL).
Previously an image view would always use a lowered format for its
surface state, however when a shader declares a write-only image, we
should use the real format. Since we don't know at view creation time
whether it will be used with only write-only images in shaders, create
two surface states using both the original format and the lowered
format. When emitting the binding table, choose between the states
based on whether the image is declared write-only in the shader.
Tested on both Sascha Willems' computeshader sample (with the original
shaders and ones modified to declare images writeonly and omit their
format qualifiers) and on our own shaders for which we need support
for this.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This makes our driver robust to changes in spirv_to_nir which would set
this flag on the variable. Right now, our driver relies on spirv_to_nir
*not* setting var->data.image.write_only for correctness. Any patch
which implements the shaderStorageImageWriteWithoutFormat will need to
effectively revert this commit.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This adds two columns to the format table as well as two helpers for
determining whether or not a given format is supported for typed reads
and writes.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This fixes a "statement with no effect" compiler warning
Reviewed-by: Lionel Landwerlin <[email protected]>
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BLORP is now smart enough to handle any swizzle (even those that contain
ZERO or ONE) in a reasonable manner. Just let BLORP handle it. This
fixes the following Vulkan CTS tests on Haswell:
- dEQP-VK.api.image_clearing.clear_color_image.1d_b4g4r4a4_unorm_pack16
- dEQP-VK.api.image_clearing.clear_color_image.2d_b4g4r4a4_unorm_pack16
- dEQP-VK.api.image_clearing.clear_color_image.3d_b4g4r4a4_unorm_pack16
Reviewed-by: Juan A. Suarez Romero <[email protected]>
Cc: "17.0" <[email protected]>
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It's trivial to swizzle clear colors on the CPU, easily deals with the
hardware restrictions for render target swizzles, and makes swizzled
clears work on all hardware as opposed to just HSW+.
Reviewed-by: Juan A. Suarez Romero <[email protected]>
Cc: "17.0" <[email protected]>
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Not much point in the const qualifier since we provide a copy to the
user. Resolves the following -Wignored-qualifiers warning.
src/intel/blorp/blorp_blit.c:1857:8: warning: 'const' type qualifier on
return type has no effect [-Wignored-qualifiers]
v2: keep const qualifier of local variable.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Set 3DSTATE_WM/ThreadDispatchEnable bit on/off based on the same
conditions as used in the GL version.
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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