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* vulkan: Add new cast macros for VkIcd typesChad Versace2017-01-121-6/+6
* anv/image: Disable HiZ for depth buffer arraysNanley Chery2017-01-111-0/+2
* anv/cmd_buffer: Fix programmed HiZ qpitchNanley Chery2017-01-111-1/+1
* anv/cmd_buffer: Fix arrayed depth/stencil attachmentsNanley Chery2017-01-111-2/+5
* anv/TODO: Check off a bunch of stuffJason Ekstrand2017-01-111-12/+0
* anv: Enable tessellation shaders.Kenneth Graunke2017-01-102-1/+2
* anv: Initialize physical device limits for tessellationKenneth Graunke2017-01-101-8/+8
* anv: Clamp depth buffer dimensions to be at least 1.Kenneth Graunke2017-01-101-2/+2
* anv: Compile TCS/TES shaders.Kenneth Graunke2017-01-101-2/+191
* anv: Emit 3DSTATE_HS/TE/DS packets.Kenneth Graunke2017-01-102-4/+89
* anv: Handle patch primitives.Kenneth Graunke2017-01-101-2/+7
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-104-4/+4
* anv: set input_slots_valid on brw_wm_prog_keyLionel Landwerlin2017-01-101-3/+8
* anv: add helper to get vue map for fragment shaderLionel Landwerlin2017-01-102-6/+12
* anv: add get_.*_prog_data for tesselation stagesLionel Landwerlin2017-01-101-0/+2
* anv: make get_.*_prog_data take a const pipelineLionel Landwerlin2017-01-101-1/+1
* isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga2017-01-091-4/+6
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez2017-01-091-1/+1
* anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez2017-01-091-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-6/+40
* isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2017-01-092-6/+6
* anv/pipeline: get map for double input attributesJuan A. Suarez Romero2017-01-091-0/+1
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-091-1/+4
* anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand2017-01-071-31/+15
* anv/pipeline: Only call remove_dead_variables onceJason Ekstrand2017-01-071-3/+3
* anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8Jason Ekstrand2017-01-061-2/+2
* isl: Mark A4B4G4R4_UNORM as supported on gen8Jason Ekstrand2017-01-061-1/+4
* anv: fix multiple creation with internal failureLionel Landwerlin2017-01-051-18/+20
* spirv: compute push constant access offset & rangeLionel Landwerlin2017-01-041-1/+0
* anv,radv: disable StorageImageWriteWithoutFormat for nowIlia Mirkin2016-12-311-1/+1
* nir: Make nir_copy_deref follow the "clone" patternJason Ekstrand2016-12-301-2/+1
* anv: add support for extended texture gatherIlia Mirkin2016-12-292-2/+1
* spirv: add interface for drivers to define support extensions.Dave Airlie2016-12-281-1/+1
* anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0Chad Versace2016-12-271-1/+8
* anv: return count of queue families writtenDamien Grassart2016-12-271-0/+2
* intel/blorp_blit: Fix max blit size for gen6Jordan Justen2016-12-261-2/+3
* i965: use nir_lower_indirect_derefs() for GLSLTimothy Arceri2016-12-231-10/+0
* anv: Fix uniform and storage buffer offset alignment limits.Francisco Jerez2016-12-161-2/+2
* genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.Kenneth Graunke2016-12-141-1/+4
* genxml: Rename "DS Function Enable" to "Function Enable".Kenneth Graunke2016-12-142-2/+2
* anv: Reject VkMemoryAllocateInfo::allocationSize == 0Chad Versace2016-12-141-5/+2
* intel/aubinator: fix 32bit shift overflow warningGrazvydas Ignotas2016-12-111-1/+1
* anv: fix release build unused variable warningsGrazvydas Ignotas2016-12-112-2/+3
* anv: Clean up some unused variablesEdward O'Callaghan2016-12-101-15/+0
* intel/blorp_blit: Add split_blorp_blit_debug switchJordan Justen2016-12-071-3/+9
* intel/blorp_blit: Enable splitting large blorp blitsJordan Justen2016-12-071-1/+40
* intel/blorp_blit: Move RGB=>R conversion to follow blit splittingJordan Justen2016-12-071-48/+65
* intel/blorp_blit: Adjust blorp surface parameters for split blitsJordan Justen2016-12-071-3/+94
* intel/blorp_blit: Split blorp blits if they are too largeJordan Justen2016-12-071-6/+96