| Commit message (Collapse) | Author | Age | Files | Lines |
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Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
However, auxiliary surfaces are treated as compressed textures in ISL and
we can do HiZ and CCS with 1-D so we need to be able to create them. In
order to prevent actually using them (the docs say no), we assert in the
state setup code.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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The assertion that a format is uncompressed in the multisample layouts
isn't quite right. What we really want to assert is that the format
supports multisampling which is a bit more complicated query. We also want
to assert that it has a block size of 1x1 since we do nothing with the
block size in the phys_level0_sa assignment.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Make gen_device_info a mutable structure so we can update the fields that
can be refined by querying the kernel (like subslices and EU numbers).
This patch does not make any functional change, it just makes
gen_get_device_info() fill a structure rather than returning a const
pointer.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen6 only has one additional restriction over Gen7+, so we just add it
to the existing gen7 function (which actually covers later gens too).
This should stop FINISHME spew when running GL on Sandybridge.
v2: Fix bytes per block vs. bits per block confusion (Jason) and
rename function to gen6_filter_tiling (Jason and Chad).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This reverts commit 3943888c94beca69e575b8d3d1ec7a6cbf474ee4. It turns out
that commit was pretty-much bogus since it breaks binding a 3-D texture as a
2-D storage image. The correct fix for the Vulkan CTS tests needs to be in
the Vulkan driver itself rather than ISL.
Signed-off-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The time we want to restrict the Z range of a 3-D surface is when rendering
to it. For storage surfaces, we always want he full range. However, we
still need to set MinimumArrayElement and RenderTargetViewExtent to
sensible values so we'll just set them to the reasonable defaults we used
before we started respecting the base_array_layer and array_len.
This fixes a bunch of Vulkan CTS regressions caused by 48f195d7c6483ed.
Signed-off-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97790
Reviewed-by: Chad Versace <[email protected]>
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Normally, using a non-linear tiling format helps improve cache locality by
ensuring that neighboring pixels are usually close-by in memory. For RGB
formats, this still sort-of holds, but it can also lead to rather terrible
memory access patterns where a single RGB pixel value crosses a tile
boundary and gets split into two pieces in different 4K pages. It also
makes for some rather awkward calculations because your tile size is no
longer an even multiple of surface element size. For these reasons, we
chose to simply never create tiled RGB images in the Vulkan driver.
The GL driver, however, is not so kind so we need to support it somehow. I
briefly toyed with a couple of different schemes but this is the best one I
could come up with. The fundamental problem is that a tile no longer
contains an integer number of surface elements. I briefly considered a
couple other options but found them wanting:
1) Using floats for the logical tile size. This leads to potential
rounding error problems.
2) When presented with a RGB format, just make the tile 3-times as wide.
This isn't so nice because now our tiles are no longer power-of-two
size. Also, it can force the row_pitch to be larger than needed which,
while not strictly a problem for ISL, causes incompatibility problems
with the way the GL driver chooses surface pitches.
The chosen method requires that you pay attention and not just assume that
your tile_info is in the units you think it is. However, it's nice because
it provides a nice "these are the units" declaration in isl_tile_info
itself. Previously, the tile_info wasn't usable as a stand-alone structure
because you had to also know the format. It also forces figuring out how
to deal with inconsistencies between tiling and format back to the caller
which is good because the two different consumers of isl_tile_info really
want to deal with it differently: Computation of the surface size wants
the fewest number of horizontal tiles possible while get_intratile_offset
is far more concerned with things aligning nicely.
Signed-off-by: Jason Ekstrand <[email protected]>
Acked-by: Chad Versace <[email protected]>
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The restriction that Y-tiled surfaces must have valign == 4 only aplies to
render targets but we were applying it universally. This causes problems
if ISL_FORMAT_R32G32B32_FLOAT is used because it requires valign == 2; this
should be okay because you can't render to that format.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This should be more compact than the enum isl_channel_select[4] that we
were using before. It's also very convenient because we already had such a
structure in the Vulkan driver we just needed to pull it over.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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In particular, this means that isl_view::base_array_layer and
isl_view::array_len get applied to 3-D textures but only when rendering.
We were already applying isl_view::base_array_layer for rendering into 3-D
textures so this isn't a huge deviation.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise once mcs buffer gets allocated without delay for lossless
compression (same as we do for msaa), assert starts to fire in
piglit case: tex3d. The test uses depth of one which is in fact
supported even now.
v2 (Jason): Allow also 1D case as there is nothing in the specs
constraining it either.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Generated by:
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.h
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.cpp
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.h
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The first thing to go in this new library is brw_device_info.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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A few inline asserts in anv assume alignments are power of 2, but with
formats like R8G8B8 we have odd alignments.
v2: round up to power of 2 (Ilia)
v3: reuse util_next_power_of_two() from gallium/aux/util/u_math.h (Ilia)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This keeps invalid surface states from leaking through and potentially
hanging the GPU. We shouldn't actually be hitting this on a regular basis,
but a helpful assert is better than a hang.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Android porting of commit bebc1a1 "intel: Flatten the makefile structure"
Automake approach was followed, by moving makefiles a level up,
naming them Android.genxml.mk and Android.isl.mk,
performing the necessary adjustments to the paths,
adding src/intel/Android.mk and fixing mesa top level makefile.
Acked-by: Jason Ekstrand <[email protected]>
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This probably isn't the only thing that needs to be done to get
multisampled array textures working in Vulkan but I think this is all that
ISL really needs and it does fix 8 of the new CTS tests.
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This pulls isl and genxml into a single make file so that they can properly
build in parallel. This isn't terribly important now as genxml just
generates sources which happens serially first anyway but it will be more
important as we add more stuff to src/intel.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The tests assumed that isl would be in the include path but that usually
isn't the case. Instead, we usually have src/intel and you need to add an
"isl/" prefix.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If the surface has a layout of GEN4_2D then we need to compute a normal 2D
alignment and not use the magic linewar 1D alignment.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The Sky Lake 1D layout is only used if the surface is linear. For tiled
surfaces such as depth and stencil the old gen4 2D layout is used.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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In ca2a8e56285, we updated the format table to add more formats (most of
which are new on SKL) but accidentally marked some integer formats as
filterable. You can't filter an integer format.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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There were a lot of formats where support was added on Haswell or later but
we never updated the format table.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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v2: Add VISIBILITY_CFLAGS to AM_CFLAGS (Ken)
Cc: "12.0" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise, the clear color will get ignored. This prevents assertion
errors if clear color is set to something invalid and aux is not used.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The shortcut works just fine for MSAA and the comment even says so.
Reviewed-by: Nanley Chery <[email protected]>
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In all three cases, we start with width and height taken from
isl_surf::phys_slice0_extent_sa which is already in samples. There is no
need to do the conversion and doing so gives us an incorrect value.
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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The function takes a logical array layer but was assuming it was a physical
array layer. While we'er here, we also make it not assert-fail on gen9 3-D
surfaces.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.
Reviewed-by: Topi Pohjolainen <[email protected]>
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It's been in elements for a while but, for whatever reason, the parameter
names in the header file never got updated.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The field is in multiples of 4 like regular QPitch.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This reverts commit 091f1da902c71ac8d3d27b325a118e2f683f1ae5 .
Although a user may specify a specfic tiling bit, ISL should still
prevent incompatible tiling/surface combinations.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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