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* genxml: Fill out Gen4 and G45 XML.Kenneth Graunke2017-03-032-1/+2232
* genxml: Make MI_STORE_DATA_IMM more consistentJason Ekstrand2017-02-213-3/+3
* genxml: Add the CACHE_MODE_0 register on gen9Jason Ekstrand2017-02-141-0/+28
* genxml: Add the CACHE_MODE_1 register on gen8Jason Ekstrand2017-02-141-0/+21
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-104-4/+4
* genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.Kenneth Graunke2016-12-141-1/+4
* genxml: Rename "DS Function Enable" to "Function Enable".Kenneth Graunke2016-12-142-2/+2
* genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleModeJason Ekstrand2016-12-061-1/+1
* intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATAKristian H. Kristensen2016-11-292-4/+2
* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-295-56/+62
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-295-130/+124
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-295-20/+20
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-295-84/+63
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-295-10/+10
* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-295-15/+15
* intel/genxml: Use 3D_Compare_Function for gen8+ test functionsKristian H. Kristensen2016-11-292-8/+8
* intel/genxml: Emit genxml enums as C enumsKristian H. Kristensen2016-11-291-4/+4
* intel/genxml: Remove duplicate COMPAREFUNCTION valuesKristian H. Kristensen2016-11-293-120/+12
* intel/genxml: Allow referencing enums in type attributesKristian H. Kristensen2016-11-291-0/+7
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-295-1726/+1726
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-295-5/+40
* intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9Jason Ekstrand2016-11-164-0/+64
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-165-15/+45
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-163-9/+9
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-165-10/+10
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-163-9/+9
* intel: genxml: add SAMPLER_BORDER_COLOR_STATE structuresLionel Landwerlin2016-10-185-0/+90
* anv/cmd_buffer: Unify flush_compute_state across gensJason Ekstrand2016-10-172-2/+2
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-155-26/+11
* intel/genxml: Make "Predication enable" a booleanJason Ekstrand2016-10-152-2/+2
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-155-59/+32
* intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand2016-10-153-4/+4
* intel/genxml: Make "SO Buffer Enable" fields booleanJason Ekstrand2016-10-152-8/+8
* intel/genxml: Make "Stencil Buffer Enable" a booleanJason Ekstrand2016-10-153-3/+3
* intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand2016-10-154-8/+8
* intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand2016-10-154-12/+12
* intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand2016-10-153-9/+9
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-155-17/+17
* intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFERJason Ekstrand2016-10-145-0/+5
* intel/genxml: use correct header guardsEmil Velikov2016-10-143-10/+22
* intel: aubinator: generate a standalone binaryLionel Landwerlin2016-10-081-0/+1
* intel/genxml: Keep the value name 'Alternate' uniform across gen75.xmlAnuj Phogat2016-10-041-3/+3
* intel/genxml: Fix typo in gen75.xmlAnuj Phogat2016-10-041-1/+1
* anv/cmd_buffer: Set the L3 atomic disable mask bit in CHICKEN3 on HSWJason Ekstrand2016-09-141-0/+1
* android: intel: Flatten the makefile structureMauro Rossi2016-08-291-97/+0
* intel: Flatten the makefile structureJason Ekstrand2016-08-252-58/+0
* genxml/gen9: Make 3DSTATE_SBE::AttributeActiveComponentFormat an arrayJason Ekstrand2016-08-191-32/+3
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-195-0/+5
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-195-7/+7
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-195-5/+5