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* anv/cmd_buffer: Use the new emit macro for compute shader dispatchJason Ekstrand2016-04-201-52/+64
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANTJason Ekstrand2016-04-201-10/+11
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFERJason Ekstrand2016-04-201-34/+42
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESSJason Ekstrand2016-04-201-62/+76
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commandsJason Ekstrand2016-04-201-24/+28
| | | | Acked-by: Kristian Høgsberg <[email protected]>
* anv: Add a new block-based batch emit macroJason Ekstrand2016-04-201-0/+9
| | | | | | | | | This new macro uses a for loop to create an actual code block in which to place the macro setup code. One advantage of this is that you syntatically use braces instead of parentheses. Another is that the code in the block doesn't even get executed if anv_batch_emit_dwords fails. Acked-by: Kristian Høgsberg <[email protected]>
* anv: fix build without Wayland platformMarcin Ślusarz2016-04-202-7/+5
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* anv: fix building on i686 with -mcpu=genericLaurent Carlier2016-04-201-1/+1
| | | | | | mcpu=generic doesn't enable sse2, and anvil definitly needs it Reviewed-by: Jason Ekstrand <[email protected]>
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-203-4/+7
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* anv/apply_dynamic_offsets: Provide a range on the load_uniformJason Ekstrand2016-04-201-1/+3
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
* anv/lower_push_constants: Stop treating scalar speciallyJason Ekstrand2016-04-203-28/+4
| | | | | | | | | | All of the code that did something special based on vec4 vs. scalar is bogus. In the backend, everything is now in units of bytes and the vec4 backend can handle full std140 packing so we don't need to do anything special anymore. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
* anv/device: Images are only enabled in scalar stagesJason Ekstrand2016-04-151-2/+2
| | | | Reported-by: Ilia Mirkin <[email protected]>
* anv: Advertise vertexPipelineStoresAndAtomics based on scalar stagesJason Ekstrand2016-04-151-1/+5
| | | | | | Previously, we just looked at the hardware generation but this meant that if you did INTEL_DEBUG=vec4 on BDW or SKL, you would have advertised but non-working features.
* anv: Install the installable ICDJason Ekstrand2016-04-141-0/+3
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* anv/intel_icd: Don't provide an absolute pathJason Ekstrand2016-04-142-3/+2
| | | | | | The driver will be installed to $(libdir)/libvulkan_intel.so and just providing a driver name is enough for the loader. This also ensures that multi-arch systems work ok.
* configure: Add initial support for enabling Vulkan driversJason Ekstrand2016-04-141-1/+5
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* anv/pipeline: Use the right mask for lower_indirect_derefsJason Ekstrand2016-04-141-3/+3
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* spirv: Move to compiler/Jason Ekstrand2016-04-141-1/+1
| | | | | | While it does rely on NIR, it's not really part of the NIR core. At the moment, it still builds as part of libnir but that can be changed later if desired.
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-131-1/+1
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* anv: Remove default scissor and viewport conceptsNanley Chery2016-04-134-49/+9
| | | | | | | | | | | | | Users should never provide a scissor or viewport count of 0 because they are required to set such state in a graphics pipeline. This behavior was previously only used in Meta, which actually just disables those hardware operations at pipeline creation time. Kristian noticed that the current assignment of viewport count reduces the number of viewport uploads, so it is not removed. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv: Replace ::disable_scissor with ::use_rectlistsNanley Chery2016-04-137-7/+2
| | | | | | | | | Meta currently uses screenspace RECTLIST primitives that lie within the framebuffer rectangle. Since this behavior shouldn't change in the future, disable the scissor operation whenever rectlists are used. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv: Delete anv_graphics_pipeline_create_info::disable_viewportNanley Chery2016-04-135-5/+0
| | | | | | | There are no users of this field. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* gen{7,8}_pipeline: Always set ViewportXYClipTestEnableNanley Chery2016-04-132-2/+2
| | | | | | | | | | | For the following reasons, there is no behavioural change with this commit: the ViewportXYClipTest function of the CLIP stage will continue to be enabled outside of Meta (where disable_viewport is always false), and the CLIP stage is turned off within Meta, so this function will continue to be disabled in that case. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* gen{7,8}_pipeline: Apply 3DPRIM_RECTLIST restrictionsNanley Chery2016-04-132-4/+4
| | | | | | | | | | | | | | | | | | | | | According to 3D Primitives Overview in the Bspec, when the RECTLIST primitive is in use, the CLIP stage should be disabled or set to have a different Clip Mode, and Viewport Mapping must be disabled: Clipping: Must not require clipping or rely on the CLIP unit’s ClipTest logic to determine if clipping is required. Either the CLIP unit should be DISABLED, or the CLIP unit’s Clip Mode should be set to a value other than CLIPMODE_NORMAL. Viewport Mapping must be DISABLED (as is typical with the use of screen-space coordinates). We swap out ::disable_viewport for ::use_rectlist, because we currently always use the RECTLIST primitive when we disable viewport mapping, and we'll likely continue to use this primitive. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv_cmd_buffer: Don't make the initial state dirtyNanley Chery2016-04-131-1/+1
| | | | | | | | | | | | | | | | | Avoid excessive state emission. Relevant state for an action command will get set by the user: From Chapter 5. Command Buffers, When a command buffer begins recording, all state in that command buffer is undefined. [...] Whenever the state of a command buffer is undefined, the application must set all relevant state on the command buffer before any state dependent commands such as draws and dispatches are recorded, otherwise the behavior of executing that command buffer is undefined. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv/meta: Don't set the dynamic state for disabled operationsNanley Chery2016-04-134-82/+3
| | | | | | | | | CmdSet* functions dirty the CommandBuffer's dynamic state. This causes the new state to be emitted when CmdDraw is called. Since we don't need the state that would be emitted, don't call the CmdSet* functions. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv/clear: Disable the scissor operationNanley Chery2016-04-131-0/+1
| | | | | | | | Since the scissor rectangle always matches that of the framebuffer, this operation isn't needed. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
* anv/pipeline: Set up flat enables correctlyJason Ekstrand2016-04-091-0/+1
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* genxml: Fix the name of a 3DSTATE_SF/SBE field on gen6-7.5Jason Ekstrand2016-04-093-3/+3
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* genxml: Break output detail of 3DSTATE_SF on gen7 into a structJason Ekstrand2016-04-091-41/+24
| | | | This makes it work like 3DSTATE_SBE[_SWIZ] on gen7+
* genxml: Fix up MOCS in RENDER_SURFACE_STATE on gen6 to match gen7Jason Ekstrand2016-04-091-1/+2
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* anv/meta: Make clflushes conditional on !devinfo->has_llcJason Ekstrand2016-04-082-3/+6
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* anv/formats: Advertise blit support for stencilJason Ekstrand2016-04-081-6/+4
| | | | | | Thanks to advances in the blit code, we can do this now. Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Add support for W-tiled destinationsJason Ekstrand2016-04-081-44/+322
| | | | | Reviewed-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl/surface_state: Set the correct pitch for W-tiled surfacesJason Ekstrand2016-04-081-1/+13
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Add another passthrough varying to the VSJason Ekstrand2016-04-081-0/+9
| | | | | | We need the VS to provide some setup data for other stages. Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Remove the offset parameter from image_view_initJason Ekstrand2016-04-086-11/+9
| | | | | | | The only place we were using this was in meta_blit2d which always creates a new image anyway so we can just use the image offset. Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Add a bind_dst helper functionJason Ekstrand2016-04-081-33/+55
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Simplify create_iviewJason Ekstrand2016-04-081-30/+25
| | | | | | | Now it just creates the image and view. The caller is responsible for handling the offset calculations. Reviewed-by: Nanley Chery <[email protected]>
* anv/meta2d: Add support for blitting from W-tiled sources on gen7Jason Ekstrand2016-04-081-49/+204
| | | | | Reviewed-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl: Remove surf_get_intratile_offset_elJason Ekstrand2016-04-083-125/+0
| | | | | | | The intratile offset may not be a multiple of the element size so this calculation is invalid. Reviewed-by: Nanley Chery <[email protected]>
* isl: Rework the get_intratile_offset functionJason Ekstrand2016-04-083-38/+60
| | | | | | | | | | The old function tried to work in elements which isn't, strictly speaking, a valid thing to do. In the case of a non-power-of-two format, there is no guarantee that the x offset into the tile is a multiple of the format block size. This commit refactors it to work entirely in terms of a tiling (not a surface) and bytes/rows. Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Expose the guts of CreateBufferView for metaJason Ekstrand2016-04-082-16/+29
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Refactor in preparation for different src/dst typesJason Ekstrand2016-04-082-120/+238
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Add layouts for using a texel buffer sourceJason Ekstrand2016-04-082-12/+53
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Rename the descriptor set and pipeline layoutsJason Ekstrand2016-04-082-12/+12
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Enhance teardown and clean up init error pathsJason Ekstrand2016-04-081-60/+57
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Factor binding the source image into a helperJason Ekstrand2016-04-081-57/+82
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Inline meta_emit_blit2dJason Ekstrand2016-04-081-191/+170
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/blit2d: Pass the source pitch into the shaderJason Ekstrand2016-04-081-8/+13
| | | | Reviewed-by: Nanley Chery <[email protected]>