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path: root/src/intel/vulkan/genX_pipeline.c
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* anv: set UAV coherence required bit when neededIago Toral Quiroga2017-01-171-0/+51
* anv: Default PointSize to 1.0 if not written by the shaderJason Ekstrand2017-01-131-2/+10
* anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_dataJason Ekstrand2017-01-131-16/+4
* anv: Emit 3DSTATE_HS/TE/DS packets.Kenneth Graunke2017-01-101-0/+89
* anv: add helper to get vue map for fragment shaderLionel Landwerlin2017-01-101-6/+1
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-6/+40
* anv: fix multiple creation with internal failureLionel Landwerlin2017-01-051-18/+20
* anv/pipeline: Make is_dual_src_blend_factor inlineJason Ekstrand2016-11-261-1/+1
* anv/pipeline: Make the temp blend attachment state pointer constJason Ekstrand2016-11-261-1/+3
* anv/gen7: only enable dual-source blending when there are dual-source factorsIlia Mirkin2016-11-231-3/+33
* anv/pipeline: Handle depth/stencil self-dependenciesJason Ekstrand2016-11-221-6/+24
* anv: Set clip/cull distances fields in packets.Kenneth Graunke2016-11-221-6/+26
* intel: Share URB configuration code between GL and Vulkan.Kenneth Graunke2016-11-191-150/+34
* intel: Convert devinfo->urb.min_*_entries into an array.Kenneth Graunke2016-11-191-3/+3
* intel: Convert devinfo->urb.max_*_entries into an array.Kenneth Graunke2016-11-191-4/+8
* anv/pipeline: Use get_scratch_space/address for compute shadersJason Ekstrand2016-11-161-9/+7
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-161-0/+26
* anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.cJason Ekstrand2016-11-161-1/+1266
* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-161-0/+80
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-161-4/+0
* anv: move to using vk_alloc helpers.Dave Airlie2016-10-191-3/+3
* anv: Move Create*Pipelines into genX_cmd_buffer.cJason Ekstrand2016-10-141-2/+61
* anv: Get rid of graphics_pipeline_create_info_extraJason Ekstrand2016-10-141-2/+0
* anv: get rid of duplicated values from gen_device_infoLionel Landwerlin2016-09-231-2/+3
* anv: pipeline: use correct number of thread for computeLionel Landwerlin2016-09-211-1/+4
* anv: device: calculate compute thread numbers using subslices numbersLionel Landwerlin2016-09-211-1/+3
* anv: Refactor pipeline l3 config setupJason Ekstrand2016-09-031-2/+2
* anv: Rework pipeline cachingJason Ekstrand2016-08-301-2/+1
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-301-3/+7
* anv: Use different BOs for different scratch sizes and stagesJason Ekstrand2016-06-221-4/+4
* genxml: Make ScratchSpaceBasePointer an address instead of an offsetJason Ekstrand2016-06-221-2/+4
* anv: Support new local ID generation & cross-thread constantsJordan Justen2016-06-011-8/+2
* i965: Store number of threads in brw_cs_prog_dataJordan Justen2016-06-011-3/+1
* anv: Port L3 cache programming from i965Jordan Justen2016-05-171-0/+2
* anv: Keep track of whether the data cache should be enabled in L3Jordan Justen2016-05-171-0/+2
* anv: s/anv_batch_emit_blk/anv_batch_emit/Jason Ekstrand2016-04-201-1/+1
* anv/genX_pipeline: Use the new emit macroJason Ekstrand2016-04-201-12/+13
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-051-1/+1
* anv: Set CURBEAllocationSize in MEDIA_VFE_STATEJordan Justen2016-02-281-13/+22
* anv: Switch over to the macros in genxmlJason Ekstrand2016-02-201-13/+6
* anv/pipeline: Don't leak the binding mapJason Ekstrand2016-02-181-0/+1
* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-0/+126