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src
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intel
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vulkan
/
anv_device.c
Commit message (
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Author
Age
Files
Lines
*
anv: Move BindImageMemory to anv_image.c
Jason Ekstrand
2016-10-07
1
-20
/
+0
*
anv: fix GetPhysicalDeviceProperties to return timestampPeriod in ns
Philipp Zabel
2016-10-06
1
-1
/
+1
*
anv: get rid of duplicated values from gen_device_info
Lionel Landwerlin
2016-09-23
1
-15
/
+7
*
intel/i965: make gen_device_info mutable
Lionel Landwerlin
2016-09-23
1
-30
/
+29
*
anv: device: calculate compute thread numbers using subslices numbers
Lionel Landwerlin
2016-09-21
1
-4
/
+39
*
anv: Add initial blorp support
Jason Ekstrand
2016-09-13
1
-0
/
+4
*
intel: Rename brw_get_device_name/info to gen_get_device_name/info
Jason Ekstrand
2016-09-03
1
-2
/
+2
*
intel: s/brw_device_info/gen_device_info/
Jason Ekstrand
2016-09-03
1
-1
/
+1
*
anv: Rework pipeline caching
Jason Ekstrand
2016-08-30
1
-1
/
+0
*
anv: Add a struct for storing a compiled shader
Jason Ekstrand
2016-08-30
1
-0
/
+3
*
anv: Throw INCOMPATIBLE_DRIVER for non-fatal initialization errors
Jason Ekstrand
2016-08-22
1
-5
/
+3
*
anv: remove dummy VK_DEBUG_MARKER_EXT entry points
mil Velikov
2016-08-18
1
-20
/
+0
*
anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
Emil Velikov
2016-08-18
1
-2
/
+4
*
anv/x11: Add support for Xlib platform
Kevin Strasser
2016-08-15
1
-0
/
+6
*
anv/device: Add limits for InterpolationOffset
Anuj Phogat
2016-08-12
1
-3
/
+3
*
anv/device: Enable sample shading on gen7+
Anuj Phogat
2016-08-09
1
-1
/
+1
*
anv: Enable per sample shading on gen8+
Anuj Phogat
2016-07-28
1
-1
/
+1
*
anv: Enable independentBlend on gen7
Jason Ekstrand
2016-07-15
1
-1
/
+1
*
anv/device: Fix max buffer range limits
Nanley Chery
2016-07-15
1
-2
/
+6
*
anv: use cache uuid based on the build timestamp.
Emil Velikov
2016-07-05
1
-2
/
+2
*
anv: Use different BOs for different scratch sizes and stages
Jason Ekstrand
2016-06-22
1
-2
/
+2
*
anv: Add proper support for depth clamping
Jason Ekstrand
2016-06-20
1
-1
/
+1
*
anv: Remove the PhysicalDeviceLimits FINISHME
Jason Ekstrand
2016-06-10
1
-2
/
+0
*
automake: move the git_sha1.h rule a level up
Emil Velikov
2016-05-30
1
-1
/
+1
*
anv: bail out if anv_wsi_init() fails
Emil Velikov
2016-05-30
1
-1
/
+3
*
anv: Try the first 8 render nodes instead of just renderD128
Jason Ekstrand
2016-05-27
1
-4
/
+10
*
anv: strdup the device path into the physical device
Jason Ekstrand
2016-05-27
1
-1
/
+3
*
anv: Enable textureCompressionASTC_LDR on Gen9+
Nanley Chery
2016-05-20
1
-1
/
+1
*
anv/device: Add a boolean for robust buffer access
Jason Ekstrand
2016-05-19
1
-0
/
+3
*
anv/device: Fix viewportBoundsRange
Nanley Chery
2016-05-18
1
-1
/
+1
*
anv/wsi: Make WSI per-physical-device rather than per-instance
Jason Ekstrand
2016-05-17
1
-6
/
+3
*
anv: Don't advertise shaderImageGatherExtended
Jason Ekstrand
2016-05-12
1
-1
/
+1
*
anv: factor out the X11/XCB build
Emil Velikov
2016-05-01
1
-0
/
+2
*
anv: kill of custom define HAVE_WAYLAND_PLATFORM
Emil Velikov
2016-05-01
1
-1
/
+1
*
anv/device: Set the compressed texture feature flags correctly
Nanley Chery
2016-04-27
1
-2
/
+3
*
anv: s/anv_batch_emit_blk/anv_batch_emit/
Jason Ekstrand
2016-04-20
1
-4
/
+4
*
anv/device: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-4
/
+4
*
anv/device: Images are only enabled in scalar stages
Jason Ekstrand
2016-04-15
1
-2
/
+2
*
anv: Advertise vertexPipelineStoresAndAtomics based on scalar stages
Jason Ekstrand
2016-04-15
1
-1
/
+5
*
anv/gen7: Save kernel command parser version
Jordan Justen
2016-03-28
1
-0
/
+11
*
anv/device: Advertise version 1.0.5
Jason Ekstrand
2016-03-22
1
-1
/
+1
*
anv/device: Ignore the patch portion of the requested API version
Jason Ekstrand
2016-03-22
1
-1
/
+1
*
anv/batch_chain: Fall back to growing batches when chaining isn't available
Jason Ekstrand
2016-03-21
1
-0
/
+7
*
anv/allocator: Make the bo_pool dynamically sized
Jason Ekstrand
2016-03-18
1
-3
/
+2
*
anv/allocator: Add a size field to bo_pool_alloc
Jason Ekstrand
2016-03-18
1
-2
/
+2
*
anv/device: Flush the fence batch rather than the start of the BO
Jason Ekstrand
2016-03-15
1
-1
/
+1
*
anv: Store CPU-side fence information in the BO
Jason Ekstrand
2016-03-07
1
-18
/
+15
*
anv/device: Up device limits for 3D and array texture dimensions
Nanley Chery
2016-03-07
1
-2
/
+2
*
anv/device: Actually free the CPU-side fence struct again
Jason Ekstrand
2016-03-07
1
-0
/
+1
*
anv: Create fences from the batch BO pool
Jason Ekstrand
2016-03-06
1
-8
/
+2
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