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* genxml: Add the CACHE_MODE_1 register on gen8Jason Ekstrand2017-02-141-0/+21
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-101-1/+1
| | | | | | | "Function Enable" is what the other stages use. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Make Gen8 3DSTATE_DS SIMD8 enable work like Gen9+.Kenneth Graunke2016-12-141-1/+4
| | | | | | | This will let us avoid ifdefs. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* intel/genxml: Fix ksp for INTERFACE_DESCRIPTOR_DATAKristian H. Kristensen2016-11-291-2/+1
| | | | | | | | | | This one was split across two dwords as "Kernel Start Pointer" and "Kernel Start Pointer High", which looks like it works when the driver only accesses "Kernel Start Pointer". This breaks, of course, with BO offsets > 4G. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-291-1/+1
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-291-6/+6
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-291-4/+4
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-291-6/+6
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-291-2/+2
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-291-4/+4
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use 3D_Compare_Function for gen8+ test functionsKristian H. Kristensen2016-11-291-4/+4
| | | | | | | | | When the state fields where shuffled around for gen8, the compare function enums were downgraded to just uints. Change them to enum 3D_Compare_Function. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-291-402/+402
| | | | | | | | | We'll need to define them before we can reference them in structs and instructions. Enums have no dependencies, so move them first in the file. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-291-1/+8
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9Jason Ekstrand2016-11-161-0/+16
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-3/+3
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-161-1/+1
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* intel: genxml: add SAMPLER_BORDER_COLOR_STATE structuresLionel Landwerlin2016-10-181-0/+12
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/cmd_buffer: Unify flush_compute_state across gensJason Ekstrand2016-10-171-1/+1
| | | | | | | | | With one small genxml change, the two versions were basically identical. The only differences were one #define for HSW+ and a field that is missing on Haswell but exists everywhere else. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-151-5/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Make "Predication enable" a booleanJason Ekstrand2016-10-151-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-151-17/+8
| | | | | | | | We also remove the redundant zero defaults since everything without an explicit default gets zeroed automatically. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Make "Stencil Buffer Enable" a booleanJason Ekstrand2016-10-151-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand2016-10-151-2/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand2016-10-151-3/+3
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-151-3/+3
| | | | | | | We also get rid of the "(SPF)" a few places. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFERJason Ekstrand2016-10-141-0/+1
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-191-0/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-191-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-191-1/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-191-0/+2
| | | | | | | This is easier than dealing with structs all the time Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* genxml: Rename "API Rendering Disable" to "Rendering Disable".Kenneth Graunke2016-07-201-1/+1
| | | | | | | | | | Gen7/7.5 call it "Rendering Disable" while Gen8/9 prefix it with "API". Pick one for consistency, and so we can share code between generations. Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Add APIMODE_D3D missing enum values and improve consistency.Kenneth Graunke2016-07-201-1/+2
| | | | | | Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.Kenneth Graunke2016-07-201-3/+3
| | | | | | | | | Gen6-7.5 use CLIPMODE_REJECT_ALL, while Gen8+ just used REJECT_ALL. Being consistent will let me unify code, and I prefer having the prefix. Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Make X/Y Offset field of SURFACE_STATE a uintJason Ekstrand2016-07-151-2/+2
| | | | | | | | | | | THe offset type has special implications that it's intended to be some form of aligned memory address. These assumptions allow it to handle the case where there is some alignment requirement on the offset and the bottom bits are used for other things. However, the offsets in the surface state field are really just unsigned integers. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* genxml: Make ScratchSpaceBasePointer an address instead of an offsetJason Ekstrand2016-06-221-7/+6
| | | | | | | | While we're here, we also fixup MEDIA_VFE_STATE and rename the field in 3DSTATE_VS on gen6-7.5 to be consistent with the others. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* genxml/gen8,9: Prefix the multisample format enum with MSFMTJason Ekstrand2016-06-221-2/+2
| | | | | | | This is what gen7 does and it's nice to have a prefix Reviewed-by: Chad Versace <[email protected]> Cc: "12.0" <[email protected]>
* genxml: Make PIPE_CONTROL::CommandStreamerStallEnable a booleanJason Ekstrand2016-05-271-1/+1
| | | | | | | This has been declared as a uint since SNB but it's only one bit. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* genxml: Add L3 Cache Control register definitionsJordan Justen2016-03-241-0/+8
| | | | | | Based on intel_reg.h (5912da45a69923afa1b7f2eb5bb371d848813c41) Signed-off-by: Jordan Justen <[email protected]>
* genxml: Make the border color pointer consistent across gensJason Ekstrand2016-03-011-1/+1
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* genxml: Add MOCS fields to RENDER_SURFACE_STATEJason Ekstrand2016-02-271-0/+1
| | | | This allows us to set MOCS as a single uint32_t on all platforms.
* vulkan: Move XML and generator into src/intel/genxmlJason Ekstrand2016-02-181-0/+3165