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* anv,radv: Implement vkAcquireNextImage2Jason Ekstrand2018-09-211-9/+26
* anv/so_memcpy: Don't consider src/dst_offset when computing block sizeJason Ekstrand2018-09-191-4/+2
* anv/query: Add an emit_srm helperJason Ekstrand2018-09-171-32/+21
* anv: Add a mi_memset and use it for zeroing queriesJason Ekstrand2018-09-173-12/+23
* anv/query: Use anv_address everywhereJason Ekstrand2018-09-171-57/+64
* anv/query: Write both dwords in emit_zero_queriesJason Ekstrand2018-09-171-0/+5
* anv/query: Increment an index while writing resultsJason Ekstrand2018-09-171-36/+31
* anv/memcpy: fix build after starting to use addressesCaio Marcelo de Oliveira Filho2018-09-141-2/+2
* anv/cmd_buffer: Take an address in emit_lrmJason Ekstrand2018-09-141-17/+16
* anv/memcpy: Use addresses instead of bo+offsetJason Ekstrand2018-09-143-35/+34
* anv/so_memcpy: Use the correct SO_BUFFER size on gen8+Jason Ekstrand2018-09-141-1/+1
* anv: Silence a couple compiler warningsJason Ekstrand2018-09-122-3/+2
* anv: Support v3 of VK_EXT_vertex_attribute_divisorJason Ekstrand2018-09-102-1/+9
* anv: Clamp scissors to the framebuffer boundaryJason Ekstrand2018-09-072-3/+5
* anv: Disable the vertex cache when tessellating on SKL GT4Jason Ekstrand2018-09-071-1/+22
* anv: Implement a VF cache invalidate workaroundJason Ekstrand2018-09-071-0/+25
* anv: Re-emit vertex buffers when the pipeline changesJason Ekstrand2018-09-071-0/+2
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-077-22/+24
* intel: compiler option msse2 and mstackrealignSergii Romantsov2018-09-071-2/+2
* anv/pipeline: Only consider double elements which actually existJason Ekstrand2018-09-061-1/+2
* anv/blorp: Fix a comment as per Nanley's review feedbackJason Ekstrand2018-09-011-2/+2
* anv/blorp: Do more flushing around HiZ clearsJason Ekstrand2018-09-011-11/+33
* intel/compiler: Remove surface_idx from brw_image_paramJason Ekstrand2018-08-292-4/+0
* anv,i965: Lower away image derefs in the driverJason Ekstrand2018-08-292-48/+115
* nir: Use a bitfield for image access qualifiersJason Ekstrand2018-08-291-1/+2
* intel/compiler: Do image load/store lowering to NIRJason Ekstrand2018-08-291-0/+2
* anv/pipeline: Remove dead image loads in lower_input_attacnmentsJason Ekstrand2018-08-291-2/+2
* anv: Free the app and engine nameJason Ekstrand2018-08-291-0/+3
* anv: blorp: support multiple aspect blitsLionel Landwerlin2018-08-291-70/+75
* anv: Claim to support depthBounds for ID gamesJason Ekstrand2018-08-281-0/+9
* anv: Copy the appliation info into the instanceJason Ekstrand2018-08-282-8/+30
* anv: Add support for protected memory properties on anv_GetPhysicalDeviceProp...Samuel Iglesias Gonsálvez2018-08-271-0/+7
* anv: Fill holes in the VF VUE to zeroJason Ekstrand2018-08-251-1/+28
* intel: decoder: unify MI_BB_START field namingLionel Landwerlin2018-08-241-1/+1
* anv: add VK_EXT_sampler_filter_minmax supportYunchao He2018-08-224-0/+43
* anv/icl: Allow headerless sampler messages for pre-emptable contextsAnuj Phogat2018-08-211-0/+17
* anv/icl: Disable binding table prefetchingAnuj Phogat2018-08-211-6/+15
* anv/pipeline: Lower pipeline layouts etc. after linkingJason Ekstrand2018-08-171-30/+28
* anv/pipeline: Set tess IO read/written key fields in compile_*Jason Ekstrand2018-08-171-9/+10
* anv/pipeline: Use more fields from stage in compile_csJason Ekstrand2018-08-171-16/+21
* anv/apply_pipeline_layout: Add to the bind map instead of replacing itJason Ekstrand2018-08-173-59/+21
* anv/lower_ycbcr: Use the binding array size for bounds checksJason Ekstrand2018-08-171-6/+4
* anv: drop cast-to-void of used variableEric Engestrom2018-08-161-1/+0
* anv: use safer snprintf() to ensure NULL string-terminatorEric Engestrom2018-08-161-1/+1
* intel: various python cleanupsEric Engestrom2018-08-161-4/+3
* meson: Build with Python 3Mathieu Bridon2018-08-101-5/+5
* anv: set error in all failure pathsEric Engestrom2018-08-091-1/+3
* python: Fix rich comparisonsMathieu Bridon2018-08-071-2/+3
* anv: add more swapchain formatsTapani Pälli2018-08-061-5/+11
* anv/pipeline: Disable FS dispatch for pointless fragment shadersJason Ekstrand2018-08-031-4/+33