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src
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intel
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vulkan
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anv_pipeline.c
Commit message (
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Author
Age
Files
Lines
*
anv: Compile shader stages in pipeline order.
Kenneth Graunke
2016-03-03
1
-22
/
+26
*
Merge remote-tracking branch 'origin/master' into vulkan
Kenneth Graunke
2016-03-01
1
-7
/
+2
*
anv/pipeline: Follow push constant alignment restrictions on BDW+ and HSW gt3
Jason Ekstrand
2016-02-29
1
-1
/
+8
*
anv/pipeline: Avoid a division by zero
Jason Ekstrand
2016-02-29
1
-1
/
+1
*
anv/pipeline: Use dynamic checks for max push constants
Jason Ekstrand
2016-02-29
1
-7
/
+8
*
anv/pipeline: Set FS URB space to zero if the FS is unused
Jordan Justen
2016-02-28
1
-1
/
+4
*
anv/pipeline: Set stage URB size to zero if it is unused
Jordan Justen
2016-02-28
1
-1
/
+1
*
anv: Set max_hs_threads/max_ds_threads
Kristian Høgsberg Kristensen
2016-02-24
1
-2
/
+2
*
anv: Allocate more push constant space.
Kenneth Graunke
2016-02-24
1
-5
/
+11
*
anv: Properly size the push constant L3 area.
Kenneth Graunke
2016-02-24
1
-3
/
+8
*
anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
Kenneth Graunke
2016-02-24
1
-0
/
+6
*
anv: Emit 3DSTATE_URB_* via a loop.
Kenneth Graunke
2016-02-24
1
-6
/
+14
*
anv/pipeline: Use nir's num_images for allocating image_params
Jason Ekstrand
2016-02-18
1
-3
/
+2
*
anv/pipeline: Don't leak the binding map
Jason Ekstrand
2016-02-18
1
-0
/
+5
*
Move the intel vulkan driver to src/intel/vulkan
Jason Ekstrand
2016-02-18
1
-0
/
+1278