index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
intel
/
vulkan
/
anv_pipeline.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
anv: improve error reporting when creating pipelines
Iago Toral Quiroga
2017-03-16
1
-0
/
+1
*
anv: Use on-the-fly surface states for dynamic buffer descriptors
Jason Ekstrand
2017-03-13
1
-6
/
+0
*
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
2017-03-13
1
-1
/
+1
*
anv: Drop the anv_validate block helper
Jason Ekstrand
2017-03-07
1
-3
/
+3
*
anv: Remove a pointless finishme
Jason Ekstrand
2017-03-07
1
-4
/
+0
*
anv: Advertise shaderInt64 on Broadwell and above
Jason Ekstrand
2017-03-03
1
-0
/
+1
*
anv: Store the user's VkAttachmentReference
Nanley Chery
2017-03-02
1
-3
/
+3
*
anv: Enable MSAA compression
Jason Ekstrand
2017-02-23
1
-0
/
+19
*
anv: Add support for shaderStorageImageWriteWithoutFormat
Alex Smith
2017-02-14
1
-0
/
+1
*
anv: enable VK_KHR_shader_draw_parameters
Lionel Landwerlin
2017-02-02
1
-0
/
+1
*
anv/pipeline: Replace get_fs_input_map with get_last_vue_prog_data
Jason Ekstrand
2017-01-13
1
-1
/
+1
*
anv: Move nir_lower_wpos_center after dead variable elimination.
Kenneth Graunke
2017-01-13
1
-3
/
+3
*
anv: Enable tessellation shaders.
Kenneth Graunke
2017-01-10
1
-0
/
+1
*
anv: Compile TCS/TES shaders.
Kenneth Graunke
2017-01-10
1
-2
/
+191
*
anv: Handle patch primitives.
Kenneth Graunke
2017-01-10
1
-2
/
+7
*
anv: set input_slots_valid on brw_wm_prog_key
Lionel Landwerlin
2017-01-10
1
-3
/
+8
*
anv: enable float64 feature on supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+5
*
anv/pipeline: get map for double input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+1
*
spirv: add support for doubles to OpSpecConstant
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+4
*
anv/pipeline: Call NIR passes using NIR_PASS_V
Jason Ekstrand
2017-01-07
1
-31
/
+15
*
anv/pipeline: Only call remove_dead_variables once
Jason Ekstrand
2017-01-07
1
-3
/
+3
*
spirv: add interface for drivers to define support extensions.
Dave Airlie
2016-12-28
1
-1
/
+1
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-23
1
-10
/
+0
*
anv/pipeline: Call nir_lower_constant_initializers
Jason Ekstrand
2016-12-05
1
-0
/
+13
*
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
Jason Ekstrand
2016-12-05
1
-0
/
+10
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-05
1
-10
/
+0
*
anv: Add an input attachment lowering pass
Jason Ekstrand
2016-11-22
1
-0
/
+3
*
anv: Combine ClipDistance and CullDistance arrays.
Kenneth Graunke
2016-11-22
1
-0
/
+3
*
anv: Handle null in all destructors
Jason Ekstrand
2016-11-16
1
-0
/
+6
*
anv/pipeline: Get rid of the kernel pointer fields
Jason Ekstrand
2016-11-16
1
-22
/
+0
*
anv/pipeline: Properly cache prog_data::param
Jason Ekstrand
2016-11-02
1
-1
/
+2
*
anv/pipeline: Put actual pointers in anv_shader_bin
Jason Ekstrand
2016-11-02
1
-6
/
+11
*
i965: rewrite brw_setup_vue_interpolation()
Timothy Arceri
2016-10-26
1
-1
/
+1
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-9
/
+9
*
anv: move to using vk_alloc helpers.
Dave Airlie
2016-10-19
1
-3
/
+3
*
anv: Move Create*Pipelines into genX_cmd_buffer.c
Jason Ekstrand
2016-10-14
1
-106
/
+0
*
anv/pipeline: Remove support for direct-from-nir shaders
Jason Ekstrand
2016-10-14
1
-73
/
+54
*
anv: Get rid of graphics_pipeline_create_info_extra
Jason Ekstrand
2016-10-14
1
-43
/
+12
*
anv: Get rid of meta
Jason Ekstrand
2016-10-14
1
-4
/
+2
*
anv: Fix anv_pipeline_validate_create_info assertions.
Kenneth Graunke
2016-10-11
1
-7
/
+9
*
anv/pipeline: Roll compute_urb_partition into emit_urb_setup
Jason Ekstrand
2016-09-13
1
-142
/
+0
*
anv/pipeline: Lower indirect outputs when EmitNoIndirectOutput is set
Jason Ekstrand
2016-09-06
1
-0
/
+2
*
anv: Refactor pipeline l3 config setup
Jason Ekstrand
2016-09-03
1
-24
/
+22
*
intel: s/brw_device_info/gen_device_info/
Jason Ekstrand
2016-09-03
1
-7
/
+7
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
1
-70
/
+91
*
anv/pipeline: Properly handle OOM during shader compilation
Jason Ekstrand
2016-08-30
1
-12
/
+23
*
anv/pipeline: Fix bind maps for fragment output arrays
Jason Ekstrand
2016-08-30
1
-1
/
+1
*
nir: Change nir_shader_get_entrypoint to return an impl.
Kenneth Graunke
2016-08-25
1
-2
/
+3
*
anv: Include the pipeline layout in the shader hash
Jason Ekstrand
2016-08-24
1
-4
/
+8
*
anv/pipeline: Set binding_table.gather_texture_start
Jason Ekstrand
2016-07-22
1
-0
/
+1
[next]