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path: root/src/intel/vulkan
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* anv: Properly enumerate physical devices when none are presentJason Ekstrand2017-03-141-2/+5
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-1/+1
* anv/blorp: Only set a clear color for resolves if fast-clearedJason Ekstrand2017-03-141-1/+2
* anv/blorp: Turn off AUX after doing a CCS_D resolveJason Ekstrand2017-03-141-0/+2
* anv: Add missing error-checking to anv_CreateDevice (v3)Gwan-gyeong Mun2017-03-131-9/+56
* anv: Use vk_outarray in vkGetPhysicalDeviceQueueFamilyPropertiesChad Versace2017-03-131-55/+18
* anv: Use vk_outarray in vkEnumeratePhysicalDevices (v2)Chad Versace2017-03-131-27/+4
* anv: Use on-the-fly surface states for dynamic buffer descriptorsJason Ekstrand2017-03-136-244/+86
* anv: Stall before fast-clear operationsJason Ekstrand2017-03-131-6/+19
* anv: Accurately advertise dynamic descriptor limitsJason Ekstrand2017-03-131-2/+2
* anv: Add a helper for working with VK_WHOLE_SIZE for buffersJason Ekstrand2017-03-134-11/+28
* intel/vulkan: Get rid of recursive makeJason Ekstrand2017-03-133-518/+0
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-134-8/+5
* anv: Stop including brw_context.hJason Ekstrand2017-03-131-1/+1
* vulkan/wsi: Generate wayland protocol headers separately from EGLJason Ekstrand2017-03-131-7/+0
* anv/wsi: Don't include wayland headersJason Ekstrand2017-03-131-3/+0
* anv: change BLOCK_POOL_MEMFD_SIZE to exactly 2GBTapani Pälli2017-03-081-1/+1
* anv: Make the framebuffer-renderpass format assert non-fatalJason Ekstrand2017-03-071-1/+1
* anv: Drop the anv_validate block helperJason Ekstrand2017-03-072-13/+3
* anv: Get rid of the stub() macrosJason Ekstrand2017-03-073-17/+5
* anv: Remove a pointless finishmeJason Ekstrand2017-03-071-4/+0
* anv: Convert the HiZ finishme's to perf_warnJason Ekstrand2017-03-071-4/+4
* anv: Add a performance warning helperJason Ekstrand2017-03-072-0/+27
* anv: Advertise shaderInt64 on Broadwell and aboveJason Ekstrand2017-03-032-1/+2
* anv/image: Allow HiZ on input attachment-capable depth/stencil imagesNanley Chery2017-03-021-14/+0
* anv/cmd_buffer: Centralize automatic layout transitionsNanley Chery2017-03-021-42/+12
* anv/cmd_buffer: Add attachment transitioning functionsNanley Chery2017-03-021-0/+85
* anv/blorp: Encapsulate subpass id queryingNanley Chery2017-03-022-6/+17
* anv/cmd_buffer: Enable render pass awarenessNanley Chery2017-03-022-0/+10
* anv/pass: Store subpass attachment reference listNanley Chery2017-03-022-2/+13
* anv/pass: Fix size of anv_render_pass:subpass_attachmentsNanley Chery2017-03-021-2/+1
* anv: Store the user's VkAttachmentReferenceNanley Chery2017-03-028-52/+47
* anv/cmd_buffer: Remove extra resolve for certain depth buffersNanley Chery2017-03-021-42/+29
* anv/cmd_buffer: Conditionally choose the sampled image surface stateNanley Chery2017-03-021-7/+8
* anv/descriptor_set: Store aux usage of sampled image descriptorsNanley Chery2017-03-023-18/+23
* anv/image: Create an additional surface state for samplingNanley Chery2017-03-022-1/+27
* anv/image: Simplify setup of HiZ sampler surface stateNanley Chery2017-03-021-18/+12
* anv/image: Remove extra dependency on HiZ-specific variableNanley Chery2017-03-021-2/+7
* anv: Update the HiZ sampling helperNanley Chery2017-03-024-8/+14
* anv/cmd_buffer: Replace layout_to_hiz_usage()Nanley Chery2017-03-021-44/+28
* anv/image: Add anv_layout_to_aux_usage()Nanley Chery2017-03-022-0/+139
* anv/pass: Avoid accessing attachment array out of boundsNanley Chery2017-03-021-9/+13
* anv: add VK_KHR_descriptor_update_template supportLionel Landwerlin2017-03-025-0/+232
* anv: add VK_KHR_push_descriptor supportLionel Landwerlin2017-03-024-0/+117
* anv: descriptor: make descriptor writing take a stream allocatorLionel Landwerlin2017-03-022-0/+10
* anv: descriptors: extract writing of descriptors elementsLionel Landwerlin2017-03-022-81/+162
* anv: make layout size computation helper available across compilation unitsLionel Landwerlin2017-03-022-3/+6
* anv: move buffer_view declarationLionel Landwerlin2017-03-021-13/+13
* anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFERIago Toral Quiroga2017-03-021-2/+1
* util/build-id: Return a pointer rather than copying the dataJason Ekstrand2017-03-011-1/+1