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intel
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Author
Age
Files
Lines
*
isl: round format alignment to nearest power of 2
Lionel Landwerlin
2016-09-01
2
-0
/
+10
*
mesa: Add some more .gitignore
Jason Ekstrand
2016-08-31
1
-0
/
+1
*
aubinator: fix if indentation and add brackets to multiline body
Timothy Arceri
2016-08-31
1
-3
/
+4
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
8
-432
/
+320
*
anv: Add a struct for storing a compiled shader
Jason Ekstrand
2016-08-30
3
-0
/
+160
*
anv: Add pipeline_has_stage guards a few places
Jason Ekstrand
2016-08-30
4
-10
/
+40
*
anv: Remove unused fields from anv_pipeline_bind_map
Jason Ekstrand
2016-08-30
1
-2
/
+0
*
anv/pipeline: Properly handle OOM during shader compilation
Jason Ekstrand
2016-08-30
2
-15
/
+30
*
anv/allocator: Correctly set the number of buckets
Jason Ekstrand
2016-08-30
1
-1
/
+1
*
anv/pipeline: Fix bind maps for fragment output arrays
Jason Ekstrand
2016-08-30
1
-1
/
+1
*
anv/descriptor_set: memset anv_descriptor_set_layout
Jason Ekstrand
2016-08-30
1
-2
/
+1
*
anv/wayland: fix assert typo
Eric Engestrom
2016-08-30
1
-1
/
+1
*
anv/meta: fix unreachable() typo
Eric Engestrom
2016-08-30
1
-1
/
+1
*
intel/blorp: Inline get_vs_entry_size into emit_urb_config
Jason Ekstrand
2016-08-30
1
-23
/
+18
*
isl/state: Add some asserts about format capabilities
Jason Ekstrand
2016-08-29
1
-0
/
+5
*
intel/blorp: Add a format parameter to blorp_fast_clear
Jason Ekstrand
2016-08-29
2
-3
/
+3
*
i965: Move blorp into src/intel/blorp
Jason Ekstrand
2016-08-29
11
-0
/
+3987
*
android: intel: Flatten the makefile structure
Mauro Rossi
2016-08-29
3
-46
/
+74
*
isl: Allow multisampled array textures
Jason Ekstrand
2016-08-26
1
-4
/
+4
*
nir: Change nir_shader_get_entrypoint to return an impl.
Kenneth Graunke
2016-08-25
1
-2
/
+3
*
intel: Flatten the makefile structure
Jason Ekstrand
2016-08-25
8
-182
/
+189
*
isl/tests: Use a longer path for isl.h
Jason Ekstrand
2016-08-25
1
-2
/
+2
*
intel/isl/gen9: Only use the magic 1D alignment for GEN9_1D surfaces
Jason Ekstrand
2016-08-25
1
-1
/
+1
*
intel/isl: Pass the dim_layout into choose_alignment_el
Jason Ekstrand
2016-08-25
11
-13
/
+24
*
intel/isl: Use DIM_LAYOUT_GEN4_2D for tiled 1-D surfaces on SKL
Jason Ekstrand
2016-08-25
1
-5
/
+23
*
anv: Include the pipeline layout in the shader hash
Jason Ekstrand
2016-08-24
4
-4
/
+40
*
anv: Add a --disable-vulkan-icd-full-driver-path option
Jason Ekstrand
2016-08-25
2
-2
/
+8
*
anv: meta_blit2d: adapt texel fetch pitch for fake w-tiled
Lionel Landwerlin
2016-08-24
1
-1
/
+3
*
aubinator: Style fixes.
Kenneth Graunke
2016-08-23
4
-34
/
+45
*
aubinator: Fix the tool to correctly decode the DWords
Sirisha Gandikota
2016-08-23
3
-53
/
+189
*
aubinator: Add a new tool called Aubinator to the src/intel/tools folder.
Kristian Høgsberg Kristensen
2016-08-23
6
-0
/
+1851
*
isl/formats: Integer formats are not filterable
Jason Ekstrand
2016-08-23
1
-8
/
+8
*
anv/clear: Clear E5B9G9R9 images as R32_UINT
Jason Ekstrand
2016-08-23
1
-2
/
+14
*
anv/clear: Make cmd_clear_image take an actual VkClearValue
Jason Ekstrand
2016-08-23
1
-5
/
+5
*
anv/blit2d: Add support for RGB destinations
Jason Ekstrand
2016-08-23
1
-2
/
+214
*
anv/blit2d: Add a format parameter to bind_dst and create_iview
Jason Ekstrand
2016-08-23
1
-5
/
+10
*
anv/image: Don't create invalid render target surfaces
Jason Ekstrand
2016-08-23
1
-1
/
+12
*
isl/formats: Update the table with more samplable formats
Jason Ekstrand
2016-08-23
1
-15
/
+15
*
isl/formats: Report ETC as being samplable on Bay Trail
Jason Ekstrand
2016-08-23
1
-0
/
+18
*
anv/formats: Don't use an RGBX format if it isn't renderable
Jason Ekstrand
2016-08-23
1
-1
/
+2
*
anv: Throw INCOMPATIBLE_DRIVER for non-fatal initialization errors
Jason Ekstrand
2016-08-22
1
-5
/
+3
*
anv: GetDeviceImageFormatProperties: fix TRANSFER formats
Lionel Landwerlin
2016-08-22
1
-16
/
+6
*
anv: Give the installed intel_icd.json file an absolute path
Jason Ekstrand
2016-08-20
3
-2
/
+8
*
genxml/gen9: Make 3DSTATE_SBE::AttributeActiveComponentFormat an array
Jason Ekstrand
2016-08-19
2
-67
/
+6
*
genxml: Add a uint MOCS field to VERTEX_BUFFER_STATE
Jason Ekstrand
2016-08-19
5
-0
/
+5
*
genxml: Make a couple of VERTEX_BUFFER_STATE fields boolean
Jason Ekstrand
2016-08-19
5
-7
/
+7
*
genxml: Make VERTEX_ELEMENT_STATE::Valid a bool
Jason Ekstrand
2016-08-19
5
-5
/
+5
*
genxml/gen6: Make SAMPLER_STATE look a bit more like gen7
Jason Ekstrand
2016-08-19
1
-19
/
+26
*
genxml: Add a uint MOCS field to DEPTH_BUFFER packets
Jason Ekstrand
2016-08-19
5
-0
/
+10
*
genxml/gen6: Make "Depth Clear Value" a uint
Jason Ekstrand
2016-08-19
1
-1
/
+1
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