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* radv: Make FragCoord a sysvalConnor Abbott2019-07-081-1/+1
* anv,nir: Move lower_input_attachments pass from ANV to NIR.Daniel Schürmann2019-07-084-148/+1
* anv: fix VkExternalBufferProperties for host allocationChia-I Wu2019-07-071-0/+10
* anv: fix VkExternalBufferProperties for unsupported handlesChia-I Wu2019-07-071-1/+7
* anv: manually add KHR_display to the list of platformsLionel Landwerlin2019-07-071-0/+2
* intel: fix wrong format usageJuan A. Suarez Romero2019-07-031-1/+1
* anv: Advertise a more accurate minTexelBufferOffsetAlignmentJason Ekstrand2019-07-021-1/+4
* anv: Implement VK_EXT_texel_buffer_alignmentJason Ekstrand2019-07-022-0/+38
* anv: fix indentationEric Engestrom2019-06-291-15/+14
* anv: fix typoEric Engestrom2019-06-291-1/+1
* anv: replace hard-coded platform list with vk.xml parseEric Engestrom2019-06-291-5/+11
* Revert "anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch"Anuj Phogat2019-06-281-12/+0
* intel: Add and use helpers for level0 extentNanley Chery2019-06-271-6/+3
* anv/descriptor_set: Only write texture swizzles if we have an image viewJason Ekstrand2019-06-251-1/+1
* anv: Add HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED in vk_formatNataraj Deshpande2019-06-243-3/+13
* anv: Implement "pop-free" clippingJason Ekstrand2019-06-212-4/+86
* anv: Enable the guardband clip testJason Ekstrand2019-06-212-3/+21
* anv: only resort to sync fds internally with no syncobj supportLionel Landwerlin2019-06-202-8/+45
* anv: Fix vulkan build in meson.Bas Nieuwenhuizen2019-06-191-1/+7
* anv/image: Set different usage flags for shadow surfacesJason Ekstrand2019-06-191-1/+6
* anv: Flush caches in anv_image_copy_to_shadowJason Ekstrand2019-06-191-0/+13
* anv: Fix wrong printf formatterKenneth Graunke2019-06-191-1/+1
* anv: write spirv-nir logs back to the applicationLionel Landwerlin2019-06-191-0/+35
* anv: Make border colors the right size and alignment on HSWJason Ekstrand2019-06-182-12/+48
* anv: Set STATE_BASE_ADDRESS upper bounds on gen7Jason Ekstrand2019-06-171-0/+17
* anv:Use VK_EXT_separate_stencil_usage to avoid stencil shadows on gen7Jason Ekstrand2019-06-174-2/+16
* anv: Add stencil texturing support for gen7Jason Ekstrand2019-06-173-7/+96
* anv/blorp: Update shadow images when clearing or uploadingJason Ekstrand2019-06-171-11/+104
* anv/cmd_buffer: Add a stencil transition helperJason Ekstrand2019-06-171-35/+75
* anv/blorp: Take an aspect in anv_image_copy_to_shadowJason Ekstrand2019-06-173-3/+4
* anv/formats: Re-arrange the way se set some flag bitsJason Ekstrand2019-06-171-6/+5
* anv: do not parse genxml data without INTEL_DEBUG=batLionel Landwerlin2019-06-121-10/+13
* anv/cmd_buffer: Reuse gen8 Cmd{Set, Reset}Event on gen7Ville Syrjälä2019-06-113-140/+107
* anv: ignore inline uniform blocks in anv_CmdPushDescriptorSetKHR()Samuel Iglesias Gonsálvez2019-06-111-13/+0
* anv/cmd_buffer: Initalize the clear color struct for CNL+Nanley Chery2019-06-071-13/+7
* anv: allow NV12 <--> AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 inter-opGurchetan Singh2019-06-061-0/+5
* anv: Fix check for isl_fmt in assertNataraj Deshpande2019-06-061-1/+1
* anv/pipeline: Move lowering of nir_var_mem_global laterCaio Marcelo de Oliveira Filho2019-06-051-3/+3
* intel/nir: Take nir_shader*s in brw_nir_link_shadersJason Ekstrand2019-06-051-4/+4
* intel/nir: Stop returning the shader from helpersJason Ekstrand2019-06-051-1/+1
* anv: Advertise support for VK_EXT_fragment_shader_interlockJason Ekstrand2019-06-043-0/+12
* spirv: Change spirv_to_nir() to return a nir_shaderCaio Marcelo de Oliveira Filho2019-05-291-2/+1
* anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptorsLionel Landwerlin2019-05-271-2/+15
* anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGEDanylo Piliaiev2019-05-242-6/+12
* vulkan: fix build dependency issue with generated filesLionel Landwerlin2019-05-221-14/+14
* anv: Don't re-use entry_point pointer from spirv_to_nirCaio Marcelo de Oliveira Filho2019-05-201-2/+2
* spirv, radv, anv: Replace ptr_type with addr_formatCaio Marcelo de Oliveira Filho2019-05-201-7/+11
* anv: Only consider minSampleShading when sampleShadingEnable is setJason Ekstrand2019-05-171-2/+2
* anv: Stop forcing bindless for imagesJason Ekstrand2019-05-171-4/+5
* anv: Emulate texture swizzle in the shader when neededJason Ekstrand2019-05-174-2/+133