| Commit message (Collapse) | Author | Age | Files | Lines |
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This will make aubinator_error_decode decode them properly.
Reviewed-by: Lionel Landwerlin <[email protected]>
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They serve no purpose other than to just fill empty space in the packet
so each dword has something. Just disallowing empty groups is a bit
easier on some of the tools. This does not change the generated packing
headers in any way.
Reviewed-by: Lionel Landwerlin <[email protected]>
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I decided to use the one-boolean-per-cube-face approach because it's
clearer which bits correspond to which cube face.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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In particular Shader Channel Select & Texture Address Control Mode.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This will let us initialize the constant buffers with loops.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Use an alias for this field on 3DSTATE_INDEX_BUFFER on gen6+, so we can set
the same value as the defines.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Name the options to "Pixel Location":
- PIXLOC_CENTER -> CENTER
- PIXLOC_UL_CORNER -> UL_CORNER
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Rename that field name on genxml for:
- 3DSTATE_GS - gen6+
- 3DSTATE_DS - gen7+
- 3DSTATE_HS - gen7+
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Use an alias, so we can set the same value as the #define's.
v3:
- Call it "SO Buffer MOCS" to follow the most common naming scheme.
- Add alias for gen7 and gen75 too (Ken).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.
For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.
With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.
v2:
- Use designated initializers on blorp and remove 0 from
initialization (Jason)
- Default entries to disabled on Vulkan (Jason)
- Rebase code.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This breaks the guts of MI_MATH (the instruction part) out into its own
structure with proper named values.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: add register to gen7.5 (Matt)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Some field names had extra spaces and some had places where we should
have had a space but didn't.
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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This makes gen7 more consistent with gen8+
Reviewed-by: Chad Versace <[email protected]>
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This is way more convenient than having two separate dword fields.
Reviewed-By: Lionel Landwerlin <[email protected]>
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It's in 3DSTATE_CLIP, so it doesn't really need the extra detail. This
matches what we do for VS, FS, etc.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-By: Lionel Landwerlin <[email protected]>
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There's not much point to having them or not having them but this
reduces some pointless diff from the version we can auto-generate
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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"Function Enable" is what the other stages use.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This makes Gen7/7.5 match Gen8-9.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These values were defined both as an enum and as inline values. Remove
the inline values and reference the 3D_Compare_Function enum instead.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll need to define them before we can reference them in structs and
instructions. Enums have no dependencies, so move them first in the
file.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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We use the names from gen8+
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We also remove the redundant zero defaults since everything without an
explicit default gets zeroed automatically.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We also get rid of the "(VME)" a few places
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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