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* isl: Remove surf_get_intratile_offset_elJason Ekstrand2016-04-083-125/+0
* isl: Rework the get_intratile_offset functionJason Ekstrand2016-04-083-38/+60
* anv/image: Expose the guts of CreateBufferView for metaJason Ekstrand2016-04-082-16/+29
* anv/blit2d: Refactor in preparation for different src/dst typesJason Ekstrand2016-04-082-120/+238
* anv/blit2d: Add layouts for using a texel buffer sourceJason Ekstrand2016-04-082-12/+53
* anv/blit2d: Rename the descriptor set and pipeline layoutsJason Ekstrand2016-04-082-12/+12
* anv/blit2d: Enhance teardown and clean up init error pathsJason Ekstrand2016-04-081-60/+57
* anv/blit2d: Factor binding the source image into a helperJason Ekstrand2016-04-081-57/+82
* anv/blit2d: Inline meta_emit_blit2dJason Ekstrand2016-04-081-191/+170
* anv/blit2d: Pass the source pitch into the shaderJason Ekstrand2016-04-081-8/+13
* anv/blit2d: Break the texelfetch portion of shader building into a helperJason Ekstrand2016-04-081-23/+36
* anv/blit2d: Fix whitespaceJason Ekstrand2016-04-081-10/+10
* anv/blit2d: Fix a NIR writemaskJason Ekstrand2016-04-081-1/+1
* anv/meta2d: Don't declare an array sampler in the fragment shaderJason Ekstrand2016-04-081-4/+4
* anv/blit2d: Remove the tex_dim parameter from copy_fragment_shaderJason Ekstrand2016-04-081-4/+4
* genxml: Add GEN6 genxmlKristian Høgsberg Kristensen2016-04-062-0/+1940
* anv/gen7: Fix command parser version test with indirect dispatchJordan Justen2016-03-281-1/+1
* anv/gen7: DispatchIndirect requires cmd parser 5Jordan Justen2016-03-281-0/+26
* anv/gen7: Save kernel command parser versionJordan Justen2016-03-282-0/+12
* anv: Invalidate state cache before L3 partitioning set-up.Jordan Justen2016-03-282-0/+2
* anv: Fix cache pollution race during L3 partitioning set-up.Jordan Justen2016-03-282-20/+52
* anv/blit2d: Add a function to create an ImageViewNanley Chery2016-03-251-113/+83
* anv/image: Enable specifying a surface's minimum pitchNanley Chery2016-03-251-1/+1
* anv: Use genxml register support for L3 Cache configJordan Justen2016-03-252-38/+48
* genxml: Add L3 Cache Control register definitionsJordan Justen2016-03-244-0/+69
* anv: Add genxml register supportJordan Justen2016-03-241-0/+9
* genxml: Add register supportJordan Justen2016-03-241-19/+43
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-03-245-7/+8
* anv: Sanitize Image extents and offsetsNanley Chery2016-03-244-45/+106
* anv/device: Advertise version 1.0.5Jason Ekstrand2016-03-221-1/+1
* anv/device: Ignore the patch portion of the requested API versionJason Ekstrand2016-03-221-1/+1
* anv: Don't assert-fail if someone asks for a non-existent entrypointJason Ekstrand2016-03-221-1/+0
* anv/batch_chain: Fall back to growing batches when chaining isn't availableJason Ekstrand2016-03-213-2/+70
* anv/allocator: Make the bo_pool dynamically sizedJason Ekstrand2016-03-183-28/+32
* anv/allocator: Add a size field to bo_pool_allocJason Ekstrand2016-03-184-6/+11
* Merge remote-tracking branch 'origin/master' into vulkanJordan Justen2016-03-171-6/+0
* anv/blit: Reduce number of VUE headers being readNanley Chery2016-03-162-2/+2
* anv/blit: Remove completed finishme for VkFilterNanley Chery2016-03-161-2/+0
* anv/blit2d: Only use one extent in meta_emit_blit2dNanley Chery2016-03-161-10/+8
* anv/blit2d: Remove sampler from pipelineNanley Chery2016-03-161-14/+4
* anv/blit2d: Use texel fetch in frag shaderNanley Chery2016-03-161-25/+18
* Revert "anv/meta: Make meta_emit_blit() public"Nanley Chery2016-03-162-12/+1
* Revert "anv/meta: Prefix anv_ to meta_emit_blit()"Nanley Chery2016-03-162-3/+3
* anv/blit2d: Customize meta blit structs and functions for blit2d APINanley Chery2016-03-163-90/+41
* anv/blit2d: Copy anv_meta_blit.c functionsNanley Chery2016-03-162-0/+600
* anv/device: Flush the fence batch rather than the start of the BOJason Ekstrand2016-03-151-1/+1
* anv/gen7: Add stall and flushes before switching pipelinesJordan Justen2016-03-121-0/+24
* anv: Add flush_pipeline_before_pipeline_selectJordan Justen2016-03-121-13/+22
* anv/genX: Add flush_pipeline_select_gpgpuJordan Justen2016-03-124-27/+30
* HACK: Don't re-configure L3$ in render stages pre-BDWJason Ekstrand2016-03-121-0/+11