| Commit message (Collapse) | Author | Age | Files | Lines |
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util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Generated with
git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'
and some manual fixing in nir_intrinsics.h
Reviewed-by: Timothy Arceri <[email protected]>
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If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.
Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <[email protected]>
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The view_index is encoded in the remainder of dividing instance id by
the number of views in the view mask (n). In the general case (handled
by the else clause), there is a need to map from 0..n-1 into the
number of the view being masked. For that a map is encoded.
In the case only the first n bits in the mask are set, the mapping is
trivial, 0..n-1 already represent what view is being referred to.
That case was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <[email protected]>
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Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.
Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Since the intermediate states of active_stages are not used,
i.e. active_stages is read only after all stages were set into it,
just set its value before compiling the shaders.
This will allow to conditionally run certain passes based on what
other shaders are being used, e.g. a certain pass might only be
applicable to the vertex shader if there's no geometry or tessellation
shader being used.
v2: Use vk_to_mesa_shader_stage. (Lionel)
Reviewed-by: Lionel Landwerlin <[email protected]>
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v2: Add Fixes tag. (Lionel)
Fixes: e50d4807a35e679 ("anv: Compile TCS/TES shaders.")
Reviewed-by: Lionel Landwerlin <[email protected]>
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We only get VK_SUCCESS if it was initialized, but apparently my compiler
doesn't track that far.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: 59b0ea0c748 ("anv: Stop returning VK_ERROR_INCOMPATIBLE_DRIVER")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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[84/227] Compiling C object 'src/intel/vulkan/libanv_gen110@sta/genX_blorp_exec.c.o'.
../src/intel/vulkan/genX_blorp_exec.c:68:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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af5f2322d0c64 addressed this for extension commands, but the spec mandates
this behavior also for core API commands. From the Vulkan spec,
Table 2. vkGetDeviceProcAddr behavior:
device pname return
----------------------------------------------------------
(..)
device core device-level command fp
(...)
See that it specifically states "device-level".
Since the vk.xml file doesn't state if core commands are instance or
device level, we identify device level commands as the ones that take a
VkDevice, VkQueue or VkCommandBuffer as their first parameter.
Fixes test failures in new work-in-progress CTS tests.
Also see the public issue:
https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/2323
v2:
- Include reference to github issue (Emil)
- Rebased on top of Vulkan 1.1 changes.
v3:
- Remove the not in the condition and switch the then/else cases (Jason)
Reviewed-by: Emil Velikov <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
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v2:
- Add trampoline functions (Jason)
- Add an assertion for unhandled trampoline cases
Reviewed-by: Jason Ekstrand <[email protected]>
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Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.
Cc: <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While always sketchy to do, this is useful for debugging.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This requires us to bump the subgroup size to 32 for all shader stages
because Vulkan requires that to be a physical device query.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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From the Vulkan 1.1 spec:
"Vulkan 1.0 implementations were required to return
VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0.
Implementations that support Vulkan 1.1 or later must not return
VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion."
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This is not strictly necessary since users should not be requesting any
flags that are not valid for the list of enabled features requested and
we already fail if they attempt to use an unsupported feature, however
it is an easy to implement sanity check that would help developes realize
that they are doing things wrong, so we might as well do it.
Reviewed-by: Jason Ekstrand <[email protected]>
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From the Vulkan 1.1 spec, VkDeviceQueueInfo2 structure:
"The queue returned by vkGetDeviceQueue2 must have the same flags value
from this structure as that used at device creation time in a
VkDeviceQueueCreateInfo instance. If no matching flags were specified
at device creation time then pQueue will return VK_NULL_HANDLE."
For us this means no flags at all since we don't support any.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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This belongs to the protected memory feature but there's nothing about
it that's specific to protected memory.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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This is part of the device groups extension/feature but it's a decent
chunk of work in its own right so it's worth breaking into its own
patch. The mechanism we use is fairly straightforward: we just push the
base work group id into the shader and add it to the work group id we
get from dispatch.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This advertises the VK_KHR_shader_draw_parameters functionality as a
"core optimal feature" in Vulkan 1.1.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This requires us to rename any Vulkan API entrypoints which became core
in 1.1 to no longer have the KHR suffix.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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In this case, we say an entrypoint is supported if ANY of the extensions
is supported. This is because, in the XML, entrypoints don't require
extensions so much as extensions require entrypoints.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The original string map assumed that the mapping from strings to
entrypoints was a bijection. This will not be true the moment we
add entrypoint aliasing. This reworks things to be an arbitrary map
from strings to non-negative signed integers. The old one also had a
potential bug if we ever had a hash collision because it didn't do the
strcmp inside the lookup loop. While we're at it, we break things out
into a helpful class.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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On Android surface/swapchain extensions are implemented by the loader. Patch
modifies both anv and radv extension scripts disabling currently exposed
ones. See also earlier commit 9f763c1f9b.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Just like commit 2ffe395 does for radv.
Fixes following dEQP test on i965:
dEQP-VK.api.info.android.no_unknown_extensions
v2: make it !ANDROID since this extension is not about
surfaces/swapchain
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We want people to be using ISL_FORMAT_*, rather than the genxml format
enumerations. This patch drops 10 separate copies, and drops a bunch
of ugly casting.
Reviewed-by: Jordan Justen <[email protected]>
[[email protected]: Minor changes for rebase]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Split out the device info so isl doesn't depend on intel/common. Now
it will depend on the new intel/dev device info lib.
This will allow the decoder in intel/common to use isl, allowing us to
apply Ken's patch that removes the genxml duplication of surface
formats.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This speeds up the Sascha Willems multisampling demo by around 25% when
using 8x or 16x MSAA.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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We'll want to re-use the complex resolve predicate computations for MCS
resolves so it's nice to have them as helper functions.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This doesn't actually do anything because att_state->fast_clear is
determined based on the return value of anv_layout_to_fast_clear_type
which currently returns NONE for multisampled images.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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