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* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-142-6/+7
| | | | | | | | We want to be able to start doing slow depth clears with blorp. This allows us to adjust the depth we're clearing to. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* aubinator: replace pragma once with ifndef guardEmil Velikov2016-10-141-1/+4
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Sirisha Gandikota<[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: error out if anv_genX.h is included by !anv_private.hEmil Velikov2016-10-141-1/+5
| | | | | | | | Update the comment to reflect the correct filename and add a guard to catch incorrect inclusion of the header. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: use correct header guardsEmil Velikov2016-10-147-5/+29
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel/genxml: use correct header guardsEmil Velikov2016-10-143-10/+22
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel/common: use correct header guardsEmil Velikov2016-10-143-2/+14
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel/blorp: use correct header guardsEmil Velikov2016-10-143-2/+13
| | | | | | | | Avoid the discouraged use of pragma once and a missing guard for blorp_genX_exec.h. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl: use ifndef header guardsEmil Velikov2016-10-147-7/+28
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl: make locally used functions staticEmil Velikov2016-10-142-12/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl: trivial include-what-you-want cleanupsEmil Velikov2016-10-145-5/+5
| | | | | | | Noticed while skimming through the files. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl/gen7: remove unneeded ISL_DEV_GEN checkEmil Velikov2016-10-141-3/+3
| | | | | | | | | | | | The function gen7_format_needs_valign2 has two callers - the gen7 only gen7_choose_valign_el() and isl_gen6_filter_tiling(). The latter of which already guarding the invocation appropriately. To be extra cautious add a couple of asserts alongside the removal of the runtime check. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl: prefix non-static API with isl_Emil Velikov2016-10-1411-116/+116
| | | | | | | | The rest of ISL already follows this approach. Be consistent and resolve the final references. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* isl/gen6: correctly check msaa layout samples countEmil Velikov2016-10-141-1/+1
| | | | | | | | | | | Samples == 1 is a valid value, so returning false is plain wrong. Seeming copy/paste typo introduced since day 1. Fixes: afdadec77f5 ("isl: Implement isl_surf_init() for gen4-gen9") Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: automake: replace direct basename $@ invokation with $(@F)Emil Velikov2016-10-141-1/+1
| | | | | | | Use the shorthand make variable(s) as elsewhere in the build. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: fix the wayland wsi busy flag settingDave Airlie2016-10-141-1/+1
| | | | | Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv/wsi: fix apps that acquire multiple images up frontDave Airlie2016-10-142-0/+2
| | | | | | | | | | | | This fix was found in the radv codebase when running dota2, no idea if anyone has reported it on anv, but the same problem occurs. Once an image is acquired we need to mark it busy. Acked-by: Edward O'Callaghan <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: initialise and increment send_sbcDave Airlie2016-10-141-0/+2
| | | | | | | At least set this to not be uninitialised memory. Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: Return correct result in EnumeratePhysicalDevicesNicolas Koch2016-10-111-0/+2
| | | | | | | | | | If pPhysicalDevices is too small for all physical devices, the driver must return VK_INCOMPLETE. Since only a single physical device is supported, this is only the case when pPhysicalDeviceCount == 0 && pPhysicalDevices != NULL. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Allow vp_info to be NULL in 3DSTATE_CLIP code.Kenneth Graunke2016-10-111-1/+1
| | | | | | | pViewportState may be NULL if rasterization is disabled. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Fix anv_pipeline_validate_create_info assertions.Kenneth Graunke2016-10-111-7/+9
| | | | | | | | Many of these can be "NULL if the pipeline has rasterization disabled." Also, we should assert that pMultisampleState exists. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: fix building rules for aubinator required headersMauro Rossi2016-10-112-2/+6
| | | | | | | | | | | | New generated headers were introduced by commit 63a366a "intel: aubinator: generate a standalone binary" Android does not need aubinator yet, so in order to avoid building error, aubinator required new genxml headers are defined in a separate list. If required, building rules for Android will be added later. [Emil Velikov: don't use a _HEADERS variable name (causes warnings)] Signed-off-by: Emil Velikov <[email protected]>
* intel: Fix bash-specific redirection.Eric Anholt2016-10-101-1/+1
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: turn on samplerAnisotropy in VkPhysicalDeviceFeaturesLionel Landwerlin2016-10-102-2/+1
| | | | | | | | | | | | | | According to the Vulkan spec 5.63.4 : samplerAnisotropy indicates whether anisotropic filtering is supported. If this feature is not enabled, the maxAnisotropy member of the VkSamplerCreateInfo structure must be 1.0. Since we already set maxAnisotropy to 16 and program the hardware according to the VkSamplerCreateInfo.maxAnisotropy, it seems we can turn this on. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel: aubinator: enable loading dumps from standard inputLionel Landwerlin2016-10-081-36/+129
| | | | | | | | | | | | | | | In conjuction with an intel_aubdump change, you can now look at your application's output like this : $ intel_aubdump -c '/path/to/aubinator --gen=hsw' my_gl_app v2: Add print_help() comment about standard input handling (Eero) Remove shrinked gtt space debug workaround (Eero) v3: Use realloc rather than memcpy/free (Ben) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Sirisha Gandikota <[email protected]>
* intel: aubinator: enable loading xml files from a given directoryLionel Landwerlin2016-10-083-3/+81
| | | | | | | This might be useful for people who debug with out of tree descriptions. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Sirisha Gandikota <[email protected]>
* intel: aubinator: generate a standalone binaryLionel Landwerlin2016-10-086-53/+102
| | | | | | | | | | | | | | | | | | | | | Embed the xml files into the binary, so aubinator can be used from any location. v2: Split generation packing into another patch (Jason) Check for xxd (Jason) v3: Fix out of tree builds (Jason) Generate custom variable name rather than names generated by xxd (Lionel) v4: Move generated _xml.h files to genxml/ (Sirisha) v5: Remove newline from makefile (Jason) v6: Add comment on gen*_xml.h creation (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/TODO: Update the HiZ taskNanley Chery2016-10-071-1/+1
| | | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: Enable fast depth clearsNanley Chery2016-10-072-2/+35
| | | | | | | | | Provides an FPS increase of ~30% on the Sascha triangle and multisampling demos. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/cmd_buffer: Enable rendering to HiZChad Versace2016-10-072-4/+40
| | | | | | | | | | | | | | | | | | | | | Nanley Chery: (rebase) - Resolve conflicts with new anv_batch_emit macro (amend) - Handle a QPitch TODO - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems - Only use HiZ for single-subpass renderpasses - Emit the HiZ instruction before the stencil instruction to follow the optimized clear sequence specified in the PRMs - Don't modify clear params - Enable resolves when a HiZ buffer is used to ensure depth buffer validity Provides an FPS increase of ~15% on the Sascha triangle and multisampling demos. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/cmd_buffer: Add code for performing HZ operationsNanley Chery2016-10-073-0/+197
| | | | | | | | | Create a function that performs one of three HiZ operations - depth/stencil clears, HiZ resolve, and depth resolves. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/image: Memset hiz surfaces to 0 when binding memoryJason Ekstrand2016-10-071-1/+30
| | | | | | | | | Nanley Chery (amend): - Change memset value from 0xff to 0 (a defined value for HiZ). Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Move BindImageMemory to anv_image.cJason Ekstrand2016-10-072-20/+20
| | | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Allocate hiz surfaceChad Versace2016-10-071-3/+34
| | | | | | | | | | | | | | | | Nanley Chery: (rebase) - Use isl_surf_get_hiz_surf() (amend) - Only add a HiZ surface onto a depth/stencil attachment - Add comment above HiZ surface addition - Hide HiZ behind INTEL_VK_HIZ prior to BDW - Disable HiZ for untested cases - Remove DISABLE_AUX_BIT instead of preventing it from being added Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv: Add func anv_image_has_hiz()Chad Versace2016-10-071-0/+10
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Add anv_image::hiz_surfaceChad Versace2016-10-071-0/+2
| | | | | | | Unused. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl: Correct a comment in the isl_format enumNanley Chery2016-10-071-1/+1
| | | | | | | | HiZ is not a color surface, but an auxiliary depth surface. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: pipeline cache: fix return value of vkGetPipelineCacheDataLionel Landwerlin2016-10-071-2/+5
| | | | | | | | | | | | | | | | | According to the spec - 9.6. Pipeline Cache : If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Fixes the following test from Vulkan CTS : dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_fragment_stage dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_geometry_stage_fragment_stage dEQP-VK.pipeline.cache.misc_tests.invalid_size_test Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/entrypoints: Save off the entire devinfo rather than a pointerJason Ekstrand2016-10-061-5/+5
| | | | | | | | | Since the gen_device_info structs are no longer just constant memory, a pointer to one is not a pointer to something in the .data section so we shouldn't be storing it in a static variable. Instead, we should just store the entire device_info structure. Signed-off-by: Jason Ekstrand <[email protected]>
* anv/cmd_buffer: Move the clear_subpasses calls to set_subpassJason Ekstrand2016-10-061-2/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Don't call set_subpass in a secondaryJason Ekstrand2016-10-064-48/+3
| | | | | | | | | | | | | Initially, we had intended set_subpass to be an interesting function that did whatever (presumably a lot) setup we needed for a subpass. In reality, it just sets a pointer and a dirty bit and then emits depth and stencil state. When we call BeginCommandBuffer on a secondary, there's no point in setting depth and stencil state since it will already be set by the primary. Instead, the only thing we need to do at the start of a secondary is set the subpass pointer and the dirty bit. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Rework descriptor dirtying in set_subpassJason Ekstrand2016-10-061-1/+5
| | | | | | | | | We have a DIRTY_RENDER_TARGETS flag and that makes a lot more sense than just dirtying fragment descriptors. We're checking for it in some of the gen7 code but unfortunately, nothing was setting it and it didn't do what it was supposed to do in cmd_buffer_flush_state. Signed-off-by: Jason Ekstrand <[email protected]>
* anv/wsi: Advertise UNORM formats as well as sRGBJason Ekstrand2016-10-062-0/+5
| | | | | | | | | | | | | | Because WSI images are created with VkImageCreateInfo::flags explicitly set to 0, they don't ever have the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set. This means that you can't create an image view of it with a different format so applications can't render directly in sRGB (without automatic encoding) unless we actually advertise UNORM formats. There are a lot of applications that want to do their own sRGB conversion, so we should allow for that. We do, however, make UNORM come after sRGB in the list so that the default for dumb apps that just grab the first thing is to render in linear and let the sRGB conversion happen automatically. Signed-off-by: Jason Ekstrand <[email protected]>
* intel: aubinator: use getopt to parse argumentsLionel Landwerlin2016-10-071-57/+33
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Sirisha Gandikota <[email protected]>
* anv: automake: ship intel_icd.json.in in the tarballEmil Velikov2016-10-061-0/+1
| | | | | | Otherwise we'll fail to (re)generate intel_icd.json. Signed-off-by: Emil Velikov <[email protected]>
* intel: automake: reference the correct headerEmil Velikov2016-10-062-2/+2
| | | | | | | | | | The header was renamed with earlier commit, so update the Makefile.sources respectively. {vulkan/genX_multisample.h => common/gen_sample_positions.h} Fixes: c779ad3e661("intel: Move Vulkan sample positions to common code") Signed-off-by: Emil Velikov <[email protected]>
* intel: aubinator: add missing return charactersLionel Landwerlin2016-10-061-5/+5
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: fix GetPhysicalDeviceProperties to return timestampPeriod in nsPhilipp Zabel2016-10-061-1/+1
| | | | | | | | | | According to chapters 16.5. (Timestamp Queries) and 30.2 (Limits) of the Vulkan Specification 1.0.29, the .limits.timestampPeriod field returned by vkGetPhysicalDeviceProperties is measured in nanoseconds, not in seconds. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
| | | | | | | | | | Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices appear out of order. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* anv/meta: Roll clear_image into CmdClearDepthStencilImageJason Ekstrand2016-10-051-56/+28
| | | | | | | It is now the only caller so there's no sense in keeping things split out. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv: Use blorp for VkCmdFillBufferJason Ekstrand2016-10-052-130/+96
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>