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src
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intel
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vulkan
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anv_pipeline_cache.c
Commit message (
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Author
Age
Files
Lines
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
1
-3
/
+0
*
anv/pipeline: honor the pipeline_cache_enabled run-time flag
Iago Toral Quiroga
2018-07-09
1
-1
/
+1
*
anv: Add support for the on-disk shader cache
Jason Ekstrand
2018-07-02
1
-11
/
+87
*
anv/pipeline_cache: Add a _locked suffix to a function
Jason Ekstrand
2018-07-02
1
-14
/
+15
*
anv: Add device-level helpers for searching for and uploading kernels
Jason Ekstrand
2018-07-02
1
-0
/
+34
*
anv: Use a default pipeline cache if none is specified
Jason Ekstrand
2018-07-02
1
-10
/
+2
*
anv: Add support for shader constant data to the pipeline cache
Jason Ekstrand
2018-07-02
1
-0
/
+27
*
blob: Use intptr_t instead of ssize_t
Jason Ekstrand
2017-10-13
1
-1
/
+1
*
i965: Store image_param in brw_context instead of prog_data
Jason Ekstrand
2017-10-12
1
-4
/
+2
*
anv/pipeline_cache: Rework to use multialloc and blob
Jason Ekstrand
2017-10-12
1
-157
/
+141
*
anv: Move shader hashing to anv_pipeline
Jason Ekstrand
2017-05-03
1
-27
/
+0
*
anv/physical_device: Rename uuid to pipeline_cache_uuid
Jason Ekstrand
2017-04-27
1
-2
/
+2
*
anv: do not try to ref/unref NULL shaders
Iago Toral Quiroga
2017-03-16
1
-1
/
+4
*
util/sha1: rework _mesa_sha1_{init,final}
Emil Velikov
2017-03-15
1
-9
/
+9
*
anv: Store UUID in physical device.
Emil Velikov
2016-11-28
1
-4
/
+4
*
anv: Handle null in all destructors
Jason Ekstrand
2016-11-16
1
-0
/
+3
*
anv/pipeline: Properly cache prog_data::param
Jason Ekstrand
2016-11-02
1
-11
/
+32
*
anv/pipeline: Put actual pointers in anv_shader_bin
Jason Ekstrand
2016-11-02
1
-26
/
+16
*
anv: move to using vk_alloc helpers.
Dave Airlie
2016-10-19
1
-4
/
+4
*
anv: pipeline cache: fix return value of vkGetPipelineCacheData
Lionel Landwerlin
2016-10-07
1
-2
/
+5
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
1
-312
/
+192
*
anv: Add a struct for storing a compiled shader
Jason Ekstrand
2016-08-30
1
-0
/
+110
*
anv: Include the pipeline layout in the shader hash
Jason Ekstrand
2016-08-24
1
-0
/
+5
*
anv/pipeline_cache: Allow for an zero-sized cache
Jason Ekstrand
2016-06-10
1
-1
/
+4
*
anv/pipeline: Add support for caching the push constant map
Jason Ekstrand
2016-06-06
1
-4
/
+29
*
anv: Turn pipeline cache on by default
Kristian Høgsberg Kristensen
2016-03-05
1
-2
/
+3
*
anv: Check if shader if present before uploading to cache
Kristian Høgsberg Kristensen
2016-03-05
1
-7
/
+38
*
anv: Also cache the struct anv_pipeline_binding maps
Kristian Høgsberg Kristensen
2016-03-05
1
-32
/
+80
*
anv: Don't re-upload shaders when merging
Kristian Høgsberg Kristensen
2016-03-05
1
-10
/
+4
*
anv: Add anv_pipeline_cache_add_entry()
Kristian Høgsberg Kristensen
2016-03-05
1
-8
/
+15
*
anv: Rename anv_pipeline_cache_add_entry() to 'set'
Kristian Høgsberg Kristensen
2016-03-05
1
-3
/
+3
*
anv: Store prog data in pipeline cache stream
Kristian Høgsberg Kristensen
2016-03-05
1
-16
/
+23
*
anv: Rename 'table' to 'hash_table' in anv_pipeline_cache
Kristian Høgsberg Kristensen
2016-03-05
1
-16
/
+16
*
anv: Serialize as much pipeline cache as we can
Kristian Høgsberg Kristensen
2016-03-05
1
-6
/
+17
*
anv: Use 1.0 pipeline cache header
Kristian Høgsberg Kristensen
2016-03-05
1
-11
/
+25
*
anv: Fix shader key hashing
Kristian Høgsberg Kristensen
2016-03-05
1
-1
/
+1
*
anv: Remove excess whitespace
Kristian Høgsberg Kristensen
2016-03-05
1
-12
/
+12
*
Move the intel vulkan driver to src/intel/vulkan
Jason Ekstrand
2016-02-18
1
-0
/
+405