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intel
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*
vulkan: Add new cast macros for VkIcd types
Chad Versace
2017-01-12
1
-6
/
+6
*
anv/image: Disable HiZ for depth buffer arrays
Nanley Chery
2017-01-11
1
-0
/
+2
*
anv/cmd_buffer: Fix programmed HiZ qpitch
Nanley Chery
2017-01-11
1
-1
/
+1
*
anv/cmd_buffer: Fix arrayed depth/stencil attachments
Nanley Chery
2017-01-11
1
-2
/
+5
*
anv/TODO: Check off a bunch of stuff
Jason Ekstrand
2017-01-11
1
-12
/
+0
*
anv: Enable tessellation shaders.
Kenneth Graunke
2017-01-10
2
-1
/
+2
*
anv: Initialize physical device limits for tessellation
Kenneth Graunke
2017-01-10
1
-8
/
+8
*
anv: Clamp depth buffer dimensions to be at least 1.
Kenneth Graunke
2017-01-10
1
-2
/
+2
*
anv: Compile TCS/TES shaders.
Kenneth Graunke
2017-01-10
1
-2
/
+191
*
anv: Emit 3DSTATE_HS/TE/DS packets.
Kenneth Graunke
2017-01-10
2
-4
/
+89
*
anv: Handle patch primitives.
Kenneth Graunke
2017-01-10
1
-2
/
+7
*
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
Kenneth Graunke
2017-01-10
4
-4
/
+4
*
anv: set input_slots_valid on brw_wm_prog_key
Lionel Landwerlin
2017-01-10
1
-3
/
+8
*
anv: add helper to get vue map for fragment shader
Lionel Landwerlin
2017-01-10
2
-6
/
+12
*
anv: add get_.*_prog_data for tesselation stages
Lionel Landwerlin
2017-01-10
1
-0
/
+2
*
anv: make get_.*_prog_data take a const pipeline
Lionel Landwerlin
2017-01-10
1
-1
/
+1
*
isl: render target cube maps should be handled as 2D images, not cubes
Iago Toral Quiroga
2017-01-09
1
-4
/
+6
*
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
2017-01-09
1
-4
/
+16
*
anv: enable shaderFloat64 feature
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+1
*
anv: enable float64 feature on supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+5
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-6
/
+40
*
isl: fix VA64 support for double and dvecN vertex attributes
Samuel Iglesias Gonsálvez
2017-01-09
2
-6
/
+6
*
anv/pipeline: get map for double input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+1
*
spirv: add support for doubles to OpSpecConstant
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+4
*
anv/pipeline: Call NIR passes using NIR_PASS_V
Jason Ekstrand
2017-01-07
1
-31
/
+15
*
anv/pipeline: Only call remove_dead_variables once
Jason Ekstrand
2017-01-07
1
-3
/
+3
*
anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
Jason Ekstrand
2017-01-06
1
-2
/
+2
*
isl: Mark A4B4G4R4_UNORM as supported on gen8
Jason Ekstrand
2017-01-06
1
-1
/
+4
*
anv: fix multiple creation with internal failure
Lionel Landwerlin
2017-01-05
1
-18
/
+20
*
spirv: compute push constant access offset & range
Lionel Landwerlin
2017-01-04
1
-1
/
+0
*
anv,radv: disable StorageImageWriteWithoutFormat for now
Ilia Mirkin
2016-12-31
1
-1
/
+1
*
nir: Make nir_copy_deref follow the "clone" pattern
Jason Ekstrand
2016-12-30
1
-2
/
+1
*
anv: add support for extended texture gather
Ilia Mirkin
2016-12-29
2
-2
/
+1
*
spirv: add interface for drivers to define support extensions.
Dave Airlie
2016-12-28
1
-1
/
+1
*
anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
Chad Versace
2016-12-27
1
-1
/
+8
*
anv: return count of queue families written
Damien Grassart
2016-12-27
1
-0
/
+2
*
intel/blorp_blit: Fix max blit size for gen6
Jordan Justen
2016-12-26
1
-2
/
+3
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-23
1
-10
/
+0
*
anv: Fix uniform and storage buffer offset alignment limits.
Francisco Jerez
2016-12-16
1
-2
/
+2
*
genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.
Kenneth Graunke
2016-12-14
1
-1
/
+4
*
genxml: Rename "DS Function Enable" to "Function Enable".
Kenneth Graunke
2016-12-14
2
-2
/
+2
*
anv: Reject VkMemoryAllocateInfo::allocationSize == 0
Chad Versace
2016-12-14
1
-5
/
+2
*
intel/aubinator: fix 32bit shift overflow warning
Grazvydas Ignotas
2016-12-11
1
-1
/
+1
*
anv: fix release build unused variable warnings
Grazvydas Ignotas
2016-12-11
2
-2
/
+3
*
anv: Clean up some unused variables
Edward O'Callaghan
2016-12-10
1
-15
/
+0
*
intel/blorp_blit: Add split_blorp_blit_debug switch
Jordan Justen
2016-12-07
1
-3
/
+9
*
intel/blorp_blit: Enable splitting large blorp blits
Jordan Justen
2016-12-07
1
-1
/
+40
*
intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
Jordan Justen
2016-12-07
1
-48
/
+65
*
intel/blorp_blit: Adjust blorp surface parameters for split blits
Jordan Justen
2016-12-07
1
-3
/
+94
*
intel/blorp_blit: Split blorp blits if they are too large
Jordan Justen
2016-12-07
1
-6
/
+96
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