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* isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga2017-01-091-4/+6
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez2017-01-091-1/+1
* anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez2017-01-091-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-6/+40
* isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2017-01-092-6/+6
* anv/pipeline: get map for double input attributesJuan A. Suarez Romero2017-01-091-0/+1
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-091-1/+4
* anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand2017-01-071-31/+15
* anv/pipeline: Only call remove_dead_variables onceJason Ekstrand2017-01-071-3/+3
* anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8Jason Ekstrand2017-01-061-2/+2
* isl: Mark A4B4G4R4_UNORM as supported on gen8Jason Ekstrand2017-01-061-1/+4
* anv: fix multiple creation with internal failureLionel Landwerlin2017-01-051-18/+20
* spirv: compute push constant access offset & rangeLionel Landwerlin2017-01-041-1/+0
* anv,radv: disable StorageImageWriteWithoutFormat for nowIlia Mirkin2016-12-311-1/+1
* nir: Make nir_copy_deref follow the "clone" patternJason Ekstrand2016-12-301-2/+1
* anv: add support for extended texture gatherIlia Mirkin2016-12-292-2/+1
* spirv: add interface for drivers to define support extensions.Dave Airlie2016-12-281-1/+1
* anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0Chad Versace2016-12-271-1/+8
* anv: return count of queue families writtenDamien Grassart2016-12-271-0/+2
* intel/blorp_blit: Fix max blit size for gen6Jordan Justen2016-12-261-2/+3
* i965: use nir_lower_indirect_derefs() for GLSLTimothy Arceri2016-12-231-10/+0
* anv: Fix uniform and storage buffer offset alignment limits.Francisco Jerez2016-12-161-2/+2
* genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.Kenneth Graunke2016-12-141-1/+4
* genxml: Rename "DS Function Enable" to "Function Enable".Kenneth Graunke2016-12-142-2/+2
* anv: Reject VkMemoryAllocateInfo::allocationSize == 0Chad Versace2016-12-141-5/+2
* intel/aubinator: fix 32bit shift overflow warningGrazvydas Ignotas2016-12-111-1/+1
* anv: fix release build unused variable warningsGrazvydas Ignotas2016-12-112-2/+3
* anv: Clean up some unused variablesEdward O'Callaghan2016-12-101-15/+0
* intel/blorp_blit: Add split_blorp_blit_debug switchJordan Justen2016-12-071-3/+9
* intel/blorp_blit: Enable splitting large blorp blitsJordan Justen2016-12-071-1/+40
* intel/blorp_blit: Move RGB=>R conversion to follow blit splittingJordan Justen2016-12-071-48/+65
* intel/blorp_blit: Adjust blorp surface parameters for split blitsJordan Justen2016-12-071-3/+94
* intel/blorp_blit: Split blorp blits if they are too largeJordan Justen2016-12-071-6/+96
* intel/blorp_blit: Create structure for src & dst coordinatesJordan Justen2016-12-071-19/+56
* anv/TODO: Document sampling from HiZNanley Chery2016-12-061-0/+1
* genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleModeJason Ekstrand2016-12-061-1/+1
* anv/pipeline: Call nir_lower_constant_initializersJason Ekstrand2016-12-051-0/+13
* Revert "i965: use nir_lower_indirect_derefs() for GLSL"Jason Ekstrand2016-12-051-0/+10
* i965: use nir_lower_indirect_derefs() for GLSLTimothy Arceri2016-12-051-10/+0
* anv: expose support for VK_KHR_sampler_mirror_clamp_to_edgeIlia Mirkin2016-11-301-0/+4
* anv/cmd_buffer: Actually use the stencil dimensionJason Ekstrand2016-11-301-1/+1
* anv: Prefer in-tree headers to out-of-tree headersVille Syrjälä2016-11-301-5/+11
* aubinator: Add support for enum typesKristian H. Kristensen2016-11-292-40/+93
* intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATAKristian H. Kristensen2016-11-292-4/+2
* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-295-56/+62
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-295-130/+124
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-295-20/+20
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-295-84/+63
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-295-10/+10