summaryrefslogtreecommitdiffstats
path: root/src/intel/vulkan/anv_image.c
Commit message (Expand)AuthorAgeFilesLines
* anv/image: Append CCS/MCS with a fast-clear state bufferNanley Chery2017-07-221-0/+78
* anv/image: Disable CCS if the image doesn't support renderingNanley Chery2017-07-221-0/+15
* anv/image: Fix VK_IMAGE_CREATE_CUBE_COMPATIBLE_BITChad Versace2017-07-191-3/+4
* intel/isl: Add a row_pitch parameter to surf_get_ccs_surfJason Ekstrand2017-07-171-1/+1
* anv/image: Add INPUT_ATTACHMENT to the list of required usagesJason Ekstrand2017-07-171-0/+1
* anv: Stop leaking the no_aux sampler surface stateJason Ekstrand2017-07-171-0/+5
* anv: Fix -Wswitch in anv_layout_to_aux_usage()Chad Versace2017-06-221-0/+3
* anv/image: Get rid of the memset(aux, 0, sizeof(aux)) hackJason Ekstrand2017-05-231-28/+0
* anv: Handle transitioning depth from UNDEFINED to other layoutsJason Ekstrand2017-05-231-11/+13
* anv: fix anv_gem_mmap comment to not mention NULLEmil Velikov2017-05-041-1/+1
* anv: vkBindImageMemory() should return VK_ERROR_OUT_OF_{HOST,DEVICE}_MEMORY o...Samuel Iglesias Gonsálvez2017-05-041-1/+1
* anv: anv_gem_mmap() returns MAP_FAILED as mapping errorSamuel Iglesias Gonsálvez2017-05-041-5/+3
* anv: Use the BO cache for DeviceMemory allocationsJason Ekstrand2017-04-271-1/+1
* intel: Fix requests for exact surface row pitch (v2)Chad Versace2017-03-281-1/+1
* anv/image: Return early when unbinding an imageJason Ekstrand2017-03-221-4/+5
* intel/debug: Add a common INTEL_DEBUG=nohiz optionJason Ekstrand2017-03-141-1/+1
* anv/image: Move handling of INTEL_VK_HIZJason Ekstrand2017-03-141-2/+2
* anv: Add a helper for working with VK_WHOLE_SIZE for buffersJason Ekstrand2017-03-131-2/+2
* anv: Convert the HiZ finishme's to perf_warnJason Ekstrand2017-03-071-4/+4
* anv/image: Allow HiZ on input attachment-capable depth/stencil imagesNanley Chery2017-03-021-14/+0
* anv/image: Create an additional surface state for samplingNanley Chery2017-03-021-1/+21
* anv/image: Simplify setup of HiZ sampler surface stateNanley Chery2017-03-021-18/+12
* anv/image: Remove extra dependency on HiZ-specific variableNanley Chery2017-03-021-2/+7
* anv: Update the HiZ sampling helperNanley Chery2017-03-021-4/+3
* anv/image: Add anv_layout_to_aux_usage()Nanley Chery2017-03-021-0/+134
* anv: Enable MSAA compressionJason Ekstrand2017-02-231-0/+9
* intel/isl: Return surface creation success from aux helpersJason Ekstrand2017-02-231-2/+3
* anv: Take a device parameter in anv_state_flushJason Ekstrand2017-02-211-6/+3
* anv: Rename clflush_range and state_clflushJason Ekstrand2017-02-211-3/+3
* anv: Add support for shaderStorageImageWriteWithoutFormatAlex Smith2017-02-141-3/+41
* anv: Remove the finishme for CCS_E with storage imagesJason Ekstrand2017-02-021-14/+7
* intel/isl: Rename supports_lossless_compression to supports_ccs_eJason Ekstrand2017-02-021-1/+1
* anv: Allow selecting the slice of a 3D imageJason Ekstrand2017-01-241-1/+1
* anv: don't require render target isl bit for depth/stencil surfacesLionel Landwerlin2017-01-201-2/+5
* anv: Enable sampling from HiZNanley Chery2017-01-121-3/+17
* anv: Disable HiZ for input attachmentsNanley Chery2017-01-121-4/+19
* anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZNanley Chery2017-01-121-2/+8
* anv/image: Disable HiZ for depth buffer arraysNanley Chery2017-01-111-0/+2
* anv: Enable fast clears on gen7-8Jason Ekstrand2016-11-221-1/+1
* anv: Set up binding tables and surface states for input attachmentsJason Ekstrand2016-11-221-1/+8
* anv: Enable "permanent" compression for immutable format imagesJason Ekstrand2016-11-171-1/+23
* anv/image: Add an aux_usage field for "default" auxJason Ekstrand2016-11-171-0/+5
* anv: Add initial support for Sky Lake color compressionJason Ekstrand2016-11-171-4/+13
* anv/image: Memset all aux surfaces (not just HiZ) to 0Jason Ekstrand2016-11-171-4/+6
* anv/image: Rename hiz_surface to aux_surfaceJason Ekstrand2016-11-171-8/+8
* anv/image: Stop force-disabling AUXJason Ekstrand2016-11-171-4/+0
* anv: Handle null in all destructorsJason Ekstrand2016-11-161-1/+11
* anv: Rework the way render target surfaces are allocatedJason Ekstrand2016-11-161-22/+0
* anv: move to using vk_alloc helpers.Dave Airlie2016-10-191-7/+7
* anv: drop local MIN/MAX macros.Dave Airlie2016-10-191-1/+1