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* intel: Set min_ds_entries on Broxton.Kenneth Graunke2016-11-151-0/+2
* anv/format: handle unsupported formats earlierIago Toral Quiroga2016-11-151-3/+3
* anv: fix multi level clears with VK_REMAINING_MIP_LEVELSLionel Landwerlin2016-11-141-2/+2
* anv/format: support VK_FORMAT_R8G8B8_SRGBIago Toral Quiroga2016-11-141-1/+1
* anv/format: handle unsupported formats properlyIago Toral Quiroga2016-11-141-0/+3
* anv: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-2/+2
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-111-1/+1
* anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4Jason Ekstrand2016-11-101-0/+6
* anv/cmd_buffer: Take a command buffer instead of a batch in two helpersJason Ekstrand2016-11-101-8/+8
* anv/device: Implicitly unmap memory objects in FreeMemoryJason Ekstrand2016-11-091-0/+9
* anv/device: Return the right error for failed mapsJason Ekstrand2016-11-092-6/+9
* anv/device: Add some asserts to MapMemoryJason Ekstrand2016-11-091-0/+10
* anv: Rework fencesJason Ekstrand2016-11-093-26/+150
* anv/wsi: Set the fence to signaled in AcquireNextImageKHRJason Ekstrand2016-11-091-3/+10
* anv/gen8: Stall when needed in Cmd(Set|Reset)EventJason Ekstrand2016-11-091-0/+29
* mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.Kenneth Graunke2016-11-091-14/+19
* anv: use correct .specVersion for extensionsEmil Velikov2016-11-091-4/+4
* anv: Do relocations in userspace before execbuf ioctlKristian Høgsberg Kristensen2016-11-092-9/+150
* anv: Move relocation handling from EndCommandBuffer to QueueSubmitJason Ekstrand2016-11-094-72/+76
* anv/batch: Move last_ss_pool_bo_offset to the command bufferJason Ekstrand2016-11-092-15/+24
* anv: Add an anv_execbuf helper structJason Ekstrand2016-11-092-48/+62
* anv/batch_chain: Improve write_relocJason Ekstrand2016-11-091-5/+22
* anv: Initialize anv_bo::offset to -1Jason Ekstrand2016-11-091-1/+1
* anv/allocator: Simplify anv_scratch_poolJason Ekstrand2016-11-092-61/+55
* anv: Add a new bo_pool_init helperJason Ekstrand2016-11-094-20/+21
* anv: Don't presume to know what address is in a surface relocationJason Ekstrand2016-11-092-53/+15
* anv: Add a cmd_buffer_execbuf helperJason Ekstrand2016-11-093-2/+11
* anv/device: Add an execbuf wrapperJason Ekstrand2016-11-092-20/+35
* anv: Make anv_finishme only warn once per call-siteJason Ekstrand2016-11-091-2/+7
* anv: Document cmd_buffer_alloc_binding_tableJason Ekstrand2016-11-081-0/+71
* intel/blorp: Emit all the binding tablesJason Ekstrand2016-11-081-0/+5
* anv: use limits.h instead of deprecated/obsolete values.hTapani Pälli2016-11-041-1/+1
* isl: Only allow Y-tiling for ASTC texturesNanley Chery2016-11-031-0/+6
* anv/blorp: Don't create linear ASTC surfaces for buffersNanley Chery2016-11-031-0/+16
* anv/formats: Disallow linear ASTC texturesNanley Chery2016-11-031-0/+4
* anv/formats: Disallow 1D compressed texturesNanley Chery2016-11-031-0/+11
* anv/pipeline: Properly cache prog_data::paramJason Ekstrand2016-11-023-14/+36
* anv/pipeline: Put actual pointers in anv_shader_binJason Ekstrand2016-11-025-50/+45
* intel/blorp: Pass a brw_stage_prog_data to upload_shaderJason Ekstrand2016-11-024-5/+7
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-025-66/+28
* anv: Better handle return codes from anv_physical_device_initJason Ekstrand2016-11-021-1/+1
* intel: aubinator: print field values if availableLionel Landwerlin2016-11-013-5/+34
* intel: aubinator: load fields values from xml dataLionel Landwerlin2016-11-012-0/+40
* intel: aubinator: print boolean fields to true with colorsLionel Landwerlin2016-11-013-6/+17
* anv/device: Return DEVICE_LOST if execbuf2 failsJason Ekstrand2016-11-011-6/+4
* intel: aubinator: fix printing missing gen optionLionel Landwerlin2016-10-311-2/+2
* intel: aubinator: fix assumptions on amount of required dataLionel Landwerlin2016-10-311-1/+5
* intel: aubinator: don't print out blocks twiceLionel Landwerlin2016-10-311-1/+0
* intel/blorp: remove stale commentTimothy Arceri2016-10-281-3/+0
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-274-15/+14