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path: root/src/intel/vulkan/anv_pipeline.c
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* i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height.Kenneth Graunke2016-05-201-4/+0
* i965, anv: Use NIR FragCoord re-center and y-transform passes.Kenneth Graunke2016-05-201-0/+5
* anv: Port L3 cache programming from i965Jordan Justen2016-05-171-4/+29
* anv: Keep track of whether the data cache should be enabled in L3Jordan Justen2016-05-171-1/+8
* i965/fs: Add an allow_spilling flag to brw_compile_fsJason Ekstrand2016-05-171-1/+2
* i965/fs: Organize prog_data by ksp number rather than SIMD widthJason Ekstrand2016-05-141-34/+7
* i965/fs: Rework the persample shading key/prog_data bitsJason Ekstrand2016-05-141-2/+3
* anv: fix build breakRob Clark2016-05-111-1/+1
* i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke2016-04-201-1/+1
* i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke2016-04-201-3/+0
* anv/lower_push_constants: Stop treating scalar speciallyJason Ekstrand2016-04-201-4/+1
* anv/pipeline: Use the right mask for lower_indirect_derefsJason Ekstrand2016-04-141-3/+3
* spirv: Move to compiler/Jason Ekstrand2016-04-141-1/+1
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-131-1/+1
* Merge remote-tracking branch 'origin/master' into vulkanJordan Justen2016-03-171-6/+0
* anv: Compact render targetsJason Ekstrand2016-03-081-5/+43
* anv/pipeline: Move binding table setup to its own helperJason Ekstrand2016-03-071-21/+18
* anv: Quiet pTessellationState warningKristian Høgsberg Kristensen2016-03-061-3/+3
* anv: Always use point size from the shaderKristian Høgsberg Kristensen2016-03-051-6/+0
* anv: Also cache the struct anv_pipeline_binding mapsKristian Høgsberg Kristensen2016-03-051-27/+57
* anv: Simplify pipeline cache control flow a bitKristian Høgsberg Kristensen2016-03-051-35/+27
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-051-46/+58
* anv: Remove left-over bits of sparse-descriptor codeKristian Høgsberg Kristensen2016-03-051-4/+0
* anv: Compile shader stages in pipeline order.Kenneth Graunke2016-03-031-22/+26
* Merge remote-tracking branch 'origin/master' into vulkanKenneth Graunke2016-03-011-7/+2
* anv/pipeline: Follow push constant alignment restrictions on BDW+ and HSW gt3Jason Ekstrand2016-02-291-1/+8
* anv/pipeline: Avoid a division by zeroJason Ekstrand2016-02-291-1/+1
* anv/pipeline: Use dynamic checks for max push constantsJason Ekstrand2016-02-291-7/+8
* anv/pipeline: Set FS URB space to zero if the FS is unusedJordan Justen2016-02-281-1/+4
* anv/pipeline: Set stage URB size to zero if it is unusedJordan Justen2016-02-281-1/+1
* anv: Set max_hs_threads/max_ds_threadsKristian Høgsberg Kristensen2016-02-241-2/+2
* anv: Allocate more push constant space.Kenneth Graunke2016-02-241-5/+11
* anv: Properly size the push constant L3 area.Kenneth Graunke2016-02-241-3/+8
* anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.Kenneth Graunke2016-02-241-0/+6
* anv: Emit 3DSTATE_URB_* via a loop.Kenneth Graunke2016-02-241-6/+14
* anv/pipeline: Use nir's num_images for allocating image_paramsJason Ekstrand2016-02-181-3/+2
* anv/pipeline: Don't leak the binding mapJason Ekstrand2016-02-181-0/+5
* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-0/+1278