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* intel: Rename brw_get_device_name/info to gen_get_device_name/infoJason Ekstrand2016-09-031-3/+3
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-036-24/+24
* intel: Add a new "common" library for more code sharingJason Ekstrand2016-09-033-3/+3
* isl: round format alignment to nearest power of 2Lionel Landwerlin2016-09-012-0/+10
* isl/state: Add some asserts about format capabilitiesJason Ekstrand2016-08-291-0/+5
* android: intel: Flatten the makefile structureMauro Rossi2016-08-291-217/+0
* isl: Allow multisampled array texturesJason Ekstrand2016-08-261-4/+4
* intel: Flatten the makefile structureJason Ekstrand2016-08-253-149/+1
* isl/tests: Use a longer path for isl.hJason Ekstrand2016-08-251-2/+2
* intel/isl/gen9: Only use the magic 1D alignment for GEN9_1D surfacesJason Ekstrand2016-08-251-1/+1
* intel/isl: Pass the dim_layout into choose_alignment_elJason Ekstrand2016-08-2511-13/+24
* intel/isl: Use DIM_LAYOUT_GEN4_2D for tiled 1-D surfaces on SKLJason Ekstrand2016-08-251-5/+23
* isl/formats: Integer formats are not filterableJason Ekstrand2016-08-231-8/+8
* isl/formats: Update the table with more samplable formatsJason Ekstrand2016-08-231-15/+15
* isl/formats: Report ETC as being samplable on Bay TrailJason Ekstrand2016-08-231-0/+18
* isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibilityEmil Velikov2016-08-181-8/+10
* isl/state: Only set clear color if aux is usedJason Ekstrand2016-08-171-25/+27
* isl: Add helpers for creating different types of aux surfacesJason Ekstrand2016-08-172-0/+136
* isl/state: Add an assertion for IVB multisample array texturesJason Ekstrand2016-08-171-0/+13
* isl: Add a #define for DEV_IS_BAYTRAILJason Ekstrand2016-08-171-0/+4
* isl: Add asserts for gen8+ X/YOffset rulesJason Ekstrand2016-08-171-0/+10
* isl: Take the slice0_extent shortcut for interleaved MSAAJason Ekstrand2016-08-171-1/+1
* isl: Remove duplicate px->sa conversionsJason Ekstrand2016-08-171-20/+0
* isl: Add functions for computing surface offsets in samplesJason Ekstrand2016-08-172-12/+60
* isl: Fix get_image_offset_sa_gen4_2d for multisample surfacesJason Ekstrand2016-08-171-4/+9
* isl/state: Use a valid alignment for 1-D texturesJason Ekstrand2016-08-171-1/+1
* isl: Fix the parameter names for get_intratile_offsetJason Ekstrand2016-08-171-4/+4
* isl: Add a helper for getting a depth format from an isl_formatJason Ekstrand2016-08-082-0/+26
* isl/state: Add support for OffsetX/Y in surface stateJason Ekstrand2016-07-152-0/+31
* isl: Add support for filling out surface states all the way back to gen4Jason Ekstrand2016-07-156-5/+182
* isl: Add an ISL_DEV_IS_G4X macroJason Ekstrand2016-07-151-0/+4
* isl/state: Divide the aux qpitch by 4Jason Ekstrand2016-07-151-1/+1
* isl: Fix the bs assertion in isl_tiling_get_infoJason Ekstrand2016-07-151-2/+5
* Revert "isl: Don't filter tiling flags if a specific tiling bit is set"Nanley Chery2016-07-151-8/+5
* isl: Fix isl_tiling_is_any_y()Nanley Chery2016-07-151-1/+1
* isl: Fix assert on raw buffer surface state sizeNanley Chery2016-07-151-1/+8
* isl/state: Add support for handling auxiliary surfacesJason Ekstrand2016-07-132-2/+48
* isl: Add an auxiliary surface usage enumJason Ekstrand2016-07-131-0/+26
* isl: Add support for color control surfacesJason Ekstrand2016-07-136-0/+102
* isl: Add support for multisample compression surfacesJason Ekstrand2016-07-133-0/+15
* isl: Add support for HiZ surfacesJason Ekstrand2016-07-137-3/+63
* isl: Kill off isl_format_layout::bsJason Ekstrand2016-07-135-18/+17
* isl: Take bpb rather than bs in tiling_get_infoJason Ekstrand2016-07-132-6/+6
* isl: Use bpb in a few places where it's more natural than bsJason Ekstrand2016-07-133-4/+4
* isl: Use bpb for determining YUV image paddingJason Ekstrand2016-07-131-1/+1
* isl: Bring back isl_format_layout::bpbJason Ekstrand2016-07-132-2/+4
* isl: Change the physical size of a W-tile to 128x32Jason Ekstrand2016-07-132-12/+13
* isl: Rework the way we define tile sizes.Jason Ekstrand2016-07-132-81/+137
* isl: Rework the way we handle surface paddingJason Ekstrand2016-07-131-27/+25
* isl: Use ARRAY_PITCH_SPAN_FULL for depth/stencil surfaces on gen7Jason Ekstrand2016-07-131-1/+1