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* intel: compiler option msse2 and mstackrealignSergii Romantsov2018-09-071-2/+2
* anv/pipeline: Only consider double elements which actually existJason Ekstrand2018-09-061-1/+2
* anv/blorp: Fix a comment as per Nanley's review feedbackJason Ekstrand2018-09-011-2/+2
* anv/blorp: Do more flushing around HiZ clearsJason Ekstrand2018-09-011-11/+33
* intel/compiler: Remove surface_idx from brw_image_paramJason Ekstrand2018-08-292-4/+0
* anv,i965: Lower away image derefs in the driverJason Ekstrand2018-08-292-48/+115
* nir: Use a bitfield for image access qualifiersJason Ekstrand2018-08-291-1/+2
* intel/compiler: Do image load/store lowering to NIRJason Ekstrand2018-08-291-0/+2
* anv/pipeline: Remove dead image loads in lower_input_attacnmentsJason Ekstrand2018-08-291-2/+2
* anv: Free the app and engine nameJason Ekstrand2018-08-291-0/+3
* anv: blorp: support multiple aspect blitsLionel Landwerlin2018-08-291-70/+75
* anv: Claim to support depthBounds for ID gamesJason Ekstrand2018-08-281-0/+9
* anv: Copy the appliation info into the instanceJason Ekstrand2018-08-282-8/+30
* anv: Add support for protected memory properties on anv_GetPhysicalDeviceProp...Samuel Iglesias Gonsálvez2018-08-271-0/+7
* anv: Fill holes in the VF VUE to zeroJason Ekstrand2018-08-251-1/+28
* intel: decoder: unify MI_BB_START field namingLionel Landwerlin2018-08-241-1/+1
* anv: add VK_EXT_sampler_filter_minmax supportYunchao He2018-08-224-0/+43
* anv/icl: Allow headerless sampler messages for pre-emptable contextsAnuj Phogat2018-08-211-0/+17
* anv/icl: Disable binding table prefetchingAnuj Phogat2018-08-211-6/+15
* anv/pipeline: Lower pipeline layouts etc. after linkingJason Ekstrand2018-08-171-30/+28
* anv/pipeline: Set tess IO read/written key fields in compile_*Jason Ekstrand2018-08-171-9/+10
* anv/pipeline: Use more fields from stage in compile_csJason Ekstrand2018-08-171-16/+21
* anv/apply_pipeline_layout: Add to the bind map instead of replacing itJason Ekstrand2018-08-173-59/+21
* anv/lower_ycbcr: Use the binding array size for bounds checksJason Ekstrand2018-08-171-6/+4
* anv: drop cast-to-void of used variableEric Engestrom2018-08-161-1/+0
* anv: use safer snprintf() to ensure NULL string-terminatorEric Engestrom2018-08-161-1/+1
* intel: various python cleanupsEric Engestrom2018-08-161-4/+3
* meson: Build with Python 3Mathieu Bridon2018-08-101-5/+5
* anv: set error in all failure pathsEric Engestrom2018-08-091-1/+3
* python: Fix rich comparisonsMathieu Bridon2018-08-071-2/+3
* anv: add more swapchain formatsTapani Pälli2018-08-061-5/+11
* anv/pipeline: Disable FS dispatch for pointless fragment shadersJason Ekstrand2018-08-031-4/+33
* anv/pipeline: Do cross-stage linking optimizationsJason Ekstrand2018-08-021-0/+11
* anv/pipeline: Pull most of the anv_pipeline_compile_* into common codeJason Ekstrand2018-08-021-215/+92
* anv/pipeline: Add a separate "link" stageJason Ekstrand2018-08-021-128/+193
* anv/pipeline: Compile to NIR in compile_graphicsJason Ekstrand2018-08-021-161/+116
* anv/pipeline: Recompile all shaders if any are missing from the cacheJason Ekstrand2018-08-021-4/+37
* anv/pipeline: Drop anv_pipeline_add_compiled_stageJason Ekstrand2018-08-022-19/+10
* anv/pipeline: Pull shader compilation out into a helper.Jason Ekstrand2018-08-021-108/+120
* anv/pipeline: Call anv_pipeline_compile_* in a loopJason Ekstrand2018-08-021-26/+30
* anv/pipeline: Hash the entire pipeline in one goJason Ekstrand2018-08-021-53/+94
* anv/pipeline: Populate keys up-frontJason Ekstrand2018-08-021-55/+60
* anv/pipline: Add a helper struct for per-stage infoJason Ekstrand2018-08-022-95/+74
* intel/compiler: Add brw_get_compiler_config_value for disk cacheJordan Justen2018-08-011-1/+2
* anv/pipeline: Add populate_tcs/tes_key helpersJason Ekstrand2018-08-011-3/+25
* anv/pipeline: Rework the parameters to populate_wm_prog_keyJason Ekstrand2018-08-011-22/+24
* anv/pipeline: More aggressively optimize away color attachmentsJason Ekstrand2018-08-011-5/+13
* anv: Restrict the number of color regions to those actually writtenJason Ekstrand2018-08-011-0/+5
* anv/pipeline: Fix up deref modes if we delete a FS outputJason Ekstrand2018-08-011-0/+5
* i965: Combine both gl_PatchVerticesIn lowering passes.Kenneth Graunke2018-07-261-2/+2