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path: root/src/intel/vulkan/anv_private.h
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* anv: Add missing error-checking to anv_block_pool_init (v2)Gwan-gyeong Mun2016-11-281-2/+2
* anv: Store UUID in physical device.Emil Velikov2016-11-281-2/+2
* anv: use do { } while (0) in the anv_finishme macroEmil Velikov2016-11-281-7/+8
* anv: Add support for fast clears on gen9Jason Ekstrand2016-11-221-0/+3
* anv: Add a vk_to_isl_color helperJason Ekstrand2016-11-221-0/+13
* anv: Set up binding tables and surface states for input attachmentsJason Ekstrand2016-11-221-0/+1
* anv/pipeline: Handle depth/stencil self-dependenciesJason Ekstrand2016-11-221-0/+3
* anv/pipeline: Add a input_attachment_index to the bindingsJason Ekstrand2016-11-221-0/+3
* anv/pass: Calculate the combined image usage of attachmentsJason Ekstrand2016-11-221-0/+1
* anv/image: Add an aux_usage field for "default" auxJason Ekstrand2016-11-171-0/+3
* anv: Add initial support for Sky Lake color compressionJason Ekstrand2016-11-171-0/+1
* anv/pass: Precompute some subpass usage informationJason Ekstrand2016-11-171-0/+11
* anv/image: Rename hiz_surface to aux_surfaceJason Ekstrand2016-11-171-4/+5
* anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.cJason Ekstrand2016-11-171-11/+0
* anv/blorp: Break the guts of alloc_binding_table into a shared helperJason Ekstrand2016-11-161-0/+5
* anv: Bring back anv_cmd_buffer_emit_state_base_addressJason Ekstrand2016-11-161-0/+2
* anv: Rework the way render target surfaces are allocatedJason Ekstrand2016-11-161-5/+19
* anv/cmd_buffer: Expose add_surface_state_reloc as an inline helperJason Ekstrand2016-11-161-0/+11
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-161-0/+2
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-161-5/+0
* anv: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-2/+2
* anv: Rework fencesJason Ekstrand2016-11-091-1/+14
* anv: Move relocation handling from EndCommandBuffer to QueueSubmitJason Ekstrand2016-11-091-13/+0
* anv/batch: Move last_ss_pool_bo_offset to the command bufferJason Ekstrand2016-11-091-3/+3
* anv: Add an anv_execbuf helper structJason Ekstrand2016-11-091-14/+12
* anv: Initialize anv_bo::offset to -1Jason Ekstrand2016-11-091-1/+1
* anv/allocator: Simplify anv_scratch_poolJason Ekstrand2016-11-091-1/+6
* anv: Add a new bo_pool_init helperJason Ekstrand2016-11-091-0/+11
* anv: Don't presume to know what address is in a surface relocationJason Ekstrand2016-11-091-2/+0
* anv: Add a cmd_buffer_execbuf helperJason Ekstrand2016-11-091-0/+2
* anv/device: Add an execbuf wrapperJason Ekstrand2016-11-091-0/+4
* anv: Make anv_finishme only warn once per call-siteJason Ekstrand2016-11-091-2/+7
* anv/pipeline: Properly cache prog_data::paramJason Ekstrand2016-11-021-2/+2
* anv/pipeline: Put actual pointers in anv_shader_binJason Ekstrand2016-11-021-13/+15
* anv: drop unused zero macro.Dave Airlie2016-10-201-2/+0
* anv/wsi: remove all anv references from WSI common codeDave Airlie2016-10-191-1/+1
* anv: move common wsi code to x11/wayland common files.Dave Airlie2016-10-191-4/+2
* anv/wsi: abstract wsi interfaces away from device a bit more.Dave Airlie2016-10-191-1/+5
* anv: drop pointless struct decl.Dave Airlie2016-10-191-2/+0
* anv: move to using vk_alloc helpers.Dave Airlie2016-10-191-45/+1
* anv: drop local MIN/MAX macros.Dave Airlie2016-10-191-4/+1
* anv: port to using new u_vector shared helper.Dave Airlie2016-10-191-48/+4
* anv: Get rid of anv_cmd_buffer_emit_state_base_addressJason Ekstrand2016-10-171-2/+0
* anv/cmd_buffer: Move descriptor flushing into genX_cmd_buffer.cJason Ekstrand2016-10-171-6/+0
* anv/cmd_buffer: Expose ensure_push_constant_*Jason Ekstrand2016-10-171-0/+8
* anv/cmd_buffer: Move Begin/End/Execute to genX_cmd_buffer.cJason Ekstrand2016-10-171-0/+2
* anv/image: Create views directly in VkCreate*ViewJason Ekstrand2016-10-141-10/+0
* anv/image: Get rid of the usage hacks for metaJason Ekstrand2016-10-141-2/+1
* anv: Move Create*Pipelines into genX_cmd_buffer.cJason Ekstrand2016-10-141-7/+0
* anv/pipeline: Remove support for direct-from-nir shadersJason Ekstrand2016-10-141-4/+0