| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 39adea9330376a64a4b5e8da98f5e055ebd3331e)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 50d0eb5096bd9514821a641f25c0b3455c0f8a88)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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This makes us walk over the heaps one at a time and add the types for
LLC and !LLC to each heap.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 34581fdd4f149894dfa51777a2f7eb289bd08b71)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit b83b1af6f6936f36db42a8f8b8e0854d0f9491fd)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Conflicts:
src/intel/vulkan/anv_device.c
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The idea behind doing this was to make it easier to set various flags.
However, we have enough custom flag settings floating around the driver
that this is more of a nuisance than a help. This commit has the
following functional changes:
1) The workaround_bo created in anv_CreateDevice loses both flags.
This shouldn't matter because it's very small and entirely internal
to the driver.
2) The bo created in anv_CreateDmaBufImageINTEL loses the
EXEC_OBJECT_ASYNC flag. In retrospect, it never should have gotten
EXEC_OBJECT_ASYNC in the first place.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 00df1cd9d6234cdfc9fb2bf3615196ff83a3c956)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Conflicts:
src/intel/vulkan/anv_allocator.c
src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_queue.c
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Instead of returning valid types as just a number, we now walk the list
and check the buffer's usage against the usage flags we store in the new
anv_memory_type structure. Currently, valid_buffer_usage == ~0.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit f7736ccf53eaeb66c4270afe0916e2cb29ab8667)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Conflicts:
src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_private.h
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Before, we were just comparing the type index to 0. Now we actually
look the type up in the table and check its properties to determine what
kind of mapping we want to do.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 92325a7efc769c32e03031323e21700dc55171e4)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Conflicts:
src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_private.h
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Reviewed-by: Chad Versace <[email protected]>
(cherry picked from commit 35e626bd0e59e7ce9fd97ccef66b2468c09206a4)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Squashed with:
anv/tests: Create a dummy instance as well as device
This fixes crashes caused by 35e626bd0e59e7ce9fd97ccef66b2468c09206a4
which made us start referencing the instance in the allocators. With
this commit, the tests now happily pass again.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100877
Tested-by: Vinson Lee <[email protected]>
(cherry picked from commit 6ef1bd4fa57b36efc7919773fd26c36fd43d2ea9)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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The compiler can discard the shared ones from the link chain, since
there is no user (the static libraries) before it on the command line.
Cc: [email protected]
Reported-by: Laurent Carlier <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
(cherry picked from commit 3e8790bff096a1a56bd1a3046c556a7f93b68ca8)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 10fad58b31ee2354330152ca4072327d228fc2e7)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit c1f4343807d1040bd7b5440aa2f5fccf5f12842d)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Conflicts:
src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_private.h
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This doesn't matter right now since it only affects whether or not we
set the kernel bit but, if we ever do anything else based on it, we'll
want it to be correct per-gen.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit eceaf7e2340fca0079300692733206b2af555bd9)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Up until now, we've been memsetting the auxiliary surface to 0 at
BindImageMemory time to ensure that it is properly initialized.
However, this isn't correct because apps are allowed to freely alias
memory between different images and buffers so long as they properly
track whether or not a particular image is valid and, if it isn't,
transition from UNINITIALIZED to something else before using it. We
now implement those transitions so we can drop the hack.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 4eecd534f0544b62ae831a97708ade007541bd32)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit cc45c4bb8072b6593812f9b68a7b3d2d00bfb9f0)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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This causes dEQP-VK.api.copy_and_blit.resolve_image.partial.* to start
failing due to test bugs. See CL 1031 for a test fix.
Reviewed-by: Nanley Chery <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit 75edecf5020a9b833ff7e2929f64ceb11c9df679)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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Currently we are having the XCB_DRI3 dependencies duplicated,
partially.
Just do a once-off check and add all of the respective CFLAGS/LIBS
where needed.
As a nice side effect this helps us solve a couple of FIXMEs.
DRI3 is not a thing w/o X11 so disable it in such cases.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
(cherry picked from commit acf3d2afab0571b74c0c0d1aee0f631b33fdc7da)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
squashed with:
configure.ac: add xcb-fixes to the XCB DRI3 list
The XCB module is used by the VL targets. Thus omitting it can lead to
link-time errors due to unresolved symbols.
Other DRI3 users such as the Vulkan WSI and the dri3 loader helper do
not use an update region in their xcb_present_pixmap() call. We will
look into that at a later stage.
Fixes: acf3d2afab0 ("configure: check once for DRI3 dependencies")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101110
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9a90d6a9d4ee1632aa357a2ac9be150e058e2c10)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
squashed with:
configure.ac: s/xcb-fixes/xcb-xfixes/
Former is not a thing, even if I have a hacked xcb-fixes.pc on my system.
Thanks for spotting it Mark!
Fixes: 9a90d6a9d4e ("configure.ac: add xcb-fixes to the XCB DRI3 list")
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 48cd1919ff1584c211ec7958864cac2e1cb347cf)
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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The procedure for decompressing an opaque BC1 Vulkan format is dependant on the
comparison of two colors stored in the first 32 bits of the compressed block.
Here's the specified OpenGL (and Vulkan) behavior for reference:
The RGB color for a texel at location (x,y) in the block is given by:
RGB0, if color0 > color1 and code(x,y) == 0
RGB1, if color0 > color1 and code(x,y) == 1
(2*RGB0+RGB1)/3, if color0 > color1 and code(x,y) == 2
(RGB0+2*RGB1)/3, if color0 > color1 and code(x,y) == 3
RGB0, if color0 <= color1 and code(x,y) == 0
RGB1, if color0 <= color1 and code(x,y) == 1
(RGB0+RGB1)/2, if color0 <= color1 and code(x,y) == 2
BLACK, if color0 <= color1 and code(x,y) == 3
The sampling operation performed on an opaque DXT1 Intel format essentially
hard-codes the comparison result of the two colors as color0 > color1. This
means that the behavior is incompatible with OpenGL and Vulkan. This is stated
in the SKL PRM, Vol 5: Memory Views:
Opaque Textures (DXT1_RGB)
Texture format DXT1_RGB is identical to DXT1, with the exception that the
One-bit Alpha encoding is removed. Color 0 and Color 1 are not compared, and
the resulting texel color is derived strictly from the Opaque Color Encoding.
The alpha channel defaults to 1.0.
Programming Note
Context: Opaque Textures (DXT1_RGB)
The behavior of this format is not compliant with the OGL spec.
The opaque and non-opaque BC1 Vulkan formats are specified to be decoded in
exactly the same way except the BLACK value must have a transparent alpha
channel in the latter. Use the four-channel BC1 Intel formats with the alpha
set to 1 to provide the behavior required by the spec.
v2 (Kenneth Graunke):
- Provide a more detailed commit message.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100925
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
(cherry picked from commit 56458cb168bf79ae51ba1efc3acec15874cc34a9)
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Commit 6facb0c0 ("android: fix libz dynamic library dependencies")
unconditionally adds libz as a dependency to all shared libraries.
That is unnecessary.
Commit 85a9b1b5 introduced libz as a dependency to libmesa_util.
So only the shared libraries that use libmesa_util need libz.
Fix Android Lollipop build by adding the include path of zlib to
libmesa_util explicitly instead of getting the path implicitly
from zlib since it doesn't export the include path in Lollipop.
Fixes: 6facb0c0 "android: fix libz dynamic library dependencies"
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Rob Herring <[email protected]>
(cherry picked from commit bfc0c23843008fd510afa263ebe371bef3346445)
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After successful drmGetDevices2() call, drmFreeDevices() needs to be
called.
Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]> # radv version
(cherry picked from commit 0ef302638f2883789a3b39c2b6cfd20814efa0bb)
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drmGetDevices2 takes count and not size. Probably hasn't caused problems
yet in practice and was missed as setups with more than 8 DRM devices
are not very common.
Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
(cherry picked from commit e0aee8b667955675e2e6c647a88048b64bc2796e)
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Reorder the uniforms to load first the dvec4-aligned variables in the
push constant buffer and then push the vec4-aligned ones. It takes
into account that the relocated uniforms should be aligned to their
channel size.
This fixes a bug were the dvec3/4 might be loaded one part on a GRF and
the rest in next GRF, so the region parameters to read that could break
the HW rules.
v2:
- Fix broken logic.
- Add a comment to explain what should be needed to optimise the usage
of the push constant buffer slots, as this patch does not pack the
uniforms.
v3:
- Implemented the push constant buffer usage optimization.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
(cherry picked from commit e69e5c7006da80af62c9ef08dec215b3b4b30946)
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offset
It was setting XYWZ swizzle and writemask to all uniforms, no matter if they
were a vector or scalar, so this can lead to problems when loading them
to the push constant buffer.
Moreover, 'shift' calculation was designed to calculate the offset in
DWORDS, but it doesn't take into account DFs, so the calculated swizzle
for the later ones was wrong.
The indirect case is not changed because MOV INDIRECT will write
to all components. Added an assert to verify that these uniforms
are aligned.
v2:
- Fix 'shift' calculation (Curro)
- Set both swizzle and writemask.
- Add assert(shift == 0) for the indirect case.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
(cherry picked from commit 8aa6ada8384a961b37dfefec7f9e40e5a4e27ce7)
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vec4_gs_visitor execution
We are going to add a packing feature to reduce the usage of the push
constant buffer. One of the consequences is that 'nr_params' would be
modified by vec4_visitor's run call, so we need to restore it if one of
them failed before executing the fallback ones. Same thing happens to the
uniforms values that would be reordered afterwards.
Fixes GL45-CTS.arrays_of_arrays_gl.InteractionFunctionCalls2 when
the dvec4 alignment and packing patch is applied.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
(cherry picked from commit 354f7f2cb9c7206e12646c79d8ff5becbaffa61b)
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The reasoning Chad gave in the comment for choosing a valign of 4 is
entirely bunk. The fact that you have to multiply pitch by 2 is
completely unrelated to the halign/valign parameters used for texture
layout. (Not completely unrelated. W-tiling is just Y-tiling with a
bit of extra swizzling which turns 8x8 W-tiled chunks into 16x4 y-tiled
chunks so it makes everything easier if miplevels are always aligned to
8x8.) The fact that RENDER_SURFACE_STATE::SurfaceVerticalAlignmet
doesn't have a VALIGN_8 option doesn't matter since this is gen7 and you
can't do stencil texturing anyway.
v2 (Jason Ekstrand):
- Delete most of Chad's comment and add a more descriptive commit
message.
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "17.0 17.1" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
(cherry picked from commit 236f17a9f73935db6cddafd91e53a5fae34aae6e)
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Take it into account when checking if the mapping failed.
v2:
- Remove map == NULL and its related comment (Emil)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Fixes: 6f3e3c715a7 ("vk/allocator: Add a BO pool")
Fixes: 9919a2d34de ("anv/image: Memset hiz surfaces to 0 when binding memory")
Cc: "17.0 17.1" <[email protected]>
(cherry picked from commit b546c9d318731b988aa3d8c4e4735cdbb596cfbf)
Squashed with:
anv: vkBindImageMemory() should return VK_ERROR_OUT_OF_{HOST,DEVICE}_MEMORY on failure
According to the spec we get VK_ERROR_OUT_OF_HOST_MEMORY or
VK_ERROR_OUT_OF_DEVICE_MEMORY on vkBindImageMemory failure.
Fixes returned value changed by b546c9d.
Fixes: b546c9d ("anv: anv_gem_mmap() returns MAP_FAILED as mapping error")
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.0 17.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
(cherry picked from commit 939b015736d5091faeabde4f5a373e6a1612c5ed)
Squashed with:
anv: fix anv_gem_mmap comment to not mention NULL
The function cannot return NULL, update the comment accordingly.
Fixes: b546c9d ("anv: anv_gem_mmap() returns MAP_FAILED as mapping error")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
(cherry picked from commit 9d2aa6e5067752efbc0acbd728bc0bde49aefb61)
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instructions
The regioning parameters are now properly set by convert_to_hw_regs()
and we don't need to fix them in the generator. That latter fix
previously done in the generator was strictly speaking wrong for any
non-identity regions.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
(cherry picked from commit f57e234fdd52331d0aa6656a36efdebea9d11e9d)
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On gen7, the swizzles used in DF align16 instructions works for element
size of 32 bits, so we can address only 2 consecutive DFs. As we assumed that
in the rest of the code and prepare the instructions for this (scalarize_df()),
we need to set it to two again.
However, for DF align1 instructions, a width of 2 is wrong as we are not
reading the data we want. For example, an uniform would have a region of
<0, 2, 1> so it would repeat the first 2 DFs, when we wanted to access
to the first 4.
This patch sets the default one to 4 and then modifies the width of
align16 instruction's DF sources when we translate the logical swizzle
to the physical one.
v2:
- Remove conditional (Curro).
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
(cherry picked from commit aaeb1c99beed39d85c300ebdb8a7bf056ee6717c)
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From IVB PRM, vol4, part3, "General Restrictions on Regioning
Parameters":
"If ExecSize = Width and HorzStride ≠ 0, VertStride must
be set to Width * HorzStride."
In next patch, we are going to modify the region parameter for
uniforms and vgrf. For uniforms that are the source of
DF align1 instructions, they will have <0, 4, 1> regioning and
the execsize for those instructions will be 4, so they will break
the regioning rule. This will be the same for VGRF sources where
we use the vstride == 0 exploit.
As we know we are not going to cross the GRF boundary with that
execsize and parameters (not even with the exploit), we just fix
the vstride here.
v2:
- Move is_align1_df() (Curro)
- Refactor exec_size == width calculation (Curro)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: "17.1" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
(cherry picked from commit 7f728bce811fc283e672e3a07b008bb7b52de35e)
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The command is really operating on a Queue not a command buffer and the
nearest object to that with an allocator is VkDevice.
Reviewed-by: Chad Versace <[email protected]>
Cc: "17.0 17.1" <[email protected]>
(cherry picked from commit bd3a9813b92bd2e116b58f0932bc7f1f722a9f63)
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This fixes rendering corruptions in DOOM. Hopefully, it will also make
Jenkins a bit more stable as we've been seeing some random failures and
GPU hangs ever since turning on 48bit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100620
Fixes: 651ec926fc1 "anv: Add support for 48-bit addresses"
Tested-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "17.1" <[email protected]>
(cherry picked from commit c43b4bc85eddba8bc31665cfee5928bed8343516)
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Until now the spilling cost calculation was neglecting the amount of
data read from the register during the spilling cost calculation.
This caused it to make suboptimal decisions in some cases leading to
higher memory bandwidth usage than necessary.
Improves Unigine Heaven performance by ~4% on BDW, reversing an
unintended FPS regression from my previous commit
147e71242ce539ff28e282f009c332818c35f5ac with n=12 and statistical
significance 5%. In addition SynMark2 OglCSDof performance is
improved by an additional ~5% on SKL, and a Kerbal Space Program
apitrace around the Moho planet I can provide on request improves by
~20%.
Cc: <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
(cherry picked from commit 58324389be7bc7c5e10093b9cc0a8efa9b4c93a9)
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This is what we use later on to compute the number of registers that
will actually get spilled to memory, so it's more likely to match
reality than the current open-coded approximation.
Cc: <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
(cherry picked from commit ecc19e12dca95d2571d3761dea6dec24b061013c)
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opt_register_coalesce() was optimizing sequences such as:
mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D
mach(8) vgrf5.xy:D, attr18.xyyy:D, attr19.xyyy:D
mov(8) m4.zw:F, vgrf5.xxxy:F
into:
mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D
mach(8) m4.zw:D, attr18.xxxy:D, attr19.xxxy:D
This doesn't work - if we're going to reswizzle MACH, we'd need to
reswizzle the MUL as well. Here, the MUL fills the accumulator's .zw
components with attr18.yy * attr19.yy. But the MACH instruction expects
.z to contain attr18.x * attr19.x. Bogus results ensue.
No change in shader-db on Haswell. Prevents regressions in Timothy's
patches to use enhanced layouts for varying packing (which rearrange
code just enough to trigger this pre-existing bug, but were fine
themselves).
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
(cherry picked from commit 2faf227ec2e22c7a37e0a54783a3f0a0062ac852)
Squashed with commit:
i965/vec4: Use reads_accumulator_implicitly(), not MACH checks.
Curro pointed out that I should not just check for MACH, but use
the reads_accumulator_implicitly() helper, which would also prevent
the same bug with MAC and SADA2 (if we ever decide to use them).
Cc: [email protected]
Reviewed-by: Francisco Jerez <[email protected]>
(cherry picked from commit 6b10c37b9c3a73add73f444fe1aee73c9ec82c94)
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The description under RENDER_SURFACE_STATE::RedClearColor says,
For Sampling Engine Multisampled Surfaces and Render Targets:
Specifies the clear value for the red channel.
For Other Surfaces:
This field is ignored.
This means that the sampler on BDW doesn't support CCS.
Cc: Samuel Iglesias Gonsálvez <[email protected]>
Cc: Jordan Justen <[email protected]>
Cc: <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
(cherry picked from commit d9d793696bf54e970491302605a1efd0aa182d1b)
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "13.0 17.0" <[email protected]>
(cherry picked from commit d71efbe5f2a0ff934b8e9eeb96cd680a83bc0259)
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Starting positions >= 32 are not part of the header, rather than >.
Caught by Coverity, which found that "bits <<= field->start" may shift
by 32, which has undefined behavior.
CID: 1404968
Reviewed-by: Lionel Landwerlin <[email protected]>
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This prevents a user from using a cache created on one hardware
generation on a different one. Of course, with Intel hardware, this
requires moving their drive from one machine to another but it's still
possible and we should prevent it.
Reviewed-by: Chad Versace <[email protected]>
Cc: [email protected]
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In commit c35fa7a, we changed the "width" of DF source registers to 2,
which is conceptually fine. Unfortunately a VertStride of 2 is not
allowed by align16 instructions on IVB/BYT, and the regular VertStride
of 4 works fine in any case.
See generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-round-double.shader_test
for example:
cmp.ge.f0(8) g18<1>DF g1<0>.xyxyDF -g8<2>DF { align16 1Q };
ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed
cmp.ge.f0(8) g19<1>DF g1<0>.xyxyDF -g9<2>DF { align16 2N };
ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed
v2:
- Add spec quote (Curro).
- Change the condition to only BRW_VERTICAL_STRIDE_2 (Curro)
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This is required for correctness in presence of multiple 4-wide flag
writes (e.g. 4-wide instructions with a conditional mod set) which
update a different portion of the same 8-bit flag subregister.
Right now we keep track of flag dataflow with 8-bit granularity and
consider flag writes to have killed any previous definition of the
same subregister even if the write was less than 8 channels wide,
which can cause live flag register updates to be dead
code-eliminated incorrectly.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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horiz_offset() shouldn't be doing anything for scalar registers,
because all channels of any SIMD instructions will end up reading or
writing the same component of the register, so shifting the register
offset would be wrong.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Re-implement in terms of is_uniform() for
simplicity. Pass argument by const reference. Clarify commit
message. ]
Reviewed-by: Francisco Jerez <[email protected]>
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Otherwise for a pack_double_2x32_split opcode, we emit:
vec1 64 ssa_135 = pack_double_2x32_split ssa_133, ssa_134
mov(8) g5<1>UD g5<4>.xUD { align16 1Q compacted };
mov(8) g7<2>UD g5<4,4,1>UD { align1 1Q };
ERROR: When the destination spans two registers, the source must span two registers
(exceptions for scalar source and packed-word to packed-dword expansion)
mov(8) g8<2>UD g5.4<4,4,1>UD { align1 2N };
ERROR: The offset from the two source registers must be the same
mov(8) g5<1>UD g6<4>.xUD { align16 1Q compacted };
mov(8) g7.1<2>UD g5<4,4,1>UD { align1 1Q };
ERROR: When the destination spans two registers, the source must span two registers
(exceptions for scalar source and packed-word to packed-dword expansion)
mov(8) g8.1<2>UD g5.4<4,4,1>UD { align1 2N };
ERROR: The offset from the two source registers must be the same
The intention was to emit mov(4)s for the instructions that have ERROR
annotations.
See tests/spec/arb_gpu_shader_fp64/execution/vs-isinf-dvec.shader_test
for example.
v2 (Samuel):
- Instead of setting the exec size to a fixed value, don't double it
(Curro).
- Add PICK_{HIGH,LOW}_32BIT to the condition.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Trivial rebase changes. ]
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Drop useless vec4_visitor dependencies. Demote to
static stand-alone function. Don't write unused components in the
result. Use vec4_builder interface for register allocation. ]
Reviewed-by: Francisco Jerez <[email protected]>
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Take into account offset values less than a full register (32 bytes)
when getting the var from register.
This is required when dealing with an operation that writes half of the
register (like one d2x in IVB/BYT, which uses exec_size == 4).
v2:
- Take in account this offset < 32 in liveness analysis too (Curro)
v3:
- Change formula in var_from_reg() (Curro)
- Remove useless changes (Curro)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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On IVB, DF instructions have lowered the SIMD width to 4 but the
exec_size will be later doubled. Fix the assert to avoid crashing in
this case.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Simplify assert. Except for the 'inst->group % 4
== 0' part the assertion was redundant with the previous assertion. ]
Reviewed-by: Francisco Jerez <[email protected]>
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This way we can set the destination type as double to all these new opcodes,
avoiding any optimizer's confusion that was happening before.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Drop no_spill workaround originally needed due to
the bogus destination type of VEC4_OPCODE_FROM_DOUBLE. ]
Reviewed-by: Francisco Jerez <[email protected]>
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explicit ones
When doing a 64-bit to a smaller data type size conversion, the destination should
be aligned to 64-bits. Because of that, we need to gather the data after the
actual conversion.
Until now, these two operations were done by VEC4_OPCODE_FROM_DOUBLE but
now we split them explicitely in two different instructions:
VEC4_OPCODE_FROM_DOUBLE just do the conversion and
VEC4_OPCODE_PICK_LOW_32BIT will gather the data.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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In the generator we must generate slightly different code for
Ivybridge/Baytrail, because of the way the stride works in
this hardware.
v2:
- Use stride and don't need to fix dst (Curro)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Keep the original type when dealing with null registers. Especially
because we do no want to introduce an implicit conversion between
types that could affect the conditional flags.
This affects especially when the original type is DF, and we are working
on Ivybridge/Baytrail.
v2 (Curro)
- Fix typo.
- Use retype() instead of applying the type directly.
- Remove unneeded retype.
Reviewed-by: Francisco Jerez <[email protected]>
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We need to split DF instructions in two on IVB/BYT as it needs an
execsize 8 to process 4 DF values (one GRF in total).
v2:
- Rename helper and make it static inline function (Matt).
- Fix indention and add braces (Matt).
v3:
- Don't edit IR instruction when doubling exec_size (Curro)
- Add comment into the code (Curro).
- Manage ARF registers like the others (Curro)
v4:
- Add get_exec_type() function and use it to calculate the execution
size.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
[ Francisco Jerez: Fix bogus 'type != BAD_FILE' check. Take
destination type as execution type where there is no valid source.
Assert-fail if the deduced execution type is byte. Clarify comment
in get_lowered_simd_width(). Move SIMD width workaround outside of
'if (...inst->size_written > REG_SIZE)' conditional block, since the
problem should be independent of whether the amount of data written
by the instruction is greater or lower than a GRF. Drop redundant
is_ivb_df definition. Drop bogus inst->exec_size < 8 check.
Simplify channel group assertion. ]
Reviewed-by: Francisco Jerez <[email protected]>
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The hardware applies the same channel enable signals to both halves of
the compressed instruction which will be just wrong under non-uniform
control flow. Fix this by splitting those instructions to SIMD4.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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