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vulkan
Commit message (
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Author
Age
Files
Lines
*
anv: get rid of duplicated values from gen_device_info
Lionel Landwerlin
2016-09-23
6
-43
/
+28
*
intel/i965: make gen_device_info mutable
Lionel Landwerlin
2016-09-23
3
-39
/
+38
*
anv: pipeline: use correct number of thread for compute
Lionel Landwerlin
2016-09-21
1
-1
/
+4
*
anv: allocator: correct scratch space for haswell
Lionel Landwerlin
2016-09-21
1
-1
/
+21
*
anv: device: calculate compute thread numbers using subslices numbers
Lionel Landwerlin
2016-09-21
6
-18
/
+74
*
anv/cmd_buffer: Set the L3 atomic disable mask bit in CHICKEN3 on HSW
Jason Ekstrand
2016-09-14
1
-0
/
+1
*
intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLE
Jason Ekstrand
2016-09-14
1
-15
/
+0
*
intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
Jason Ekstrand
2016-09-14
1
-37
/
+0
*
intel: Move Vulkan sample positions to common code
Jason Ekstrand
2016-09-14
4
-111
/
+16
*
anv/image: Set correct base_array_layer and array_len for storage images
Jason Ekstrand
2016-09-13
1
-0
/
+4
*
anv: Use blorp for doing MSAA resolves
Jason Ekstrand
2016-09-13
5
-881
/
+121
*
anv: Use blorp for ClearColorImage
Jason Ekstrand
2016-09-13
2
-21
/
+56
*
anv: Delete meta_blit2d
Jason Ekstrand
2016-09-13
4
-1590
/
+0
*
anv/blorp: Add a gcd_pow2_u64 helper and use it for buffer alignments
Jason Ekstrand
2016-09-13
1
-24
/
+24
*
anv: Use blorp for CopyBuffer and UpdateBuffer
Jason Ekstrand
2016-09-13
3
-181
/
+187
*
anv: Use blorp for CopyImage
Jason Ekstrand
2016-09-13
2
-158
/
+67
*
anv: Use blorp for CopyBufferToImage
Jason Ekstrand
2016-09-13
2
-125
/
+16
*
anv: Use blorp for CopyImageToBuffer
Jason Ekstrand
2016-09-13
2
-16
/
+134
*
anv: Use blorp to implement VkBlitImage
Jason Ekstrand
2016-09-13
5
-750
/
+144
*
anv: Make image_get_surface_for_aspect_mask const
Jason Ekstrand
2016-09-13
3
-7
/
+8
*
anv: Add initial blorp support
Jason Ekstrand
2016-09-13
7
-0
/
+400
*
intel/anv: Use #defines for all __gen_ helpers
Jason Ekstrand
2016-09-13
1
-5
/
+6
*
anv: Generalize emit_urb_setup
Jason Ekstrand
2016-09-13
2
-20
/
+45
*
anv/pipeline: Roll compute_urb_partition into emit_urb_setup
Jason Ekstrand
2016-09-13
3
-156
/
+138
*
anv/allocator: Use VG_NOACCESS_WRITE in anv_bo_pool_free
Jason Ekstrand
2016-09-13
1
-2
/
+4
*
intel/isl: Add an isl_swizzle structure and use it for isl_view swizzles
Jason Ekstrand
2016-09-12
3
-26
/
+12
*
anv: Link to libX11-xcb only when unneeded
Chad Versace
2016-09-08
1
-3
/
+5
*
anv/pipeline: Lower indirect outputs when EmitNoIndirectOutput is set
Jason Ekstrand
2016-09-06
1
-0
/
+2
*
anv: Move cmd_buffer_config_l3 into anv_cmd_buffer.c
Jason Ekstrand
2016-09-03
6
-207
/
+162
*
anv/cmd_buffer: Move emit_lri and emit_lrm higher up
Jason Ekstrand
2016-09-03
1
-19
/
+19
*
anv: Refactor pipeline l3 config setup
Jason Ekstrand
2016-09-03
5
-67
/
+25
*
anv: Leverage the shared L3$ config code
Jason Ekstrand
2016-09-03
2
-345
/
+37
*
intel: Rename brw_get_device_name/info to gen_get_device_name/info
Jason Ekstrand
2016-09-03
1
-2
/
+2
*
intel: s/brw_device_info/gen_device_info/
Jason Ekstrand
2016-09-03
7
-28
/
+28
*
intel: Add a new "common" library for more code sharing
Jason Ekstrand
2016-09-03
2
-1
/
+2
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
8
-432
/
+320
*
anv: Add a struct for storing a compiled shader
Jason Ekstrand
2016-08-30
3
-0
/
+160
*
anv: Add pipeline_has_stage guards a few places
Jason Ekstrand
2016-08-30
4
-10
/
+40
*
anv: Remove unused fields from anv_pipeline_bind_map
Jason Ekstrand
2016-08-30
1
-2
/
+0
*
anv/pipeline: Properly handle OOM during shader compilation
Jason Ekstrand
2016-08-30
2
-15
/
+30
*
anv/allocator: Correctly set the number of buckets
Jason Ekstrand
2016-08-30
1
-1
/
+1
*
anv/pipeline: Fix bind maps for fragment output arrays
Jason Ekstrand
2016-08-30
1
-1
/
+1
*
anv/descriptor_set: memset anv_descriptor_set_layout
Jason Ekstrand
2016-08-30
1
-2
/
+1
*
anv/wayland: fix assert typo
Eric Engestrom
2016-08-30
1
-1
/
+1
*
anv/meta: fix unreachable() typo
Eric Engestrom
2016-08-30
1
-1
/
+1
*
nir: Change nir_shader_get_entrypoint to return an impl.
Kenneth Graunke
2016-08-25
1
-2
/
+3
*
anv: Include the pipeline layout in the shader hash
Jason Ekstrand
2016-08-24
4
-4
/
+40
*
anv: Add a --disable-vulkan-icd-full-driver-path option
Jason Ekstrand
2016-08-25
2
-2
/
+8
*
anv: meta_blit2d: adapt texel fetch pitch for fake w-tiled
Lionel Landwerlin
2016-08-24
1
-1
/
+3
*
anv/clear: Clear E5B9G9R9 images as R32_UINT
Jason Ekstrand
2016-08-23
1
-2
/
+14
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