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intel
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vulkan
Commit message (
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Author
Age
Files
Lines
*
intel: Share URB configuration code between GL and Vulkan.
Kenneth Graunke
2016-11-19
4
-156
/
+44
*
intel: Convert devinfo->urb.min_*_entries into an array.
Kenneth Graunke
2016-11-19
1
-3
/
+3
*
intel: Convert devinfo->urb.max_*_entries into an array.
Kenneth Graunke
2016-11-19
1
-4
/
+8
*
anv/cmd_buffer: Enable stencil-only HZ clears
Nanley Chery
2016-11-18
1
-13
/
+33
*
anv/cmd_buffer: Manage Anv state around HZ op emission
Nanley Chery
2016-11-18
1
-7
/
+9
*
anv/cmd_buffer: Clarify HZ rectangle behavior
Nanley Chery
2016-11-18
1
-1
/
+2
*
anv/TODO: Check off render buffer compression
Jason Ekstrand
2016-11-17
1
-1
/
+0
*
anv: Enable "permanent" compression for immutable format images
Jason Ekstrand
2016-11-17
2
-1
/
+26
*
anv/image: Add an aux_usage field for "default" aux
Jason Ekstrand
2016-11-17
4
-19
/
+45
*
anv: Add initial support for Sky Lake color compression
Jason Ekstrand
2016-11-17
4
-34
/
+169
*
anv/pass: Precompute some subpass usage information
Jason Ekstrand
2016-11-17
2
-7
/
+43
*
anv/image: Memset all aux surfaces (not just HiZ) to 0
Jason Ekstrand
2016-11-17
1
-4
/
+6
*
anv/image: Rename hiz_surface to aux_surface
Jason Ekstrand
2016-11-17
3
-17
/
+18
*
anv/blorp: Ignore clears for attachments first used as resolve destinations
Jason Ekstrand
2016-11-17
1
-9
/
+11
*
anv/cmd_buffer: Refactor surface state relocation handling
Jason Ekstrand
2016-11-17
1
-13
/
+22
*
anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c
Jason Ekstrand
2016-11-17
2
-16
/
+14
*
anv/image: Stop force-disabling AUX
Jason Ekstrand
2016-11-17
1
-4
/
+0
*
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
Jason Ekstrand
2016-11-16
1
-1
/
+5
*
anv: Handle null in all destructors
Jason Ekstrand
2016-11-16
9
-1
/
+65
*
anv/device: Silence a 32-bit warning
Jason Ekstrand
2016-11-16
1
-1
/
+2
*
anv/descriptor_set: Put the whole state in the state free list
Jason Ekstrand
2016-11-16
1
-5
/
+4
*
anv/descriptor_set: Write the state offset in the surface state free list.
Jason Ekstrand
2016-11-16
1
-0
/
+1
*
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
Jason Ekstrand
2016-11-16
1
-0
/
+8
*
Allocate a null state whenever there is depth/stencil
Jason Ekstrand
2016-11-16
1
-9
/
+10
*
anv: Set framebuffer to NULL in secondary command buffers
Jason Ekstrand
2016-11-16
1
-2
/
+1
*
anv/blorp: Use the new clear_attachments entrypoint for attachment clears
Jason Ekstrand
2016-11-16
1
-41
/
+50
*
anv/blorp: Break the guts of alloc_binding_table into a shared helper
Jason Ekstrand
2016-11-16
3
-16
/
+33
*
anv: Bring back anv_cmd_buffer_emit_state_base_address
Jason Ekstrand
2016-11-16
2
-0
/
+20
*
anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7
Jason Ekstrand
2016-11-16
1
-11
/
+32
*
anv: Rework the way render target surfaces are allocated
Jason Ekstrand
2016-11-16
4
-126
/
+180
*
anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper
Jason Ekstrand
2016-11-16
2
-15
/
+17
*
anv/cmd_buffer: Use the surface state alloc helper in null_surface_state
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
anv: Add a helper for doing buffer copies with nothing but VF and SOL.
Jason Ekstrand
2016-11-16
3
-0
/
+239
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
2
-7
/
+5
*
anv/pipeline: Use get_scratch_space/address for compute shaders
Jason Ekstrand
2016-11-16
1
-9
/
+7
*
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
Jason Ekstrand
2016-11-16
3
-27
/
+38
*
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Jason Ekstrand
2016-11-16
3
-1296
/
+1266
*
anv/pipeline: Unify graphics_pipeline_create
Jason Ekstrand
2016-11-16
5
-213
/
+80
*
anv/pipline: Re-order state emission and make it consistent
Jason Ekstrand
2016-11-16
2
-8
/
+5
*
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
Jason Ekstrand
2016-11-16
2
-11
/
+9
*
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
Jason Ekstrand
2016-11-16
2
-27
/
+33
*
anv/pipeline: Unify 3DSTATE_WM emission
Jason Ekstrand
2016-11-16
3
-70
/
+55
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
2
-5
/
+5
*
anv/pipeline: Unify 3DSTATE_PS emission
Jason Ekstrand
2016-11-16
3
-102
/
+72
*
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnable
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
1
-3
/
+3
*
anv/pipeline: Make emit_3dstate_sbe safe to call without a FS
Jason Ekstrand
2016-11-16
3
-6
/
+10
*
anv/pipeline: Unify 3DSTATE_GS emission
Jason Ekstrand
2016-11-16
3
-109
/
+75
*
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
Jason Ekstrand
2016-11-16
1
-0
/
+1
*
intel/genxml: Make some 3DSTATE_GS fields more consistent
Jason Ekstrand
2016-11-16
2
-4
/
+4
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