summaryrefslogtreecommitdiffstats
path: root/src/intel/vulkan
Commit message (Collapse)AuthorAgeFilesLines
* anv/pipeline_cache: free NIR shader cacheIago Toral Quiroga2019-01-141-0/+7
| | | | | Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR' Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline_cache: fix incorrect guards for NIR cacheIago Toral Quiroga2019-01-111-2/+3
| | | | | Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR' Reviewed-by: Lionel Landwerlin <[email protected]>
* blorp: Pass the batch to lookup/upload_shader instead of contextKenneth Graunke2019-01-101-2/+4
| | | | | | | | | This will allow drivers to pin shader buffers if necessary. i965 and anv do not need to do this today, but iris will. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* blorp: Add blorp_get_surface_address to the driver interface.Kenneth Graunke2019-01-101-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, BLORP expects drivers to provide two functions for dealing with buffers: blorp_emit_reloc and blorp_surface_reloc. Both record a relocation and combine the BO address and offset into a full 64-bit address. Traditionally, blorp_surface_reloc has written that combined address to an implicitly-known buffer where surface states are stored. (In contrast, blorp_emit_reloc returns the value.) The upcoming Iris driver stores surface states in multiple buffers, which makes it impossible for blorp_surface_reloc to write the combined address - it only takes an offset, not the actual buffer to write to. This commit adds a third function, blorp_get_surface_address, which combines and returns an address, which is then passed to ISL's surface state fill functions. Softpin-only drivers can return a real address here and skip writing it in blorp_surface_reloc. Relocation-based drivers are have options. They can simply return 0 from the new function, and continue writing the address from blorp_surface_reloc. Or, they can return a presumed address from blorp_get_surface_address, and have other relocation processing write the real value later. For now, i965 and anv simply return 0. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/pipeline: Cache the pre-lowered NIRJason Ekstrand2019-01-101-10/+39
| | | | | | | | | | | | | | | | This adds a second level of caching for the pre-lowered NIR that's only based off of the shader module, entrypoint and specialization constants. This is enough for spirv_to_nir as well as our first round of lowering and optimization. Caching at this level should allow for faster shader recompiles due to state changes. The NIR caching does not get serialized to disk via either the VkPipelineCache serialization mechanism or the transparent on-disk cache. We could but it's usually not that expensive to fall back to SPIR-V for the odd cache miss especially if it only happens once for several misses and it simplifies the cache. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline_cache: Add support for caching NIRJason Ekstrand2019-01-102-0/+118
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: Hash shader modules and spec constants separatelyJason Ekstrand2019-01-101-15/+39
| | | | | | | The stuff hashed by anv_pipeline_hash_shader is exactly the inputs to anv_shader_compile_to_nir so it can be used for NIR caching. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: Move wpos and input attachment lowering to lower_nirJason Ekstrand2019-01-101-11/+8
| | | | | | | This lets us make anv_pipeline_compile_to_nir take a device instead of a pipeline. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: Constant fold after apply_pipeline_layoutJason Ekstrand2019-01-102-12/+5
| | | | | | | | | | | | Thanks to the new NIR load_descriptor intrinsic added by the UBO/SSBO lowering series, we weren't getting UBO pushing because the UBO range detection pass couldn't see the constants it needed. This fixes that problem with a quick round of constant folding. Because we're folding we no longer need to go out of our way to generate constants when we lower the vulkan_resource_index intrinsic and we can make it a bit simpler. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: remove unnecessary null-pointer checkAndrii Simiklit2019-01-091-4/+2
| | | | | | | | | | | | Looks like it is impossible that 'last' variable is a null because at least the get_vs_prog_data shouldn't return a null pointer. So this check is unnecessary starts from commit: 99d497c5b691 "anv/pipeline: Replace get_fs_input_map with ..." This small issue is found by cppcheck. Signed-off-by: Andrii Simiklit <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: drop unneeded KHR suffixEric Engestrom2019-01-0813-54/+54
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* nir: rename global/local to private/function memoryKarol Herbst2019-01-081-2/+2
| | | | | | | | | | | | | | | | | | the naming is a bit confusing no matter how you look at it. Within SPIR-V "global" memory is memory accessible from all threads. glsl "global" memory normally refers to shader thread private memory declared at global scope. As we already use "shared" for memory shared across all thrads of a work group the solution where everybody could be happy with is to rename "global" to "private" and use "global" later for memory usually stored within system accessible memory (be it VRAM or system RAM if keeping SVM in mind). glsl "local" memory is memory only accessible within a function, while SPIR-V "local" memory is memory accessible within the same workgroup. v2: rename local to function as well v3: rename vtn_variable_mode_local as well Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: flush fast clear colors into compressed surfacesLionel Landwerlin2019-01-081-0/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the following scenario : 1. Create image format R8G8B8A8_UNORM 2. Create image view format R8G8B8A8_SRGB 3. Clear the view through a sub pass to a particular color 4. Barrier on the image to from color attachment to source transfer 5. Copy the image into a linear buffer to check the content The step 4 resolving the clear color is unaware of the SRGB format of the view, because the blorp resolve operations operate on images the color associated with the resolve will not operate on SRGB format but UNORM. Leading to the wrong color being written into surfaces. This change forces a clear color resolve at the end of the render pass so following resolves won't have to deal with the clear color with a format that doesn't match the image's format. On gfxbench vulkan_5_normal 1280x720, this appear to cost us ~0.5fps, from 49.316 down to 48.949. v2: Only fast clear resolve when image & view have different formats (Lionel) v3: Update warning (Jason) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911 Signed-off-by: Lionel Landwerlin <[email protected]> Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected]
* anv: explictly specify format for blorp ccs/mcs opLionel Landwerlin2019-01-083-16/+30
| | | | | | | | | | | | | | Resolve operations can happen when dealing with view (begin/end subpasses) in which case the view's format needs to apply, not the image's format. v2: Relayout arguments of a ccs_op() call (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911 Cc: [email protected]
* anv: Sort properties and features switch statementsJason Ekstrand2019-01-071-42/+42
| | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* spirv: Sort supported capabilitiesJason Ekstrand2019-01-071-9/+9
| | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* anv: Enable the new deref-based UBO/SSBO pathJason Ekstrand2019-01-082-1/+23
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* spirv: Add support for using derefs for UBO/SSBO accessJason Ekstrand2019-01-081-0/+1
| | | | | | | | | For now, it's hidden behind a cap. Hopefully, we can eventually drop that along with all the manual offset code in spirv_to_nir. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Tested-by: Bas Nieuwenhuizen <[email protected]>
* spirv: Add explicit pointer typesJason Ekstrand2019-01-081-0/+4
| | | | | | | | Instead of baking in uvec2 for UBO and SSBO pointers and uint for push constant and shared memory pointers, make it configurable. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir: Move propagation of cast derefs to a new nir_opt_deref passJason Ekstrand2019-01-081-1/+1
| | | | | | | | | We're going to want to do more deref optimizations going forward and this gives us a central place to do them. Also, cast propagation will get a bit more complicated with the addition of ptr_as_array derefs. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* glsl_type: Add support for explicitly laid out matrices and arraysJason Ekstrand2019-01-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | SPIR-V allows for matrix and array types to be decorated with explicit byte stride decorations and matrix types to be decorated row- or column-major. This commit adds support to glsl_type to encode this information. Because this doesn't work nicely with std430 and std140 alignments, we add asserts to ensure that we don't use any of the std430 or std140 layout functions with explicitly laid out types. In SPIR-V, the layout information for matrices is applied to the parent struct member instead of to the matrix type itself. However, this is gets rather clumsy when you're walking derefs trying to compute offsets because, the moment you hit a matrix, you have to crawl back the deref chain and find the struct. Instead, we take the same path here as we've taken in spirv_to_nir and put the decorations on the matrix type itself. This also subtly adds support for strided vector types. These don't come up in SPIR-V directly but you can get one as the result of taking a column from a row-major matrix or a row from a column-major matrix. Reviewed-by: Alejandro Piñeiro <[email protected]>
* anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsicJason Ekstrand2019-01-081-0/+2
| | | | | | | | | | | | | The loop through instructions doesn't set the cursor for us so unless we set it somewhere, we may end up emitting instructions in the wrong place. The only reason why we haven't been bitten by this in the past is that it only happens in a few variable pointers cases and the CTS tests for those don't use much control flow so things were getting emitted in the correct order by accident. Cc: [email protected] Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* anv/android: Do not reject storage images.Bas Nieuwenhuizen2019-01-071-8/+2
| | | | | | | | | | | | | | | | | We do the ImageFormatProperties check already, and rejecting an usage flag when both ImageFormatProperties and the WSI (which is Android) support it is not allowed. Intel does support storage for some of the support WSI formats, such as R8G8B8A8_UNORM, and looking at the ISL_SURF_USAGE_DISABLE_AUX_BIT, the imported images do not have any form of compression that would prevent this fix. v2: Also consider STORAGE bit for Gralloc usage bits. (From Kevin Strasser <[email protected]>) Fixes: 053d4c328fa "anv: Implement VK_ANDROID_native_buffer (v9)" Reviewed-by: Tapani Pälli <[email protected]>
* anv/meson: make sure tests link with -msse2Erik Faye-Lund2018-12-311-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without this, I get the following error when building the tests using meson on i686: ---8<--- In file included from ../../../mesa/src/intel/vulkan/anv_private.h:46, from ../../../mesa/src/intel/vulkan/tests/state_pool_no_free.c:26: ../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_clflush_range’: ../../../mesa/src/intel/common/gen_clflush.h:37:7: error: implicit declaration of function ‘__builtin_ia32_clflush’; did you mean ‘__builtin_ia32_pause’? [-Werror=implicit-function-declaration] __builtin_ia32_clflush(p); ^~~~~~~~~~~~~~~~~~~~~~ __builtin_ia32_pause ../../../mesa/src/intel/common/gen_clflush.h: In function ‘gen_flush_range’: ../../../mesa/src/intel/common/gen_clflush.h:45:4: error: implicit declaration of function ‘__builtin_ia32_mfence’; did you mean ‘__builtin_ia32_fnclex’? [-Werror=implicit-function-declaration] __builtin_ia32_mfence(); ^~~~~~~~~~~~~~~~~~~~~ __builtin_ia32_fnclex ---8<--- The errors are generated for each of these files: - mesa/src/intel/vulkan/tests/state_pool_no_free.c - mesa/src/intel/vulkan/tests/state_pool.c - mesa/src/intel/vulkan/tests/block_pool_no_free.c - mesa/src/intel/vulkan/tests/state_pool_free_list_only.c This is obviously because gen_clflush.h contains code that uses intrinsics that are only available with SSE3. Since the driver already uses SSE3, it seems reasonable to add this to the tests as well. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Engeström <[email protected]>
* anv: don't do partial resolve on layer > 0Lionel Landwerlin2018-12-241-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | We've made the choice not to use fast clears on layer > 0 with multilayer images. This is partly because we would need to store multiple clear colors for each layer, making the existing memory layout, already including aux surfaces, fast clear color, image state, etc... even more complex. Partial resolves are the operations transfering the clear colors into the auxiliary buffers. This operation is currently implemented in Blorp by loading the clear color from the image's BO, into a shader that then samples from the auxiliary buffer and writes the color only if it isn't there already. The problem here is that because we store only one clear color for all layers and it is used for partial resolves. If you trigger a partial clear on a layer > 0, then you're likely to deal with a color that is not what you actually want. In the particular issues below, we have multiple layers, each cleared with a different color but the partial resolve just writes the wrong color into the auxiliary buffers for layers > 0. Signed-off-by: Lionel Landwerlin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108910 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911 Cc: [email protected]
* anv/android: turn on VK_ANDROID_external_memory_android_hardware_bufferTapani Pälli2018-12-191-0/+1
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: ignore VkSamplerYcbcrConversion on non-yuv formatsTapani Pälli2018-12-191-1/+6
| | | | | | | | | | | | | | | | | This fulfills a requirement for clients that want to utilize same code path for images with external formats (VK_FORMAT_UNDEFINED) and "regular" RGBA images where format is known. This is similar to how OES_EGL_image_external works. To support this, we allow color conversion samplers for non-YUV formats but skip setting up conversion when format does not have can_ycbcr flag set. v2: add comment and bundle can_ycbcr to the existing break condition (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: support VkSamplerYcbcrConversionInfo in vkCreateImageViewTapani Pälli2018-12-191-1/+26
| | | | | | | | | | | If a conversion struct was passed, then initialize view using format from the conversion structure. v2: use vk_format directly from the anv_format struct v3: added some assertions (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: add VkFormat field as part of anv_formatTapani Pälli2018-12-192-0/+5
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: support VkExternalFormatANDROID in vkCreateSamplerYcbcrConversionTapani Pälli2018-12-191-4/+26
| | | | | | | | | | | | If external format is used, we store the external format identifier in conversion to be used later when creating VkImageView. v2: rebase to b43f955037c changes v3: added assert, ignore components when creating external format conversion (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/android: support creating images from external formatTapani Pälli2018-12-196-3/+172
| | | | | | | | | | | | | | | | | | Since we don't know the exact format at creation time, some initialization is done only when bound with memory in vkBindImageMemory. v2: demand dedicated allocation in vkGetImageMemoryRequirements2 if image has external format v3: refactor prepare_ahw_image, support vkBindImageMemory2, calculate stride correctly for rgb(x) surfaces, rename as 'resolve_ahw_image' v4: rebase to b43f955037c changes v5: add some assertions to verify input correctness (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/android: add ahardwarebuffer external memory propertiesTapani Pälli2018-12-191-0/+41
| | | | | | | | | | | | | v2: have separate memory properties for android, set usage flags for buffers correctly v3: code cleanup (Jason) + limit maxArrayLayers to 1 for AHardwareBuffer based images v4: rebase to b43f955037c changes Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/android: support import/export of AHardwareBuffer objectsTapani Pälli2018-12-195-2/+201
| | | | | | | | | | | | | v2: add support for non-image buffers (AHARDWAREBUFFER_FORMAT_BLOB) v3: properly handle usage bits when creating from image v4: refactor, code cleanup (Jason) v5: rebase to b43f955037c changes, initialize bo flags as ANV_BO_EXTERNAL (Lionel) v6: add assert that anv_bo_cache_import succeeds, add comment about multi-bo support to clarify current implementation (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: refactor, remove else block in AllocateMemoryTapani Pälli2018-12-191-30/+34
| | | | | | | | This makes it cleaner to introduce more cases where we import memory from different types of external memory buffers. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: add anv_ahw_usage_from_vk_usage helper functionTapani Pälli2018-12-193-0/+40
| | | | | | | v2: rebase to b43f955037c changes Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/android: add GetAndroidHardwareBufferPropertiesANDROIDTapani Pälli2018-12-191-0/+119
| | | | | | | | | | | | | | | | Use the anv_format address in formats table as implementation-defined external format identifier for now. When adding YUV format support this might need to change. v2: code cleanup (Jason) v3: set anv_format address as identifier v4: setup suggestedYcbcrModel and suggested[X|Y]ChromaOffset as expected for HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL v5: set linear tiling for GPU_DATA_BUFFER usage, add comment about multi-bo support to clarify current implementation (Lionel) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: add from/to helpers with android and vulkan formatsTapani Pälli2018-12-191-0/+50
| | | | | | | | | v2: handle R8G8B8X8 as R8G8B8_UNORM (Jason) v3: add HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL, we make it define for now to avoid direct dependency to minigbm headers Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: make anv_get_image_format_features publicTapani Pälli2018-12-192-11/+16
| | | | | | | This will be utilized later by GetAndroidHardwareBufferPropertiesANDROID. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: refactor make_surface to use data from anv_imageTapani Pälli2018-12-192-37/+46
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: add create_flags as part of anv_imageTapani Pälli2018-12-192-0/+2
| | | | | | | | This will make it possible for next patch to rip anv_image_create_info out from make_surface function. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: Bump the patch version to 96Jason Ekstrand2018-12-181-1/+1
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* anv,radv: Re-enable VK_EXT_pci_bus_infoJason Ekstrand2018-12-171-1/+1
| | | | | | | Now at version 2 with the fixed header. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* genxml: Consistently use a numeric "MOCS" fieldKenneth Graunke2018-12-146-63/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | When we first started using genxml, we decided to represent MOCS as an actual structure, and pack values. However, in many places, it was more convenient to use a numeric value rather than treating it as a struct, so we added secondary setters in a bunch of places as well. We were not entirely consistent, either. Some places only had one. Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens only had the struct-based setters. The names were sometimes "Constant Buffer Object Control State" instead of "Memory", making it harder to find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer packet...which is a bit redundant. On modern hardware, MOCS is simply an index into a table, but we were still carrying around the structure with an "Index to MOCS Table" field, in addition to the direct numeric setters. This is clunky - we really just want a number on new hardware. This patch eliminates the struct-based setters, and makes the numeric setters be consistently called "MOCS". We leave the struct definition around on Gen7-8 for reference purposes, but it is unused. v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Set the correct binding count for compute shadersJason Ekstrand2018-12-121-2/+6
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* anv: Advertise support for MinLod on Skylake+Jason Ekstrand2018-12-112-1/+2
| | | | | | | | These are usually used for dealing with sparse resources but there's no reason why we can't hook them up before we have sparse. We have the hardware; let's light it up. Reviewed-by: Ian Romanick <[email protected]>
* anv,radv: Disable VK_EXT_pci_bus_infoJason Ekstrand2018-12-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | The Vulkan working group recently discovered that we made a mistake in assuming that PCI domains are 16-bit even though they can potentially be 32-bit values. To fix this, the next spec update will change the types in the VK_EXT_pci_bus_info struct to be 32 bits which will be a backwards-incompatible change. Normally, Khronos tries very hard to never make backwards incompatible changes to specs. Hopefully, the extension is new enough (2 months) that there are no shipping apps which use the extension so this should be safe. This commit disables the extension for both anv and radv in mesa and should be back-ported to 18.3 ASAP so we avoid any potential issues with new apps running on old drivers. I'll send out a commit (which we can also back-port to 18.3 if we really care) to re-enable the extension in both drivers once this week's spec update ships. The one known use of this extension is internal to mesa and will continue working with the extension disabled and will naturally update when we get a new header. Cc: "18.3" <[email protected]> Acked-by: Lionel Landwerlin <[email protected]> Acked-by: Samuel Pitoiset <[email protected]>
* anv/query: flush render target before copying resultsLionel Landwerlin2018-12-055-0/+32
| | | | | | | | | | | | | | | This change tracks render target writes in the pipeline and applies a render target flush before copying the query results to make sure the preceding operations have landed in memory before the command streamer initiates the copy. v2: Simplify logic in CopyQueryResults (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108909 Fixes: 37f9788e9a8e44 ("anv: flush pipeline before query result copies") Cc: [email protected]
* anv: add unreachable() for VK_EXT_fragment_density_mapEric Engestrom2018-12-041-0/+3
| | | | | | | This silences the -Wswitch compiler warning. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: flush pipeline before query result copiesLionel Landwerlin2018-11-291-5/+4
| | | | | | | | | | | | | | | | | | | | | | | Pipeline state pending bits should be taken into account when copying results. In the particular bug below, the results of the vkCmdCopyQueryPoolResults() command was being overwritten by the preceding vkCmdCopyBuffer() with a same destination buffer. This is because we copy the buffers using the 3D pipeline whereas we copy the query results using the command streamer. Those pieces of HW work in parallel and the results are somewhat undefined. v2: Unconditionally flush the pipeline before copying the results (Jason) v3: Wrap & expressions (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108894 Cc: [email protected]
* anv/icl: Set use full ways in L3CNTLREGAnuj Phogat2018-11-261-0/+1
| | | | | | | | L3 allocation table in h/w specification recommends using 4 KB granularity for programming allocation fields in L3CNTLREG. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>