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path: root/src/intel/genxml/gen7.xml
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* genxml: Make BLEND_STATE command support variable length array.Rafael Antognolli2017-04-241-2/+2
* intel: genxml: add RING_BUFFER_CTL registersLionel Landwerlin2017-04-041-0/+40
* intel: genxml: add FAULT_REG registerLionel Landwerlin2017-04-041-0/+48
* intel: genxml: add gen7 ERR_INT registerLionel Landwerlin2017-04-041-0/+11
* intel: genxml: add GFX_ARB_ERROR_RPT registerLionel Landwerlin2017-04-041-0/+12
* intel: genxml: add INSTDONE registersLionel Landwerlin2017-04-041-0/+64
* genxml: Whitespace fixesJason Ekstrand2017-03-241-12/+12
* genxml: Replace "[N]" with "N"Jason Ekstrand2017-03-241-6/+6
* genxml: Rename two MCS fields to Auxiliary Surface on gen7Jason Ekstrand2017-03-241-2/+2
* genxml: Make MI_STORE_DATA_IMM have a single 64-bit data fieldJason Ekstrand2017-03-171-2/+1
* genxml: s/Clipper Statistics Enable/Statistics Enable/Jason Ekstrand2017-03-171-1/+1
* genxml: Add pipeline statistics registers on gen7+Jason Ekstrand2017-03-171-0/+44
* genxml: Add XML version tagsJason Ekstrand2017-03-161-0/+1
* genxml: Make MI_STORE_DATA_IMM more consistentJason Ekstrand2017-02-211-1/+1
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-101-1/+1
* genxml: Rename "DS Function Enable" to "Function Enable".Kenneth Graunke2016-12-141-1/+1
* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-291-18/+20
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-291-38/+36
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-291-4/+4
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-291-24/+17
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-291-2/+2
* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-291-3/+3
* intel/genxml: Remove duplicate COMPAREFUNCTION valuesKristian H. Kristensen2016-11-291-40/+4
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-291-311/+311
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-291-1/+8
* intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9Jason Ekstrand2016-11-161-0/+16
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-3/+13
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-3/+3
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-161-3/+3
* intel: genxml: add SAMPLER_BORDER_COLOR_STATE structuresLionel Landwerlin2016-10-181-0/+12
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-151-5/+2
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-151-9/+6
* intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand2016-10-151-1/+1
* intel/genxml: Make "SO Buffer Enable" fields booleanJason Ekstrand2016-10-151-4/+4
* intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand2016-10-151-2/+2
* intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand2016-10-151-3/+3
* intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand2016-10-151-3/+3
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-151-4/+4
* intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFERJason Ekstrand2016-10-141-0/+1
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-191-0/+1
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-191-2/+2
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-191-1/+1
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-191-0/+2
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-081-2/+5
* genxml: Add APIMODE_D3D missing enum values and improve consistency.Kenneth Graunke2016-07-201-0/+1
* genxml: Make X/Y Offset field of SURFACE_STATE a uintJason Ekstrand2016-07-151-2/+2
* genxml: Make gen6-7 blending look more like gen8Jason Ekstrand2016-07-151-1/+7
* genxml: Make ScratchSpaceBasePointer an address instead of an offsetJason Ekstrand2016-06-221-6/+6
* genxml: Put append counter fields before MCS in RENDER_SURFACE_STATE on gen7Jason Ekstrand2016-06-221-2/+2