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path: root/src/intel/vulkan/anv_device.c
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* anv: Add the KHX_multiview boilerplateJason Ekstrand2017-05-031-0/+17
* anv: Alphabetize KHR extensionsJason Ekstrand2017-04-281-18/+18
* anv: Move queues, events, and semaphores to their own fileJason Ekstrand2017-04-271-484/+0
* anv: Implement VK_KHX_external_memory_fdJason Ekstrand2017-04-271-10/+61
* anv: Use the BO cache for DeviceMemory allocationsJason Ekstrand2017-04-271-11/+16
* anv: Implement VK_KHX_external_memoryJason Ekstrand2017-04-271-0/+4
* anv: Implement VK_KHX_external_memory_capabilitiesChad Versace2017-04-271-6/+46
* anv/physical_device: Rename uuid to pipeline_cache_uuidJason Ekstrand2017-04-271-2/+3
* anv: Refactor device_get_cache_uuid into physical_device_init_uuidsJason Ekstrand2017-04-271-13/+17
* anv: Set EXEC_OBJECT_ASYNC when availableJason Ekstrand2017-04-271-0/+5
* anv: Add the pci_id into the shader cache UUIDJason Ekstrand2017-04-141-5/+15
* anv: Limit VkDeviceMemory objects to 2GBJason Ekstrand2017-04-141-0/+20
* anv/device: Add a helper for querying whether a BO is busyJason Ekstrand2017-04-051-6/+28
* anv: Advertise larger heap sizesJason Ekstrand2017-04-041-13/+48
* anv: Add support for 48-bit addressesJason Ekstrand2017-04-041-0/+5
* anv: Query the kernel for reset statusJason Ekstrand2017-04-041-32/+82
* anv: Check for device loss at the end of WaitForFencesJason Ekstrand2017-04-041-5/+14
* anv: Implement VK_KHR_incremental_presentJason Ekstrand2017-04-031-1/+5
* anv: return VK_ERROR_DEVICE_LOST immeditely when device is known to be lostIago Toral Quiroga2017-03-241-1/+21
* anv/device: keep track of 'device lost' stateIago Toral Quiroga2017-03-241-0/+5
* anv/device: return VK_ERROR_DEVICE_LOST for errors during queue submissionsIago Toral Quiroga2017-03-241-0/+25
* anv/device: Move push descriptor query handlingJason Ekstrand2017-03-221-8/+8
* anv: Turn on inherited queriesJason Ekstrand2017-03-171-1/+1
* anv: Implement pipeline statistics queriesIlia Mirkin2017-03-171-1/+1
* anv/device: init timestampPeriod from devinfoRobert Bragg2017-03-171-3/+1
* anv/device: Remove a use of a compound literalJason Ekstrand2017-03-171-1/+1
* anv/device: assert that commands submitted to a queue are not bogusIago Toral Quiroga2017-03-161-0/+1
* anv: do not open random render node(s)Emil Velikov2017-03-151-15/+38
* anv: Properly enumerate physical devices when none are presentJason Ekstrand2017-03-141-2/+5
* anv: Add missing error-checking to anv_CreateDevice (v3)Gwan-gyeong Mun2017-03-131-9/+56
* anv: Use vk_outarray in vkGetPhysicalDeviceQueueFamilyPropertiesChad Versace2017-03-131-55/+18
* anv: Use vk_outarray in vkEnumeratePhysicalDevices (v2)Chad Versace2017-03-131-27/+4
* anv: Accurately advertise dynamic descriptor limitsJason Ekstrand2017-03-131-2/+2
* anv: Get rid of the stub() macrosJason Ekstrand2017-03-071-2/+2
* anv: Advertise shaderInt64 on Broadwell and aboveJason Ekstrand2017-03-031-1/+1
* anv: add VK_KHR_descriptor_update_template supportLionel Landwerlin2017-03-021-0/+4
* anv: add VK_KHR_push_descriptor supportLionel Landwerlin2017-03-021-0/+12
* util/build-id: Return a pointer rather than copying the dataJason Ekstrand2017-03-011-1/+1
* anv: Properly handle destroying NULL devices and instancesJason Ekstrand2017-03-011-0/+6
* anv: Bump advertised version to 1.0.42Jason Ekstrand2017-02-271-1/+1
* anv: Take a device parameter in anv_state_flushJason Ekstrand2017-02-211-4/+2
* anv: Pull all clflushing into a clflush_range helperJason Ekstrand2017-02-211-11/+4
* anv: Rename clflush_range and state_clflushJason Ekstrand2017-02-211-3/+3
* anv: remove unused anv_dispatch_table dtableEmil Velikov2017-02-211-2/+0
* vulkan/wsi/x11: add support to detect if we can support rendering (v3)Dave Airlie2017-02-201-1/+2
* anv: Use build-id for pipeline cache UUID.Matt Turner2017-02-151-21/+7
* anv: Use vk_foreach_struct for handling extension structsJason Ekstrand2017-02-141-14/+13
* anv: fix Get*MemoryRequirements for !LLCConnor Abbott2017-02-141-6/+8
* anv: Add support for shaderStorageImageWriteWithoutFormatAlex Smith2017-02-141-1/+1
* anv: enable VK_KHR_shader_draw_parametersLionel Landwerlin2017-02-021-0/+4