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intel
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Age
Files
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*
anv: don't require render target isl bit for depth/stencil surfaces
Lionel Landwerlin
2017-01-20
1
-2
/
+5
*
anv: fix comment typo
Lionel Landwerlin
2017-01-20
1
-1
/
+1
*
blorp: remove unnecessary struct declaration
Lionel Landwerlin
2017-01-20
1
-1
/
+0
*
anv: set UAV coherence required bit when needed
Iago Toral Quiroga
2017-01-17
1
-0
/
+51
*
anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
Samuel Iglesias Gonsálvez
2017-01-17
2
-2
/
+2
*
anv: generate entry points from vk.xml
Lionel Landwerlin
2017-01-14
2
-65
/
+71
*
anv: remove some unused macros and functions
Grazvydas Ignotas
2017-01-13
2
-34
/
+0
*
anv: Default PointSize to 1.0 if not written by the shader
Jason Ekstrand
2017-01-13
1
-2
/
+10
*
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
Jason Ekstrand
2017-01-13
3
-22
/
+10
*
anv: Move nir_lower_wpos_center after dead variable elimination.
Kenneth Graunke
2017-01-13
1
-3
/
+3
*
anv: Avoid some resolves for samplable HiZ buffers
Nanley Chery
2017-01-12
1
-18
/
+49
*
anv: Enable sampling from HiZ
Nanley Chery
2017-01-12
2
-4
/
+17
*
anv/blorp: Don't fast depth clear samplable HiZ buffers on BDW
Nanley Chery
2017-01-12
1
-0
/
+9
*
anv: Add a helper to determine sampling with HiZ
Nanley Chery
2017-01-12
1
-0
/
+7
*
isl/surface_state: Handle ISL_AUX_USAGE_HIZ
Nanley Chery
2017-01-12
1
-0
/
+29
*
anv: Perform HiZ resolves only on layout transitions
Nanley Chery
2017-01-12
2
-56
/
+42
*
anv: Disable HiZ for input attachments
Nanley Chery
2017-01-12
2
-16
/
+24
*
anv: Avoid resolves incurred by fast depth clears
Nanley Chery
2017-01-12
3
-6
/
+23
*
anv: Prepare for transitioning to the requested final layout
Nanley Chery
2017-01-12
2
-0
/
+6
*
anv: Store depth stencil layouts
Nanley Chery
2017-01-12
3
-0
/
+17
*
anv: Add helpers to handle depth buffer layout transitions
Nanley Chery
2017-01-12
1
-0
/
+50
*
anv: Delete anv's HiZ op emit function
Nanley Chery
2017-01-12
3
-233
/
+0
*
anv: Use the gen8 BLORP HiZ resolving function
Nanley Chery
2017-01-12
1
-3
/
+24
*
anv/blorp: Add a gen8 HiZ op resolve function
Nanley Chery
2017-01-12
2
-0
/
+88
*
anv: Use gen8 BLORP HiZ clearing functions
Nanley Chery
2017-01-12
2
-5
/
+50
*
intel/blorp_clear: Add gen8 HiZ clearing functions
Nanley Chery
2017-01-12
2
-0
/
+93
*
anv: Enable HiZ support for multiple subpasses
Nanley Chery
2017-01-12
3
-13
/
+8
*
anv: Use ::anv_attachment_state for toggling HiZ per subpass
Nanley Chery
2017-01-12
1
-2
/
+4
*
anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ
Nanley Chery
2017-01-12
5
-16
/
+18
*
anv/blorp: Handle ISL_AUX_USAGE_HIZ
Nanley Chery
2017-01-12
1
-1
/
+2
*
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery
2017-01-12
1
-0
/
+87
*
anv: Support loader interface version 3 (patch v2)
Chad Versace
2017-01-12
1
-0
/
+44
*
vulkan: Add new cast macros for VkIcd types
Chad Versace
2017-01-12
1
-6
/
+6
*
anv/image: Disable HiZ for depth buffer arrays
Nanley Chery
2017-01-11
1
-0
/
+2
*
anv/cmd_buffer: Fix programmed HiZ qpitch
Nanley Chery
2017-01-11
1
-1
/
+1
*
anv/cmd_buffer: Fix arrayed depth/stencil attachments
Nanley Chery
2017-01-11
1
-2
/
+5
*
anv/TODO: Check off a bunch of stuff
Jason Ekstrand
2017-01-11
1
-12
/
+0
*
anv: Enable tessellation shaders.
Kenneth Graunke
2017-01-10
2
-1
/
+2
*
anv: Initialize physical device limits for tessellation
Kenneth Graunke
2017-01-10
1
-8
/
+8
*
anv: Clamp depth buffer dimensions to be at least 1.
Kenneth Graunke
2017-01-10
1
-2
/
+2
*
anv: Compile TCS/TES shaders.
Kenneth Graunke
2017-01-10
1
-2
/
+191
*
anv: Emit 3DSTATE_HS/TE/DS packets.
Kenneth Graunke
2017-01-10
2
-4
/
+89
*
anv: Handle patch primitives.
Kenneth Graunke
2017-01-10
1
-2
/
+7
*
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
Kenneth Graunke
2017-01-10
4
-4
/
+4
*
anv: set input_slots_valid on brw_wm_prog_key
Lionel Landwerlin
2017-01-10
1
-3
/
+8
*
anv: add helper to get vue map for fragment shader
Lionel Landwerlin
2017-01-10
2
-6
/
+12
*
anv: add get_.*_prog_data for tesselation stages
Lionel Landwerlin
2017-01-10
1
-0
/
+2
*
anv: make get_.*_prog_data take a const pipeline
Lionel Landwerlin
2017-01-10
1
-1
/
+1
*
isl: render target cube maps should be handled as 2D images, not cubes
Iago Toral Quiroga
2017-01-09
1
-4
/
+6
*
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
2017-01-09
1
-4
/
+16
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