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* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-195-7/+7
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-195-5/+5
* genxml/gen6: Make SAMPLER_STATE look a bit more like gen7Jason Ekstrand2016-08-191-19/+26
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-195-0/+10
* genxml/gen6: Make "Depth Clear Value" a uintJason Ekstrand2016-08-191-1/+1
* genxml/gen6: Add the 3D_Prim_Topo_Type enumJason Ekstrand2016-08-191-0/+24
* genxml/gen6: Fix the length of 3DSTATE_WMJason Ekstrand2016-08-191-2/+2
* genxml/gen6: Add a Surface Base Address field to HIER_DEPTH_BUFFERJason Ekstrand2016-08-191-2/+3
* genxml/gen6: Add uint MOCS fields for most thingsJason Ekstrand2016-08-191-0/+6
* isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibilityEmil Velikov2016-08-181-8/+10
* anv: remove dummy VK_DEBUG_MARKER_EXT entry pointsmil Velikov2016-08-181-20/+0
* anv: do not export the Vulkan APIEmil Velikov2016-08-181-11/+0
* anv: automake: build with -BsymbolicEmil Velikov2016-08-181-0/+1
* anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibilityEmil Velikov2016-08-182-3/+7
* anv: remove internal 'validate' layerEmil Velikov2016-08-182-110/+11
* isl/state: Only set clear color if aux is usedJason Ekstrand2016-08-171-25/+27
* isl: Add helpers for creating different types of aux surfacesJason Ekstrand2016-08-172-0/+136
* isl/state: Add an assertion for IVB multisample array texturesJason Ekstrand2016-08-171-0/+13
* isl: Add a #define for DEV_IS_BAYTRAILJason Ekstrand2016-08-171-0/+4
* isl: Add asserts for gen8+ X/YOffset rulesJason Ekstrand2016-08-171-0/+10
* isl: Take the slice0_extent shortcut for interleaved MSAAJason Ekstrand2016-08-171-1/+1
* isl: Remove duplicate px->sa conversionsJason Ekstrand2016-08-171-20/+0
* isl: Add functions for computing surface offsets in samplesJason Ekstrand2016-08-172-12/+60
* isl: Fix get_image_offset_sa_gen4_2d for multisample surfacesJason Ekstrand2016-08-171-4/+9
* isl/state: Use a valid alignment for 1-D texturesJason Ekstrand2016-08-171-1/+1
* isl: Fix the parameter names for get_intratile_offsetJason Ekstrand2016-08-171-4/+4
* anv: fix writemask on blit fragment shader.Dave Airlie2016-08-161-1/+1
* anv: add genX_multisample.h to the sources list(s).Emil Velikov2016-08-151-0/+1
* anv/x11: Add support for Xlib platformKevin Strasser2016-08-153-15/+80
* anv: pipeline: gen7: fix assert in debug modeLionel Landwerlin2016-08-121-0/+4
* anv/device: Add limits for InterpolationOffsetAnuj Phogat2016-08-121-3/+3
* anv: Use macro to avoid code duplication for sample positionsAnuj Phogat2016-08-123-92/+106
* anv/device: Enable sample shading on gen7+Anuj Phogat2016-08-091-1/+1
* anv/gen7_pipeline: Set multisample state using shared functionAnuj Phogat2016-08-091-16/+4
* anv/pipeline: Add sample locations for gen7-7.5Anuj Phogat2016-08-091-0/+47
* anv/pipeline: Move emit_ms_state() to genX_pipeline_util.hAnuj Phogat2016-08-092-40/+40
* anv/pipeline/gen7: Set multisample modesLionel Landwerlin2016-08-083-3/+14
* anv/pipeline: rename info to rs_info in emit_rs_stateLionel Landwerlin2016-08-081-8/+8
* anv/pipeline/gen7: Set the depth format in 3DSTATE_SFJason Ekstrand2016-08-083-2/+25
* isl: Add a helper for getting a depth format from an isl_formatJason Ekstrand2016-08-082-0/+26
* anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8Jason Ekstrand2016-08-083-91/+62
* anv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnableJason Ekstrand2016-08-081-0/+1
* anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnableJason Ekstrand2016-08-081-9/+2
* anv/pipeline/gen8: Use fewer designated initializers in emit_rs_stateJason Ekstrand2016-08-081-26/+27
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-083-6/+12
* anv/pipeline/gen8: Remove an old commentJason Ekstrand2016-08-081-2/+0
* anv/gen7_pipeline: Set PixelShaderKillPixel for discardsNanley Chery2016-08-051-0/+1
* anv: Perform rasterizer discard in the SOL stage instead of the clipper.Kenneth Graunke2016-07-304-3/+12
* anv: Enable per sample shading on gen8+Anuj Phogat2016-07-282-4/+1
* anv/pipeline: Fix setting per sample shading in pixel shaderAnuj Phogat2016-07-281-4/+1