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path: root/src/intel/genxml/gen6.xml
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* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-291-18/+20
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-291-38/+36
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-291-4/+4
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-291-24/+17
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-291-2/+2
* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-291-1/+1
* intel/genxml: Remove duplicate COMPAREFUNCTION valuesKristian H. Kristensen2016-11-291-40/+4
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-291-279/+279
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-291-1/+8
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-3/+13
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-3/+3
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-161-3/+3
* intel: genxml: add SAMPLER_BORDER_COLOR_STATE structuresLionel Landwerlin2016-10-181-0/+32
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-151-6/+3
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-151-7/+4
* intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand2016-10-151-2/+2
* intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand2016-10-151-3/+3
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-151-3/+3
* intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFERJason Ekstrand2016-10-141-0/+1
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-191-0/+1
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-191-1/+1
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-191-1/+1
* genxml/gen6: Make SAMPLER_STATE look a bit more like gen7Jason Ekstrand2016-08-191-19/+26
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-191-0/+2
* genxml/gen6: Make "Depth Clear Value" a uintJason Ekstrand2016-08-191-1/+1
* genxml/gen6: Add the 3D_Prim_Topo_Type enumJason Ekstrand2016-08-191-0/+24
* genxml/gen6: Fix the length of 3DSTATE_WMJason Ekstrand2016-08-191-2/+2
* genxml/gen6: Add a Surface Base Address field to HIER_DEPTH_BUFFERJason Ekstrand2016-08-191-2/+3
* genxml/gen6: Add uint MOCS fields for most thingsJason Ekstrand2016-08-191-0/+6
* genxml: Add APIMODE_D3D missing enum values and improve consistency.Kenneth Graunke2016-07-201-0/+1
* genxml: Make X/Y Offset field of SURFACE_STATE a uintJason Ekstrand2016-07-151-2/+2
* genxml: Make gen6-7 blending look more like gen8Jason Ekstrand2016-07-151-1/+7
* genxml: Make ScratchSpaceBasePointer an address instead of an offsetJason Ekstrand2016-06-221-4/+4
* genxml/gen6,7,75: s/BackFace/BackfaceJason Ekstrand2016-06-031-2/+2
* genxml: Make PIPE_CONTROL::CommandStreamerStallEnable a booleanJason Ekstrand2016-05-271-1/+1
* genxml: Fix the name of a 3DSTATE_SF/SBE field on gen6-7.5Jason Ekstrand2016-04-091-1/+1
* genxml: Break output detail of 3DSTATE_SF on gen7 into a structJason Ekstrand2016-04-091-41/+24
* genxml: Fix up MOCS in RENDER_SURFACE_STATE on gen6 to match gen7Jason Ekstrand2016-04-091-1/+2
* genxml: Add GEN6 genxmlKristian Høgsberg Kristensen2016-04-061-0/+1939