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* anv: fix anv_gem_mmap comment to not mention NULLEmil Velikov2017-05-041-1/+1
* anv: vkBindImageMemory() should return VK_ERROR_OUT_OF_{HOST,DEVICE}_MEMORY o...Samuel Iglesias Gonsálvez2017-05-041-1/+1
* anv: anv_gem_mmap() returns MAP_FAILED as mapping errorSamuel Iglesias Gonsálvez2017-05-042-6/+4
* anv: Use BRW_BARYCENTRIC_NONPERSPECTIVE_BITS from common header.Rafael Antognolli2017-05-031-1/+2
* genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.Rafael Antognolli2017-05-031-1/+1
* genxml: Normalize xml for 3DSTATE_MULTISAMPLE.Rafael Antognolli2017-05-031-2/+1
* genxml: Rename "Function Enable" to "Enable".Rafael Antognolli2017-05-031-3/+3
* genxml: 3DSTATE_VS rename Function Enable to Enable.Rafael Antognolli2017-05-031-1/+1
* genxml: Make "Reorder Mode" fields consistent.Kenneth Graunke2017-05-031-4/+0
* anv: Implement VK_KHX_external_semaphore_fdJason Ekstrand2017-05-035-16/+199
* anv: Pull the guts of cmd_buffer_execbuf into a helperJason Ekstrand2017-05-031-24/+35
* anv: Implement VK_KHX_external_semaphoreJason Ekstrand2017-05-033-0/+13
* anv: Implement VK_KHX_external_semaphore_capabilitiesJason Ekstrand2017-05-033-0/+18
* anv: Add a real semaphore structJason Ekstrand2017-05-032-6/+54
* anv: Trivially implement multiDrawIndirectJason Ekstrand2017-05-032-24/+34
* anv: Enable VK_KHX_multiview and SPV_KHR_multiviewJason Ekstrand2017-05-032-0/+5
* anv/cmd_buffer: Emit instanced draws for multiple viewsJason Ekstrand2017-05-033-5/+135
* anv/cmd_buffer: Pull indirect draw parameter loading into a helperJason Ekstrand2017-05-031-10/+24
* anv/pipeline: Add shader lowering for multiviewJason Ekstrand2017-05-033-0/+243
* anv/pipeline: Add a subpass field to anv_pipelineJason Ekstrand2017-05-032-5/+8
* anv/pipeline: Call nir_gather_info laterJason Ekstrand2017-05-031-2/+2
* anv: Move shader hashing to anv_pipelineJason Ekstrand2017-05-033-45/+46
* anv/pass: Store the per-subpass view maskJason Ekstrand2017-05-032-0/+21
* anv: Add the KHX_multiview boilerplateJason Ekstrand2017-05-032-0/+18
* anv/nir: Delete the apply_dynamic_offsets prototypeJason Ekstrand2017-05-031-3/+0
* anv/tests: Create a dummy instance as well as deviceJason Ekstrand2017-05-014-4/+16
* anv: Drop 'x11' prefix from non-X11 WSI funcsChad Versace2017-04-281-16/+16
* anv: Alphabetize KHR extensionsJason Ekstrand2017-04-281-18/+18
* anv: Move queues, events, and semaphores to their own fileJason Ekstrand2017-04-272-484/+515
* anv: Implement VK_KHX_external_memory_fdJason Ekstrand2017-04-273-18/+113
* anv: Use the BO cache for DeviceMemory allocationsJason Ekstrand2017-04-275-26/+30
* anv/allocator: Add a BO cacheJason Ekstrand2017-04-272-0/+278
* anv: Implement VK_KHX_external_memoryJason Ekstrand2017-04-272-0/+5
* anv: Implement VK_KHX_external_memory_capabilitiesChad Versace2017-04-274-14/+116
* anv/physical_device: Rename uuid to pipeline_cache_uuidJason Ekstrand2017-04-273-5/+6
* anv: Refactor device_get_cache_uuid into physical_device_init_uuidsJason Ekstrand2017-04-271-13/+17
* anv: Set EXEC_OBJECT_ASYNC when availableJason Ekstrand2017-04-274-0/+10
* anv/cmd_buffer: Use the device allocator for QueueSubmitJason Ekstrand2017-04-271-3/+3
* anv: Don't place scratch buffers above the 32-bit boundaryJason Ekstrand2017-04-271-0/+19
* genxml: Make BLEND_STATE command support variable length array.Rafael Antognolli2017-04-241-27/+38
* anv/pass: Delete anv_pass::subpass_attachmentsNanley Chery2017-04-241-1/+0
* anv/query: Use genxml for MI_MATHJason Ekstrand2017-04-201-43/+28
* anv/cmd_buffer: Disable CCS on BDW input attachmentsNanley Chery2017-04-172-30/+13
* anv: blorp: flush memory after copyLionel Landwerlin2017-04-171-2/+2
* anv: Add the pci_id into the shader cache UUIDJason Ekstrand2017-04-141-5/+15
* anv/blorp: Properly handle VK_ATTACHMENT_UNUSEDJason Ekstrand2017-04-141-5/+22
* anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSEDJason Ekstrand2017-04-141-2/+14
* anv/cmd_buffer: Always set up a null surface stateJason Ekstrand2017-04-141-31/+19
* anv/cmd_buffer: Flush the VF cache at the top of all primariesJason Ekstrand2017-04-141-0/+12
* anv/blorp: Flush the texture cache in UpdateBufferJason Ekstrand2017-04-141-0/+7