| Commit message (Collapse) | Author | Age | Files | Lines |
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We'll loop through this array when performing automatic layout
transitions.
v2: Adjust formatting of an assignment (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Don't allocate space for resolve attachments if the subpass has none.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We will be using the image layout. Store the full struct directly from
the user.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Cc: <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Commit 968ffd6c868af7226e8f889573eef709888151cb stored the last subpass
index of all the attachments but that of the depth-stencil attachment.
This could cause depth buffers used in multiple subpasses not to be in
the requested final layout. Fix this error.
Cc: "17.0" <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Store the current and requested depth stencil layouts so that we can
perform the appropriate HiZ resolves for a given transition while
recording a render pass.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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This fixes a bunch of new CTS tests which look for exactly this. Even in
the cases where we just call vk_free to free a CPU data structure, we still
handle NULL explicitly. This way we're less likely to forget to handle
NULL later should we actually do something less trivial.
Cc: "13.0" <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This moves all the alloc/free in anv to the generic helpers.
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Will be needed for resolving auxiliary surfaces.
I didn't add anv_render_pass_attachment::stencil_store_op, as the driver
would likely never use it, as stencil surfaces never have auxiliary
surfaces.
Reviewed-by: Jason Ekstrand <[email protected]>
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