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intel
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genxml
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gen6.xml
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Author
Age
Files
Lines
*
intel/genxml: Use enum 3D_Logic_Op_Function where applicable
Kristian H. Kristensen
2016-11-29
1
-18
/
+20
*
intel/genxml: Use blend function and factor enums where applicable
Kristian H. Kristensen
2016-11-29
1
-38
/
+36
*
intel/genxml: Use enum 3D_Vertex_Component_Control where applicable
Kristian H. Kristensen
2016-11-29
1
-4
/
+4
*
intel/genxml: Use enum 3D_Stencil_Operation where applicable
Kristian H. Kristensen
2016-11-29
1
-24
/
+17
*
intel/genxml: Use enum SURFACE_FORMAT where applicable
Kristian H. Kristensen
2016-11-29
1
-2
/
+2
*
intel/genxml: Use enum 3D_Prim_Topo_Type where applicable
Kristian H. Kristensen
2016-11-29
1
-1
/
+1
*
intel/genxml: Remove duplicate COMPAREFUNCTION values
Kristian H. Kristensen
2016-11-29
1
-40
/
+4
*
intel/genxml: Move enums above structs
Kristian H. Kristensen
2016-11-29
1
-279
/
+279
*
genxml: Add values for Barycentric Interpolation Mode
Kristian H. Kristensen
2016-11-29
1
-1
/
+8
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
1
-3
/
+13
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
1
-3
/
+3
*
intel/genxml: Make some 3DSTATE_GS fields more consistent
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/genxml: Make some VS/GS fields consistent across gens
Jason Ekstrand
2016-11-16
1
-3
/
+3
*
intel: genxml: add SAMPLER_BORDER_COLOR_STATE structures
Lionel Landwerlin
2016-10-18
1
-0
/
+32
*
intel/genxml: Make some PIPE_CONTROL fields booleans
Jason Ekstrand
2016-10-15
1
-6
/
+3
*
intel/genxml; Make "Use Global GTT a boolean
Jason Ekstrand
2016-10-15
1
-7
/
+4
*
intel/genxml; Make "Tiled Surface" a boolean
Jason Ekstrand
2016-10-15
1
-2
/
+2
*
intel/genxml: Make "Vector Mask Enable" a boolean
Jason Ekstrand
2016-10-15
1
-3
/
+3
*
intel/genxml: Make "Single Program Flow" a boolean
Jason Ekstrand
2016-10-15
1
-3
/
+3
*
intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFER
Jason Ekstrand
2016-10-14
1
-0
/
+1
*
genxml: Add a uint MOCS field to VERTEX_BUFFER_STATE
Jason Ekstrand
2016-08-19
1
-0
/
+1
*
genxml: Make a couple of VERTEX_BUFFER_STATE fields boolean
Jason Ekstrand
2016-08-19
1
-1
/
+1
*
genxml: Make VERTEX_ELEMENT_STATE::Valid a bool
Jason Ekstrand
2016-08-19
1
-1
/
+1
*
genxml/gen6: Make SAMPLER_STATE look a bit more like gen7
Jason Ekstrand
2016-08-19
1
-19
/
+26
*
genxml: Add a uint MOCS field to DEPTH_BUFFER packets
Jason Ekstrand
2016-08-19
1
-0
/
+2
*
genxml/gen6: Make "Depth Clear Value" a uint
Jason Ekstrand
2016-08-19
1
-1
/
+1
*
genxml/gen6: Add the 3D_Prim_Topo_Type enum
Jason Ekstrand
2016-08-19
1
-0
/
+24
*
genxml/gen6: Fix the length of 3DSTATE_WM
Jason Ekstrand
2016-08-19
1
-2
/
+2
*
genxml/gen6: Add a Surface Base Address field to HIER_DEPTH_BUFFER
Jason Ekstrand
2016-08-19
1
-2
/
+3
*
genxml/gen6: Add uint MOCS fields for most things
Jason Ekstrand
2016-08-19
1
-0
/
+6
*
genxml: Add APIMODE_D3D missing enum values and improve consistency.
Kenneth Graunke
2016-07-20
1
-0
/
+1
*
genxml: Make X/Y Offset field of SURFACE_STATE a uint
Jason Ekstrand
2016-07-15
1
-2
/
+2
*
genxml: Make gen6-7 blending look more like gen8
Jason Ekstrand
2016-07-15
1
-1
/
+7
*
genxml: Make ScratchSpaceBasePointer an address instead of an offset
Jason Ekstrand
2016-06-22
1
-4
/
+4
*
genxml/gen6,7,75: s/BackFace/Backface
Jason Ekstrand
2016-06-03
1
-2
/
+2
*
genxml: Make PIPE_CONTROL::CommandStreamerStallEnable a boolean
Jason Ekstrand
2016-05-27
1
-1
/
+1
*
genxml: Fix the name of a 3DSTATE_SF/SBE field on gen6-7.5
Jason Ekstrand
2016-04-09
1
-1
/
+1
*
genxml: Break output detail of 3DSTATE_SF on gen7 into a struct
Jason Ekstrand
2016-04-09
1
-41
/
+24
*
genxml: Fix up MOCS in RENDER_SURFACE_STATE on gen6 to match gen7
Jason Ekstrand
2016-04-09
1
-1
/
+2
*
genxml: Add GEN6 genxml
Kristian Høgsberg Kristensen
2016-04-06
1
-0
/
+1939