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* mesa: Add some more .gitignoreJason Ekstrand2016-08-311-0/+1
* aubinator: fix if indentation and add brackets to multiline bodyTimothy Arceri2016-08-311-3/+4
* anv: Rework pipeline cachingJason Ekstrand2016-08-308-432/+320
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-303-0/+160
* anv: Add pipeline_has_stage guards a few placesJason Ekstrand2016-08-304-10/+40
* anv: Remove unused fields from anv_pipeline_bind_mapJason Ekstrand2016-08-301-2/+0
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-302-15/+30
* anv/allocator: Correctly set the number of bucketsJason Ekstrand2016-08-301-1/+1
* anv/pipeline: Fix bind maps for fragment output arraysJason Ekstrand2016-08-301-1/+1
* anv/descriptor_set: memset anv_descriptor_set_layoutJason Ekstrand2016-08-301-2/+1
* anv/wayland: fix assert typoEric Engestrom2016-08-301-1/+1
* anv/meta: fix unreachable() typoEric Engestrom2016-08-301-1/+1
* intel/blorp: Inline get_vs_entry_size into emit_urb_configJason Ekstrand2016-08-301-23/+18
* isl/state: Add some asserts about format capabilitiesJason Ekstrand2016-08-291-0/+5
* intel/blorp: Add a format parameter to blorp_fast_clearJason Ekstrand2016-08-292-3/+3
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-2911-0/+3987
* android: intel: Flatten the makefile structureMauro Rossi2016-08-293-46/+74
* isl: Allow multisampled array texturesJason Ekstrand2016-08-261-4/+4
* nir: Change nir_shader_get_entrypoint to return an impl.Kenneth Graunke2016-08-251-2/+3
* intel: Flatten the makefile structureJason Ekstrand2016-08-258-182/+189
* isl/tests: Use a longer path for isl.hJason Ekstrand2016-08-251-2/+2
* intel/isl/gen9: Only use the magic 1D alignment for GEN9_1D surfacesJason Ekstrand2016-08-251-1/+1
* intel/isl: Pass the dim_layout into choose_alignment_elJason Ekstrand2016-08-2511-13/+24
* intel/isl: Use DIM_LAYOUT_GEN4_2D for tiled 1-D surfaces on SKLJason Ekstrand2016-08-251-5/+23
* anv: Include the pipeline layout in the shader hashJason Ekstrand2016-08-244-4/+40
* anv: Add a --disable-vulkan-icd-full-driver-path optionJason Ekstrand2016-08-252-2/+8
* anv: meta_blit2d: adapt texel fetch pitch for fake w-tiledLionel Landwerlin2016-08-241-1/+3
* aubinator: Style fixes.Kenneth Graunke2016-08-234-34/+45
* aubinator: Fix the tool to correctly decode the DWordsSirisha Gandikota2016-08-233-53/+189
* aubinator: Add a new tool called Aubinator to the src/intel/tools folder.Kristian Høgsberg Kristensen2016-08-236-0/+1851
* isl/formats: Integer formats are not filterableJason Ekstrand2016-08-231-8/+8
* anv/clear: Clear E5B9G9R9 images as R32_UINTJason Ekstrand2016-08-231-2/+14
* anv/clear: Make cmd_clear_image take an actual VkClearValueJason Ekstrand2016-08-231-5/+5
* anv/blit2d: Add support for RGB destinationsJason Ekstrand2016-08-231-2/+214
* anv/blit2d: Add a format parameter to bind_dst and create_iviewJason Ekstrand2016-08-231-5/+10
* anv/image: Don't create invalid render target surfacesJason Ekstrand2016-08-231-1/+12
* isl/formats: Update the table with more samplable formatsJason Ekstrand2016-08-231-15/+15
* isl/formats: Report ETC as being samplable on Bay TrailJason Ekstrand2016-08-231-0/+18
* anv/formats: Don't use an RGBX format if it isn't renderableJason Ekstrand2016-08-231-1/+2
* anv: Throw INCOMPATIBLE_DRIVER for non-fatal initialization errorsJason Ekstrand2016-08-221-5/+3
* anv: GetDeviceImageFormatProperties: fix TRANSFER formatsLionel Landwerlin2016-08-221-16/+6
* anv: Give the installed intel_icd.json file an absolute pathJason Ekstrand2016-08-203-2/+8
* genxml/gen9: Make 3DSTATE_SBE::AttributeActiveComponentFormat an arrayJason Ekstrand2016-08-192-67/+6
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-195-0/+5
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-195-7/+7
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-195-5/+5
* genxml/gen6: Make SAMPLER_STATE look a bit more like gen7Jason Ekstrand2016-08-191-19/+26
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-195-0/+10
* genxml/gen6: Make "Depth Clear Value" a uintJason Ekstrand2016-08-191-1/+1
* genxml/gen6: Add the 3D_Prim_Topo_Type enumJason Ekstrand2016-08-191-0/+24