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* anv/allocator: Use util_dynarray for blocks in anv_state_streamJason Ekstrand2020-03-312-38/+22
* anv: Account for the header in anv_state_stream_allocJason Ekstrand2020-03-311-2/+3
* anv: Set alignments on descriptor and constant loadsJason Ekstrand2020-03-301-0/+3
* intel: drop unused include directoriesEric Engestrom2020-03-281-5/+5
* meson: inline `inc_common`Eric Engestrom2020-03-281-5/+5
* intel/perf: store the probed i915-perf versionLionel Landwerlin2020-03-271-1/+1
* util/os_file: extend os_read_file to return the file sizePierre-Eric Pelloux-Prayer2020-03-241-1/+1
* anv: Stop fetching the timestamp frequency ourselvesJason Ekstrand2020-03-241-13/+0
* anv: Set patch count threshold in 3DSTATE_HSSagar Ghuge2020-03-231-0/+7
* anv: Only add END_OF_PIPE_SYNC if we actually have AUX_INVALJason Ekstrand2020-03-191-1/+1
* anv: Swizzle fast-clear valuesJason Ekstrand2020-03-183-9/+19
* intel/blorp: Add support for swizzling fast-clear colorsJason Ekstrand2020-03-181-2/+2
* anv: Use isl_drm_modifier_get_default_aux_state()Chad Versace2020-03-181-18/+21
* anv: Do an end-of-pipe sync before updating AUX table entriesJason Ekstrand2020-03-171-1/+1
* intel/blorp: Plumb the stage through blorp upload_shaderCaio Marcelo de Oliveira Filho2020-03-171-7/+1
* anv: Push UBO ranges relative to the start of the bindingJason Ekstrand2020-03-162-12/+16
* anv: Fix the comparison in an assertJason Ekstrand2020-03-161-1/+1
* intel/compiler: detect if atomic load store operations are usedTapani Pälli2020-03-161-1/+1
* anv: Dump push ranges via VK_KHR_pipeline_executable_propertiesJason Ekstrand2020-03-131-0/+50
* anv: Remove duplicate code in anv_cmd_buffer_bind_descriptor_setCaio Marcelo de Oliveira Filho2020-03-121-14/+20
* anv: Reduce compute pipeline batch_data sizeCaio Marcelo de Oliveira Filho2020-03-123-5/+7
* anv: Split graphics and compute bits from anv_pipelineCaio Marcelo de Oliveira Filho2020-03-127-236/+275
* anv: Use a separate field in the pipeline for compute shaderCaio Marcelo de Oliveira Filho2020-03-125-20/+42
* anv: Decouple flush_descriptor_sets() from pipeline structCaio Marcelo de Oliveira Filho2020-03-121-23/+45
* anv: Decouple flush_descriptor_sets() helpers from pipeline structCaio Marcelo de Oliveira Filho2020-03-121-20/+19
* anv: Remove redundant check in flush_descriptor_sets() helpersCaio Marcelo de Oliveira Filho2020-03-121-10/+0
* anv: Pass the right pipe_state to flush_descriptor_sets()Caio Marcelo de Oliveira Filho2020-03-121-33/+13
* anv: Keep the shader stage in anv_shader_binCaio Marcelo de Oliveira Filho2020-03-124-8/+32
* anv: Use a dynamic array for storing executables in pipelineCaio Marcelo de Oliveira Filho2020-03-123-21/+27
* anv: Use pipeline type to decide whether or not lower multiviewCaio Marcelo de Oliveira Filho2020-03-121-1/+1
* anv: Add a new enum to identify the pipeline typeCaio Marcelo de Oliveira Filho2020-03-123-0/+8
* anv: stop storing prog param data into shader blobsLionel Landwerlin2020-03-072-14/+5
* anv: Bounds-check pushed UBOs when robustBufferAccess = trueJason Ekstrand2020-03-075-41/+267
* anv: Add an align_down_u32 helperJason Ekstrand2020-03-072-2/+9
* anv: Align UBO sizes to 32BJason Ekstrand2020-03-073-0/+13
* anv: Delete some pointless break statementsJason Ekstrand2020-03-071-2/+0
* anv: Pass buffer addresses into emit_push_constant*Jason Ekstrand2020-03-071-26/+32
* anv: Mark max_push_range UNUSED and simplify the codeJason Ekstrand2020-03-071-3/+2
* anv: Parse VkPhysicalDeviceFeatures2 in CreateDeviceJason Ekstrand2020-03-071-10/+45
* anv: Flatten the logic add_aux_surface_if_supported (v3)Chad Versace2020-03-061-85/+101
* anv: Refactor creation of aux surfaces (v2)Chad Versace2020-03-061-86/+112
* anv: Add anv_image_plane_needs_shadow_surface() (v2)Chad Versace2020-03-061-31/+58
* anv: Enable HiZ for VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALJason Ekstrand2020-03-051-8/+19
* intel/gen12+: Disable mid thread preemption.Rafael Antognolli2020-03-031-0/+12
* intel/isl: Implement D16_UNORM workarounds.Rafael Antognolli2020-03-031-2/+17
* anv: multiply the scratch space by 4 on gen9-10 like iris and i965Paulo Zanoni2020-03-031-2/+16
* intel: fix the gen 12 compute shader scratch IDsPaulo Zanoni2020-03-031-3/+8
* intel: fix the gen 11 compute shader scratch IDsPaulo Zanoni2020-03-031-1/+6
* anv: Wait for the GPU to be idle before invalidating the aux table.Rafael Antognolli2020-03-021-0/+10
* anv: Do end-of-pipe sync around MCS/CCS ops instead of CS stallJason Ekstrand2020-03-022-8/+8