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* genxml: Make the border color pointer consistent across gensJason Ekstrand2016-03-012-2/+2
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* genxml: Break output detail of 3DSTATE_SBE on gen7 into a structJason Ekstrand2016-02-292-70/+46
| | | | | This makes it work like 3DSTATE_SBE_SWIZ on gen8+ which is much more convenient.
* genxml: Add MOCS fields to RENDER_SURFACE_STATEJason Ekstrand2016-02-274-0/+4
| | | | This allows us to set MOCS as a single uint32_t on all platforms.
* gen/genX_pack: Add genxml to the pack header pathJason Ekstrand2016-02-271-4/+4
| | | | | | | | If you have an out-of-tree build, gen8_pack.h and friends will not be in the same folder as genX_pack.h so this will be a problem. We fixed out-of-tree earlier by adding the genxml folder to the includes for the vulkan driver. However, this is not a good long-term solution because we want to use it in ISL as well.
* intel/genxml: Update macro documentationJason Ekstrand2016-02-221-2/+2
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* intel/genxml: Add READMEKristian Høgsberg Kristensen2016-02-221-0/+60
| | | | | | | I've had people ask about the design of the pack functions, for example, why aren't we using bitfields. I wrote up a bit of background on why and how we ended up with the current design and we might as well keep that with the code.
* genxml: Add mote includes in the generated headersJason Ekstrand2016-02-201-0/+3
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* anv: Get rid of GENX_FUNCJason Ekstrand2016-02-201-58/+0
| | | | It was a bad idea.
* intel/genxml: Add a couple of helper headersJason Ekstrand2016-02-202-0/+188
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* genxml: Stop using unicode in the pack generatorJason Ekstrand2016-02-191-1/+1
| | | | | This causes python problems and problems when people don't have a locale set properly in their shell.
* anv: fix warning about unused width variable.Dave Airlie2016-02-191-2/+1
| | | | We don't use width outside the debug clause here.
* vulkan: Move XML and generator into src/intel/genxmlJason Ekstrand2016-02-187-0/+12718