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* intel/isl: Add a better comment for format_supports_ccs_eJason Ekstrand2017-02-021-0/+6
* anv: Remove the finishme for CCS_E with storage imagesJason Ekstrand2017-02-021-14/+7
* intel/isl: Assert that we don't use CCS for storage imagesJason Ekstrand2017-02-021-0/+6
* intel/isl: Add a formats_are_ccs_e_compatible helperJason Ekstrand2017-02-023-0/+41
* intel/isl: Add a format_supports_ccs_d helperJason Ekstrand2017-02-022-0/+24
* intel/isl: Rename supports_lossless_compression to supports_ccs_eJason Ekstrand2017-02-024-9/+8
* anv/pass: Store the depth-stencil attachment's last subpass indexNanley Chery2017-02-021-0/+1
* anv: enable VK_KHR_shader_draw_parametersLionel Landwerlin2017-02-022-0/+5
* anv: emit DrawID if neededLionel Landwerlin2017-02-023-7/+63
* anv: always allocate a vertex element with vertexid or instanceidLionel Landwerlin2017-02-021-12/+0
* anv: move BaseVertexID/BaseInstanceID vertex buffer index to 31Lionel Landwerlin2017-02-023-2/+4
* anv: limit vertex buffers to 31Lionel Landwerlin2017-02-023-4/+4
* anv: Don't use bogus alpha swizzlesJason Ekstrand2017-02-013-3/+22
* isl: Add assertions for render target swizzle restrictionsJason Ekstrand2017-02-011-0/+32
* android: add vulkan build for intelTapani Pälli2017-02-012-0/+227
* anv: Improve flushing around STATE_BASE_ADDRESSJason Ekstrand2017-01-311-0/+4
* anv: Flush render cache before STATE_BASE_ADDRESS on gen7Jason Ekstrand2017-01-311-3/+0
* isl/formats: Only advertise sampling for A4B4G4R4 on BroadwellJason Ekstrand2017-01-311-2/+3
* intel/blorp: Handle clearing of A4B4G4R4 on all platformsJason Ekstrand2017-01-311-0/+23
* anv/cmd_buffer: Use the proper depth input attachment surface stateNanley Chery2017-01-311-6/+6
* anv: Advertise API version 1.0.39Jason Ekstrand2017-01-271-1/+1
* anv: add missing extension errors in vk_errorf()Eric Engestrom2017-01-271-0/+5
* anv: add missing core errors in vk_errorf()Eric Engestrom2017-01-271-0/+3
* anv: don't assert on out of memory descriptor pool in debug modeLionel Landwerlin2017-01-271-0/+2
* intel/blorp/dbg: Name blit shaders for easy recognition in dumpsTopi Pohjolainen2017-01-271-0/+2
* anv: fix descriptor pool internal size allocationLionel Landwerlin2017-01-261-4/+4
* anv/lower_input_attachments: honor sample index parameter to subpassLoad()Iago Toral Quiroga2017-01-261-4/+1
* anv: Implement VK_KHR_get_physical_device_properties2Chad Versace2017-01-253-0/+161
* anv: Refactor anv_GetPhysicalDeviceQueueFamilyProperties()Chad Versace2017-01-251-9/+17
* anv: Refactor anv_GetPhysicalDeviceFormatProperties()Chad Versace2017-01-251-28/+49
* anv: Revive struct anv_commonChad Versace2017-01-251-0/+5
* anv: Define macro anv_debug()Chad Versace2017-01-251-0/+2
* anv: set command buffer to NULL when allocations failLionel Landwerlin2017-01-251-1/+4
* anv: Expose VK_KHR_maintenance1Jason Ekstrand2017-01-241-1/+5
* anv: Return better errors from AllocateDescriptorSetsJason Ekstrand2017-01-241-2/+7
* anv: Allow selecting the slice of a 3D imageJason Ekstrand2017-01-241-1/+1
* anv: Report FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHRJason Ekstrand2017-01-241-1/+13
* anv: Add trivial support for TrimCommandPoolKHRJason Ekstrand2017-01-241-0/+8
* anv: Set viewport extents correctly when height is negativeJason Ekstrand2017-01-241-2/+2
* vulkan: Don't install vk_platform.h or vulkan.h.Matt Turner2017-01-241-3/+5
* anv: descriptors: don't update immutables samplers with anything but their im...Lionel Landwerlin2017-01-211-12/+19
* intel/blorp/copy: Properly handle clear colors for CCS_E imagesJason Ekstrand2017-01-211-0/+82
* anv: don't require render target isl bit for depth/stencil surfacesLionel Landwerlin2017-01-201-2/+5
* anv: fix comment typoLionel Landwerlin2017-01-201-1/+1
* blorp: remove unnecessary struct declarationLionel Landwerlin2017-01-201-1/+0
* anv: set UAV coherence required bit when neededIago Toral Quiroga2017-01-171-0/+51
* anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MBSamuel Iglesias Gonsálvez2017-01-172-2/+2
* anv: generate entry points from vk.xmlLionel Landwerlin2017-01-142-65/+71
* anv: remove some unused macros and functionsGrazvydas Ignotas2017-01-132-34/+0
* anv: Default PointSize to 1.0 if not written by the shaderJason Ekstrand2017-01-131-2/+10