| Commit message (Collapse) | Author | Age | Files | Lines |
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patch adds DECODER_FILES for libintel_common, this is so that platforms
such as Android not currently using this functionality can opt out.
Fixes: 7d84bb3 ("intel: Move tools/decoder.[ch] to common/gen_decoder.[ch].")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Patch fixes entrypoint generation for libmesa_anv_entrypoints that
still used old style of calling generator script.
Also small fixes to libmesa_vulkan_common where there was a typo
in target name (vulknan) and files were generated to wrong folder.
Fixes: 8211e3e6 ("anv: Generate anv_entrypoints header and code in one command")
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Original naming was following Vulkan HAL naming scheme for no good
purpose and we need same binary name for build-id code.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Spotted by Emil.
v2: - Add this patch
Signed-off-by: Dylan Baker <[email protected]>
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It's written in C rather than pure python and is strictly faster, the
only reason not to use it that it's classes cannot be subclassed.
Signed-off-by: Dylan Baker <[email protected]>
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This has the potential to mask errors, since Element.get works like
dict.get, returning None if the element isn't found. I think the reason
that Element.get was used is that vulkan has one extension that isn't
really an extension, and thus is missing the 'protect' field.
This patch changes the behavior slightly by replacing get with explicit
lookup in the Element.attrib dictionary, and using xpath to only iterate
over extensions with a "protect" attribute.
Signed-off-by: Dylan Baker <[email protected]>
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Instead of using an if and a check, use dict.get, which does the same
thing, but more succinctly.
Signed-off-by: Dylan Baker <[email protected]>
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Reduce is it's own reward.
Signed-off-by: Dylan Baker <[email protected]>
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hash is reserved name in python, it's the interface to access an
object's hash protocol.
Signed-off-by: Dylan Baker <[email protected]>
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This produces the header and the code in one command, saving the need to
call the same script twice, which parses the same XML file.
Signed-off-by: Dylan Baker <[email protected]>
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This changes the output to be written as a file rather than being piped.
This had one critical advantage, it encapsulates the encoding. This
prevents bugs where a symbol (generally unicode like © [copyright]) is
printed and the system being built on doesn't have a unicode locale.
v2: - Update Android.mk
v3: - Don't generate both files at once
- Fix Android.mk
- drop --outdir, since the filename is passed in as an argument
Signed-off-by: Dylan Baker <[email protected]>
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This produces a file that is identical except for whitespace, there is a
table that has 8 columns in the original and is easy to do with prints,
but is ugly using mako, so it doesn't have columns; the data is not
inherently tabular.
Signed-off-by: Dylan Baker <[email protected]>
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This produces an identical file except for whitespace.
Signed-off-by: Dylan Baker <[email protected]>
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This does two things, first it updates both the .h and the .c file to
have the same do not edit string. Second, it uses __file__ to ensure
that even if the file is moved or renamed that the name will be correct.
One thing to note is the use of '{{' and '}}' in the C template. This is
to instruct python to print a literal '{' and '}' respectively, rather
than treating the contents as a formatter specifier.
v3: - add this patch
Signed-off-by: Dylan Baker <[email protected]>
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This is groundwork for the next patches, it will allows porting the
header and the code to mako separately, and will also allow both to be
run simultaneously.
Signed-off-by: Dylan Baker <[email protected]>
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It's slow, and has the potential for encoding issues.
v2: - pass xml file location via argument
- update Android.mk
Signed-off-by: Dylan Baker <[email protected]>
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Again, it's standard python style.
Signed-off-by: Dylan Baker <[email protected]>
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These are all fairly small cleanups/tweaks that don't really deserve
their own patch.
- Prefer comprehensions to map() and filter(), since they're faster
- replace unused variables with _
- Use 4 spaces of indent
- drop semicolons from the end of lines
- Don't use parens around if conditions
- don't put spaces around brackets
- don't import modules as caps (ET -> et)
- Use docstrings instead of comments
v2: - Replace comprehensions with multiplication
Signed-off-by: Dylan Baker <[email protected]>
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This is just good practice.
Signed-off-by: Dylan Baker <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Used only internally.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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The query is a properties query so it needs to be handled in
GetPhysicalDeviceProperties2, not GetPhysicalDeviceFeatures2.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Found by inspection.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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Spotted while skimming through similar hunks for the Autotools build.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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At the moment, we would honour any system headers - vulkan_intel.h in
particular over the ones in-tree.
Thus, if one does incremental build of mesa, without the vulkan.h
already installed (or at least not in the same directory as
vulkan_intel.h) the build will fail.
In the future we might want to upstream the vulkan_intel.h within
vulkan.h or use other ways to make vulkan_intel.h obsolete. In either
case, the more robust thing is to rely on our own copy.
v2: Move AM_CPPFLAGS just above LIBDRM_CFLAGS (Grazvydas, Jason)
Tested-by: Grazvydas Ignotas <[email protected]>
Fixes: ee8044fd "intel/vulkan: Get rid of recursive make"
Suggested-by: Jason Ekstrand <[email protected]>
Reported-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The calculations of row_pitch, the row pitch's alignment, surface size,
and base_alignment were mixed together. This patch moves the calculation
of row_pitch and its alignment to occur before the calculation of
surface_size and base_alignment.
This simplifies a follow-on patch that adds a new member, 'row_pitch',
to struct isl_surf_init_info.
v2:
- Also extract the row pitch alignment.
- More helper functions that will later help validate the row pitch.
Reviewed-by: Nanley Chery <[email protected]> (v2)
Reviewed-by: Jason Ekstrand <[email protected]> (v2)
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isl has a giant comment that explains the hardware's padding
requirements. (Hint: Cache lines and page faults). But the comment is in
the wrong place, in isl_calc_linear_row_pitch(), which is unrelated to
padding.
The important parts of that comment were copied to
isl_apply_surface_padding() long ago. So drop the misplaced comment.
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This was used for aubdumping (deleted a while ago) and INTEL_DEBUG=bat
decoding (deleted recently).
While we're changing parameters, delete the wrapper macro and make the
actual function brw_state_batch instead of __brw_state_batch.
This subsumes a patch by Emil Velikov to drop this from BLORP.
Reviewed-by: Emil Velikov <[email protected]>
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This way they become part of libintel_common.la so I can use them in
the i965 driver.
Reviewed-by: Emil Velikov <[email protected]>
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This will be used for color output in debug messages.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This lets us use it outside of the aubinator binary itself.
Reviewed-by: Lionel Landwerlin <[email protected]>
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No longer necessary - the iterator gets it from the group.
Reviewed-by: Lionel Landwerlin <[email protected]>
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When the iterator encounters a structure field, it now looks up the
gen_group for that structure definition and saves a pointer to it.
This lets us drop a lot of ridiculous code in the caller, which looked
at item->value (<struct NAME dword>), strtok'd the structure name back
out, and looked it up itself.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The iterator code already computed this value, then we stored it in
the structure name, strtok'd it back out, and also manually computed
it when printing dword headers.
Just put the value in the struct and use it. Way simpler.
Reviewed-by: Lionel Landwerlin <[email protected]>
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It made more sense when decode_group() took a bunch of extra options,
but now that there's only one...we may as well pass 0 and call it a day.
Reviewed-by: Lionel Landwerlin <[email protected]>
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I added this flag in 65a9d5eabb05e4925c1c9a17836cad57304210d6 but
it was completely unused. Both callers appear to have printed dword
headers, so we can just drop the flag and continue doing it
unconditionally.
Reviewed-by: Lionel Landwerlin <[email protected]>
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When decoding a structure field within a group, we may want to look up
that structure type. Having a gen_spec pointer makes it easy to do so.
Reviewed-by: Lionel Landwerlin <[email protected]>
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gen_field_iterator_next() produces a string representing the value of
the field. For enum values, it also produced a separate "description"
string containing the textual name of the enum.
The only caller of this function combines the two, printing enums as
"<numeric value> (<texture enum name>)". We may as well just store
that in item->value directly, eliminating the description field, and
a layer of wrapping.
v2: Use non-overlapping source and destination strings in snprintf.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The PRMs state that this packet is 16 DWORDS long. Ensure that the last
three DWORDS are zeroed as required by the hardware when allocating a
null surface state.
Cc: <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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The crash is due to NULL pColorBlendState, which is legal if the
pipeline has rasterization disabled or if the subpass of the render pass
the pipeline is created against does not use any color attachments.
Test: Sample subpasses from LunarG can run without crash
Signed-off-by: Xu,Randy <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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This is way more convenient than having two separate dword fields.
Reviewed-By: Lionel Landwerlin <[email protected]>
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It all just works since it's just a hardware register so we might as
well turn it on.
Reviewed-by: Lionel Landwerlin <[email protected]>
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In the end, pipeline statistics queries look a lot like occlusion
queries only with between 1 and 11 begin/end pairs being generated
instead of just the one.
Reviewed-By: Lionel Landwerlin <[email protected]>
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In order to get accurate statistics, we need to disable statistics for
blits, clears, and the surface state memcpy at the top of each secondary
command buffer. There are two possible approaches to this:
1) Disable before the blit/memcpy and re-enable afterwards
2) Move emitting 3DSTATE_VF_STATISTICS from initialization and make it
part of pipeline state and then just disabale statistics before
blits and memcpy operations.
Emitting 3DSTATE_VF_STATISTICS should be fairly cheap so it doesn't
really matter which path we take. We choose the second option as it's
more consistent with the way the rest of the statistics are enabled and
disabled.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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It's in 3DSTATE_CLIP, so it doesn't really need the extra detail. This
matches what we do for VS, FS, etc.
Reviewed-by: Lionel Landwerlin <[email protected]>
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The new version is a nice GPU parallel to cpu_write_query_result and it
nicely handles things like dealing with 32 vs. 64-bit offsets in the
destination buffer.
Reviewed-By: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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