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* aubinator: Remove bogus "end" parameter in gen_disasm_disassemble()Sirisha Gandikota2016-09-133-10/+12
* aubinator: Make gen_disasm_disassemble handle split sendsSirisha Gandikota2016-09-131-7/+12
* aubinator: Simplify print_dword_val() methodSirisha Gandikota2016-09-131-8/+4
* anv/image: Set correct base_array_layer and array_len for storage imagesJason Ekstrand2016-09-131-0/+4
* Revert "intel/isl: Ignore base_array_layer and array_len for 3D storage..."Jason Ekstrand2016-09-131-6/+2
* anv: Use blorp for doing MSAA resolvesJason Ekstrand2016-09-135-881/+121
* anv: Use blorp for ClearColorImageJason Ekstrand2016-09-132-21/+56
* anv: Delete meta_blit2dJason Ekstrand2016-09-134-1590/+0
* anv/blorp: Add a gcd_pow2_u64 helper and use it for buffer alignmentsJason Ekstrand2016-09-131-24/+24
* anv: Use blorp for CopyBuffer and UpdateBufferJason Ekstrand2016-09-133-181/+187
* anv: Use blorp for CopyImageJason Ekstrand2016-09-132-158/+67
* anv: Use blorp for CopyBufferToImageJason Ekstrand2016-09-132-125/+16
* anv: Use blorp for CopyImageToBufferJason Ekstrand2016-09-132-16/+134
* anv: Use blorp to implement VkBlitImageJason Ekstrand2016-09-135-750/+144
* anv: Make image_get_surface_for_aspect_mask constJason Ekstrand2016-09-133-7/+8
* anv: Add initial blorp supportJason Ekstrand2016-09-137-0/+400
* intel/anv: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* anv: Generalize emit_urb_setupJason Ekstrand2016-09-132-20/+45
* anv/pipeline: Roll compute_urb_partition into emit_urb_setupJason Ekstrand2016-09-133-156/+138
* intel/blorp: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* intel/isl: Divide QPitch by 2 for 3-D stencil textures on SKL+Jason Ekstrand2016-09-131-1/+14
* isl/state: Don't set QPitch for GEN4_3D surfacesJason Ekstrand2016-09-131-1/+16
* intel/blorp: Rework alloc_binding_tableJason Ekstrand2016-09-131-5/+5
* anv/allocator: Use VG_NOACCESS_WRITE in anv_bo_pool_freeJason Ekstrand2016-09-131-2/+4
* intel/isl: Ignore base_array_layer and array_len for 3D storage surfacesJason Ekstrand2016-09-131-2/+6
* intel/isl: Add support for RGB formats in X and Y-tiled memoryJason Ekstrand2016-09-122-14/+55
* intel/isl: Allow valign2 for texture-only Y-tiled surfaces on gen7Jason Ekstrand2016-09-121-1/+2
* intel/blorp: Work in terms of logical array layersJason Ekstrand2016-09-121-12/+2
* intel/blorp: Increase the presision of coordinate transform calculationsJason Ekstrand2016-09-121-3/+3
* intel/blorp: Add a swizzle parameter to blorp_clearJason Ekstrand2016-09-122-2/+5
* intel/blorp: Make color_write_disable const and optionalJason Ekstrand2016-09-122-6/+8
* intel/blorp: Add support for clearing R9G9B9E5 surfacesJason Ekstrand2016-09-121-0/+8
* intel/blorp: Add support for RGB destinations in copiesJason Ekstrand2016-09-122-0/+69
* intel/blorp: Add an entrypoint for doing bit-for-bit copiesJason Ekstrand2016-09-122-0/+143
* intel/blorp: Pull the guts of blorp_blit into a helperJason Ekstrand2016-09-121-130/+147
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-123-9/+89
* intel/blorp: Use fake_interleaved_msaa in retile_w_to_yJason Ekstrand2016-09-121-3/+1
* intel/blorp: Use isl_get_interleaved_msaa_px_size_saJason Ekstrand2016-09-121-28/+6
* intel/isl: Add a helper for getting the size of an interleaved pixelJason Ekstrand2016-09-122-5/+20
* intel/blorp: Handle 3D surfaces in convert_to_single_sliceJason Ekstrand2016-09-121-5/+11
* intel/isl: Fix an assert in get_intratile_offset_saJason Ekstrand2016-09-121-1/+1
* intel/blorp: Fix the early return condition in convert_to_single_sliceJason Ekstrand2016-09-121-1/+6
* intel/blorp: Use the surface format for computing offsetsJason Ekstrand2016-09-121-1/+1
* intel/blorp: Don't assume R8_UINT in convert_to_single_sliceJason Ekstrand2016-09-121-1/+1
* intel/blorp: Take a destination swizzle in blorp_blitJason Ekstrand2016-09-122-2/+3
* intel/blorp: Take an isl_swizzle instead of a SWIZZLEJason Ekstrand2016-09-122-28/+3
* intel/isl: Add an isl_swizzle structure and use it for isl_view swizzlesJason Ekstrand2016-09-127-41/+40
* intel/blorp: Handle the 512 layers restriction on Sandy BridgeJason Ekstrand2016-09-122-4/+19
* intel/isl: Treat 3-D textures as 2-D arrays for renderingJason Ekstrand2016-09-122-4/+13
* aubinator: Simplify gen_disasm_create()'s devinfo handlingSirisha Gandikota2016-09-121-7/+1