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path: root/src/intel/vulkan/anv_pipeline.c
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* anv/pipeline: Move binding table setup to its own helperJason Ekstrand2016-03-071-21/+18
* anv: Quiet pTessellationState warningKristian Høgsberg Kristensen2016-03-061-3/+3
* anv: Always use point size from the shaderKristian Høgsberg Kristensen2016-03-051-6/+0
* anv: Also cache the struct anv_pipeline_binding mapsKristian Høgsberg Kristensen2016-03-051-27/+57
* anv: Simplify pipeline cache control flow a bitKristian Høgsberg Kristensen2016-03-051-35/+27
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-051-46/+58
* anv: Remove left-over bits of sparse-descriptor codeKristian Høgsberg Kristensen2016-03-051-4/+0
* anv: Compile shader stages in pipeline order.Kenneth Graunke2016-03-031-22/+26
* Merge remote-tracking branch 'origin/master' into vulkanKenneth Graunke2016-03-011-7/+2
* anv/pipeline: Follow push constant alignment restrictions on BDW+ and HSW gt3Jason Ekstrand2016-02-291-1/+8
* anv/pipeline: Avoid a division by zeroJason Ekstrand2016-02-291-1/+1
* anv/pipeline: Use dynamic checks for max push constantsJason Ekstrand2016-02-291-7/+8
* anv/pipeline: Set FS URB space to zero if the FS is unusedJordan Justen2016-02-281-1/+4
* anv/pipeline: Set stage URB size to zero if it is unusedJordan Justen2016-02-281-1/+1
* anv: Set max_hs_threads/max_ds_threadsKristian Høgsberg Kristensen2016-02-241-2/+2
* anv: Allocate more push constant space.Kenneth Graunke2016-02-241-5/+11
* anv: Properly size the push constant L3 area.Kenneth Graunke2016-02-241-3/+8
* anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.Kenneth Graunke2016-02-241-0/+6
* anv: Emit 3DSTATE_URB_* via a loop.Kenneth Graunke2016-02-241-6/+14
* anv/pipeline: Use nir's num_images for allocating image_paramsJason Ekstrand2016-02-181-3/+2
* anv/pipeline: Don't leak the binding mapJason Ekstrand2016-02-181-0/+5
* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-0/+1278