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src
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intel
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vulkan
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genX_pipeline.c
Commit message (
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Author
Age
Files
Lines
*
anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex
Jason Ekstrand
2017-04-04
1
-3
/
+24
*
anv/genX: Solve the vkCreateGraphicsPipelines crash
Xu,Randy
2017-03-20
1
-2
/
+2
*
anv: Disable VF statistics for blorp and SOL memcpy
Jason Ekstrand
2017-03-17
1
-0
/
+9
*
anv/pipeline: Enable clipper statistics
Jason Ekstrand
2017-03-17
1
-0
/
+1
*
anv: improve error reporting when creating pipelines
Iago Toral Quiroga
2017-03-16
1
-2
/
+3
*
anv: avoid crashes when failing to allocate batches
Iago Toral Quiroga
2017-03-16
1
-0
/
+6
*
anv: Store the user's VkAttachmentReference
Nanley Chery
2017-03-02
1
-4
/
+4
*
anv: Take a device parameter in anv_state_flush
Jason Ekstrand
2017-02-21
1
-2
/
+1
*
anv: Rename clflush_range and state_clflush
Jason Ekstrand
2017-02-21
1
-1
/
+1
*
anv: Implement the Skylake stencil PMA optimization
Jason Ekstrand
2017-02-14
1
-2
/
+4
*
anv/pipeline: Be smarter about depth/stencil state
Jason Ekstrand
2017-02-14
1
-34
/
+141
*
anv/pipeline: Make a copy of VkPipelineDepthStencilStateCreateinfo
Jason Ekstrand
2017-02-14
1
-16
/
+18
*
anv: Add support for the PMA fix on Broadwell
Jason Ekstrand
2017-02-14
1
-0
/
+42
*
anv: Disable stencil writes when both write masks are zero
Jason Ekstrand
2017-02-14
1
-2
/
+4
*
anv/pipeline: set ThreadDispatchEnable conditionally
Juan A. Suarez Romero
2017-02-06
1
-23
/
+26
*
anv: emit DrawID if needed
Lionel Landwerlin
2017-02-02
1
-1
/
+24
*
anv: always allocate a vertex element with vertexid or instanceid
Lionel Landwerlin
2017-02-02
1
-12
/
+0
*
anv: move BaseVertexID/BaseInstanceID vertex buffer index to 31
Lionel Landwerlin
2017-02-02
1
-1
/
+1
*
anv: limit vertex buffers to 31
Lionel Landwerlin
2017-02-02
1
-1
/
+1
*
anv: set UAV coherence required bit when needed
Iago Toral Quiroga
2017-01-17
1
-0
/
+51
*
anv: Default PointSize to 1.0 if not written by the shader
Jason Ekstrand
2017-01-13
1
-2
/
+10
*
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
Jason Ekstrand
2017-01-13
1
-16
/
+4
*
anv: Emit 3DSTATE_HS/TE/DS packets.
Kenneth Graunke
2017-01-10
1
-0
/
+89
*
anv: add helper to get vue map for fragment shader
Lionel Landwerlin
2017-01-10
1
-6
/
+1
*
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
2017-01-09
1
-4
/
+16
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-6
/
+40
*
anv: fix multiple creation with internal failure
Lionel Landwerlin
2017-01-05
1
-18
/
+20
*
anv/pipeline: Make is_dual_src_blend_factor inline
Jason Ekstrand
2016-11-26
1
-1
/
+1
*
anv/pipeline: Make the temp blend attachment state pointer const
Jason Ekstrand
2016-11-26
1
-1
/
+3
*
anv/gen7: only enable dual-source blending when there are dual-source factors
Ilia Mirkin
2016-11-23
1
-3
/
+33
*
anv/pipeline: Handle depth/stencil self-dependencies
Jason Ekstrand
2016-11-22
1
-6
/
+24
*
anv: Set clip/cull distances fields in packets.
Kenneth Graunke
2016-11-22
1
-6
/
+26
*
intel: Share URB configuration code between GL and Vulkan.
Kenneth Graunke
2016-11-19
1
-150
/
+34
*
intel: Convert devinfo->urb.min_*_entries into an array.
Kenneth Graunke
2016-11-19
1
-3
/
+3
*
intel: Convert devinfo->urb.max_*_entries into an array.
Kenneth Graunke
2016-11-19
1
-4
/
+8
*
anv/pipeline: Use get_scratch_space/address for compute shaders
Jason Ekstrand
2016-11-16
1
-9
/
+7
*
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
Jason Ekstrand
2016-11-16
1
-0
/
+26
*
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Jason Ekstrand
2016-11-16
1
-1
/
+1266
*
anv/pipeline: Unify graphics_pipeline_create
Jason Ekstrand
2016-11-16
1
-0
/
+80
*
anv/pipeline: Get rid of the kernel pointer fields
Jason Ekstrand
2016-11-16
1
-4
/
+0
*
anv: move to using vk_alloc helpers.
Dave Airlie
2016-10-19
1
-3
/
+3
*
anv: Move Create*Pipelines into genX_cmd_buffer.c
Jason Ekstrand
2016-10-14
1
-2
/
+61
*
anv: Get rid of graphics_pipeline_create_info_extra
Jason Ekstrand
2016-10-14
1
-2
/
+0
*
anv: get rid of duplicated values from gen_device_info
Lionel Landwerlin
2016-09-23
1
-2
/
+3
*
anv: pipeline: use correct number of thread for compute
Lionel Landwerlin
2016-09-21
1
-1
/
+4
*
anv: device: calculate compute thread numbers using subslices numbers
Lionel Landwerlin
2016-09-21
1
-1
/
+3
*
anv: Refactor pipeline l3 config setup
Jason Ekstrand
2016-09-03
1
-2
/
+2
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
1
-2
/
+1
*
anv/pipeline: Properly handle OOM during shader compilation
Jason Ekstrand
2016-08-30
1
-3
/
+7
*
anv: Use different BOs for different scratch sizes and stages
Jason Ekstrand
2016-06-22
1
-4
/
+4
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