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path: root/src/intel/vulkan/anv_private.h
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* anv: Pull all of the genX_foo functions into anv_genX.hJason Ekstrand2016-03-081-141/+18
* anv: Compact render targetsJason Ekstrand2016-03-081-2/+9
* anv: Emit null render targetsJason Ekstrand2016-03-051-0/+13
* anv: Always use point size from the shaderKristian Høgsberg Kristensen2016-03-051-1/+0
* anv: Also cache the struct anv_pipeline_binding mapsKristian Høgsberg Kristensen2016-03-051-2/+6
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-051-7/+28
* anv: Rename 'table' to 'hash_table' in anv_pipeline_cacheKristian Høgsberg Kristensen2016-03-051-1/+1
* anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}Nanley Chery2016-03-041-0/+17
* anv: Fill out image_param structs at view creation timeJason Ekstrand2016-02-271-0/+5
* anv/image: Add a ussage_mask field to image_view_initJason Ekstrand2016-02-271-1/+2
* anv: Remove unneeded fiels from anv_image_viewJason Ekstrand2016-02-271-3/+0
* anv/device: Store the default MOCS in the deviceJason Ekstrand2016-02-271-7/+9
* anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.Kenneth Graunke2016-02-241-0/+1
* anv: Emit 3DSTATE_URB_* via a loop.Kenneth Graunke2016-02-241-6/+3
* anv/meta: Allocate descriptor pools on-the-flyJason Ekstrand2016-02-231-2/+0
* anv: Implement descriptor poolsKristian Høgsberg Kristensen2016-02-221-0/+17
* anv: Switch over to the macros in genxmlJason Ekstrand2016-02-201-1/+0
* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-0/+1876