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path: root/src/intel/vulkan/anv_device.c
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* intel: Rename brw_get_device_name/info to gen_get_device_name/infoJason Ekstrand2016-09-031-2/+2
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-031-1/+1
* anv: Rework pipeline cachingJason Ekstrand2016-08-301-1/+0
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-301-0/+3
* anv: Throw INCOMPATIBLE_DRIVER for non-fatal initialization errorsJason Ekstrand2016-08-221-5/+3
* anv: remove dummy VK_DEBUG_MARKER_EXT entry pointsmil Velikov2016-08-181-20/+0
* anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibilityEmil Velikov2016-08-181-2/+4
* anv/x11: Add support for Xlib platformKevin Strasser2016-08-151-0/+6
* anv/device: Add limits for InterpolationOffsetAnuj Phogat2016-08-121-3/+3
* anv/device: Enable sample shading on gen7+Anuj Phogat2016-08-091-1/+1
* anv: Enable per sample shading on gen8+Anuj Phogat2016-07-281-1/+1
* anv: Enable independentBlend on gen7Jason Ekstrand2016-07-151-1/+1
* anv/device: Fix max buffer range limitsNanley Chery2016-07-151-2/+6
* anv: use cache uuid based on the build timestamp.Emil Velikov2016-07-051-2/+2
* anv: Use different BOs for different scratch sizes and stagesJason Ekstrand2016-06-221-2/+2
* anv: Add proper support for depth clampingJason Ekstrand2016-06-201-1/+1
* anv: Remove the PhysicalDeviceLimits FINISHMEJason Ekstrand2016-06-101-2/+0
* automake: move the git_sha1.h rule a level upEmil Velikov2016-05-301-1/+1
* anv: bail out if anv_wsi_init() failsEmil Velikov2016-05-301-1/+3
* anv: Try the first 8 render nodes instead of just renderD128Jason Ekstrand2016-05-271-4/+10
* anv: strdup the device path into the physical deviceJason Ekstrand2016-05-271-1/+3
* anv: Enable textureCompressionASTC_LDR on Gen9+Nanley Chery2016-05-201-1/+1
* anv/device: Add a boolean for robust buffer accessJason Ekstrand2016-05-191-0/+3
* anv/device: Fix viewportBoundsRangeNanley Chery2016-05-181-1/+1
* anv/wsi: Make WSI per-physical-device rather than per-instanceJason Ekstrand2016-05-171-6/+3
* anv: Don't advertise shaderImageGatherExtendedJason Ekstrand2016-05-121-1/+1
* anv: factor out the X11/XCB buildEmil Velikov2016-05-011-0/+2
* anv: kill of custom define HAVE_WAYLAND_PLATFORMEmil Velikov2016-05-011-1/+1
* anv/device: Set the compressed texture feature flags correctlyNanley Chery2016-04-271-2/+3
* anv: s/anv_batch_emit_blk/anv_batch_emit/Jason Ekstrand2016-04-201-4/+4
* anv/device: Use the new emit macroJason Ekstrand2016-04-201-4/+4
* anv/device: Images are only enabled in scalar stagesJason Ekstrand2016-04-151-2/+2
* anv: Advertise vertexPipelineStoresAndAtomics based on scalar stagesJason Ekstrand2016-04-151-1/+5
* anv/gen7: Save kernel command parser versionJordan Justen2016-03-281-0/+11
* anv/device: Advertise version 1.0.5Jason Ekstrand2016-03-221-1/+1
* anv/device: Ignore the patch portion of the requested API versionJason Ekstrand2016-03-221-1/+1
* anv/batch_chain: Fall back to growing batches when chaining isn't availableJason Ekstrand2016-03-211-0/+7
* anv/allocator: Make the bo_pool dynamically sizedJason Ekstrand2016-03-181-3/+2
* anv/allocator: Add a size field to bo_pool_allocJason Ekstrand2016-03-181-2/+2
* anv/device: Flush the fence batch rather than the start of the BOJason Ekstrand2016-03-151-1/+1
* anv: Store CPU-side fence information in the BOJason Ekstrand2016-03-071-18/+15
* anv/device: Up device limits for 3D and array texture dimensionsNanley Chery2016-03-071-2/+2
* anv/device: Actually free the CPU-side fence struct againJason Ekstrand2016-03-071-0/+1
* anv: Create fences from the batch BO poolJason Ekstrand2016-03-061-8/+2
* anv: Don't advertise pipelineStatisticsQueryKristian Høgsberg Kristensen2016-02-291-1/+1
* anv: Use isl to fill buffer surface statesJason Ekstrand2016-02-271-18/+6
* anv/device: Properly handle apiVersion == 0Jason Ekstrand2016-02-251-3/+8
* anv: Zero out the WSI array when initializing the instanceJason Ekstrand2016-02-201-0/+2
* Move the intel vulkan driver to src/intel/vulkanJason Ekstrand2016-02-181-0/+1789